From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/fx_quad.cpp | 340 ++++++++++++++++++++--------------------- 1 file changed, 170 insertions(+), 170 deletions(-) (limited to 'mp/src/game/client/fx_quad.cpp') diff --git a/mp/src/game/client/fx_quad.cpp b/mp/src/game/client/fx_quad.cpp index 982cae7c..6a254b97 100644 --- a/mp/src/game/client/fx_quad.cpp +++ b/mp/src/game/client/fx_quad.cpp @@ -1,170 +1,170 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//=============================================================================// - -#include "cbase.h" -#include "view.h" -#include "materialsystem/imesh.h" -#include "fx_quad.h" -#include "tier0/vprof.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -CFXQuad::CFXQuad( const FXQuadData_t &data ) - -: CClientSideEffect( "Quad" ) -{ - m_FXData = data; -} - -CFXQuad::~CFXQuad( void ) -{ - Destroy(); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : frametime - -//----------------------------------------------------------------------------- -void CFXQuad::Draw( double frametime ) -{ - VPROF_BUDGET( "FX_Quad::Draw", VPROF_BUDGETGROUP_PARTICLE_RENDERING ); - - // Update the effect - Update( frametime ); - - float scaleTimePerc, alphaTimePerc; - - //Determine the scale - if ( m_FXData.m_uiFlags & FXQUAD_BIAS_SCALE ) - { - scaleTimePerc = Bias( ( m_FXData.m_flLifeTime / m_FXData.m_flDieTime ), m_FXData.m_flScaleBias ); - } - else - { - scaleTimePerc = ( m_FXData.m_flLifeTime / m_FXData.m_flDieTime ); - } - - float scale = m_FXData.m_flStartScale + ( ( m_FXData.m_flEndScale - m_FXData.m_flStartScale ) * scaleTimePerc ); - - //Determine the alpha - if ( m_FXData.m_uiFlags & FXQUAD_BIAS_ALPHA ) - { - alphaTimePerc = Bias( ( m_FXData.m_flLifeTime / m_FXData.m_flDieTime ), m_FXData.m_flAlphaBias ); - } - else - { - alphaTimePerc = ( m_FXData.m_flLifeTime / m_FXData.m_flDieTime ); - } - - float alpha = m_FXData.m_flStartAlpha + ( ( m_FXData.m_flEndAlpha - m_FXData.m_flStartAlpha ) * alphaTimePerc ); - alpha = clamp( alpha, 0.0f, 1.0f ); - - CMatRenderContextPtr pRenderContext( materials ); - - //Bind the material - IMesh* pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, m_FXData.m_pMaterial ); - CMeshBuilder meshBuilder; - - meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 ); - - //Update our roll - m_FXData.m_flYaw = anglemod( m_FXData.m_flYaw + ( m_FXData.m_flDeltaYaw * frametime ) ); - - Vector pos; - Vector vRight, vUp; - - float color[4]; - - color[0] = m_FXData.m_Color[0]; - color[1] = m_FXData.m_Color[1]; - color[2] = m_FXData.m_Color[2]; - - if ( m_FXData.m_uiFlags & FXQUAD_COLOR_FADE ) - { - color[0] *= alpha; - color[1] *= alpha; - color[2] *= alpha; - } - - color[3] = alpha; - - VectorVectors( m_FXData.m_vecNormal, vRight, vUp ); - - Vector rRight, rUp; - - rRight = ( vRight * cos( DEG2RAD( m_FXData.m_flYaw ) ) ) - ( vUp * sin( DEG2RAD( m_FXData.m_flYaw ) ) ); - rUp = ( vRight * cos( DEG2RAD( m_FXData.m_flYaw+90.0f ) ) ) - ( vUp * sin( DEG2RAD( m_FXData.m_flYaw+90.0f ) ) ); - - vRight = rRight * ( scale * 0.5f ); - vUp = rUp * ( scale * 0.5f ); - - pos = m_FXData.m_vecOrigin + vRight - vUp; - - meshBuilder.Position3fv( pos.Base() ); - meshBuilder.Normal3fv( m_FXData.m_vecNormal.Base() ); - meshBuilder.TexCoord2f( 0, 1.0f, 1.0f ); - meshBuilder.Color4fv( color ); - meshBuilder.AdvanceVertex(); - - pos = m_FXData.m_vecOrigin - vRight - vUp; - - meshBuilder.Position3fv( pos.Base() ); - meshBuilder.Normal3fv( m_FXData.m_vecNormal.Base() ); - meshBuilder.TexCoord2f( 0, 0.0f, 1.0f ); - meshBuilder.Color4fv( color ); - meshBuilder.AdvanceVertex(); - - pos = m_FXData.m_vecOrigin - vRight + vUp; - - meshBuilder.Position3fv( pos.Base() ); - meshBuilder.Normal3fv( m_FXData.m_vecNormal.Base() ); - meshBuilder.TexCoord2f( 0, 0.0f, 0.0f ); - meshBuilder.Color4fv( color ); - meshBuilder.AdvanceVertex(); - - pos = m_FXData.m_vecOrigin + vRight + vUp; - - meshBuilder.Position3fv( pos.Base() ); - meshBuilder.Normal3fv( m_FXData.m_vecNormal.Base() ); - meshBuilder.TexCoord2f( 0, 1.0f, 0.0f ); - meshBuilder.Color4fv( color ); - meshBuilder.AdvanceVertex(); - - meshBuilder.End(); - pMesh->Draw(); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Output : Returns true on success, false on failure. -//----------------------------------------------------------------------------- -bool CFXQuad::IsActive( void ) -{ - return ( m_FXData.m_flLifeTime < m_FXData.m_flDieTime ) ? true : false; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CFXQuad::Destroy( void ) -{ - //Release the material - if ( m_FXData.m_pMaterial != NULL ) - { - m_FXData.m_pMaterial->DecrementReferenceCount(); - m_FXData.m_pMaterial = NULL; - } -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : frametime - -//----------------------------------------------------------------------------- -void CFXQuad::Update( double frametime ) -{ - m_FXData.m_flLifeTime += frametime; -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "view.h" +#include "materialsystem/imesh.h" +#include "fx_quad.h" +#include "tier0/vprof.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +CFXQuad::CFXQuad( const FXQuadData_t &data ) + +: CClientSideEffect( "Quad" ) +{ + m_FXData = data; +} + +CFXQuad::~CFXQuad( void ) +{ + Destroy(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : frametime - +//----------------------------------------------------------------------------- +void CFXQuad::Draw( double frametime ) +{ + VPROF_BUDGET( "FX_Quad::Draw", VPROF_BUDGETGROUP_PARTICLE_RENDERING ); + + // Update the effect + Update( frametime ); + + float scaleTimePerc, alphaTimePerc; + + //Determine the scale + if ( m_FXData.m_uiFlags & FXQUAD_BIAS_SCALE ) + { + scaleTimePerc = Bias( ( m_FXData.m_flLifeTime / m_FXData.m_flDieTime ), m_FXData.m_flScaleBias ); + } + else + { + scaleTimePerc = ( m_FXData.m_flLifeTime / m_FXData.m_flDieTime ); + } + + float scale = m_FXData.m_flStartScale + ( ( m_FXData.m_flEndScale - m_FXData.m_flStartScale ) * scaleTimePerc ); + + //Determine the alpha + if ( m_FXData.m_uiFlags & FXQUAD_BIAS_ALPHA ) + { + alphaTimePerc = Bias( ( m_FXData.m_flLifeTime / m_FXData.m_flDieTime ), m_FXData.m_flAlphaBias ); + } + else + { + alphaTimePerc = ( m_FXData.m_flLifeTime / m_FXData.m_flDieTime ); + } + + float alpha = m_FXData.m_flStartAlpha + ( ( m_FXData.m_flEndAlpha - m_FXData.m_flStartAlpha ) * alphaTimePerc ); + alpha = clamp( alpha, 0.0f, 1.0f ); + + CMatRenderContextPtr pRenderContext( materials ); + + //Bind the material + IMesh* pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, m_FXData.m_pMaterial ); + CMeshBuilder meshBuilder; + + meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 ); + + //Update our roll + m_FXData.m_flYaw = anglemod( m_FXData.m_flYaw + ( m_FXData.m_flDeltaYaw * frametime ) ); + + Vector pos; + Vector vRight, vUp; + + float color[4]; + + color[0] = m_FXData.m_Color[0]; + color[1] = m_FXData.m_Color[1]; + color[2] = m_FXData.m_Color[2]; + + if ( m_FXData.m_uiFlags & FXQUAD_COLOR_FADE ) + { + color[0] *= alpha; + color[1] *= alpha; + color[2] *= alpha; + } + + color[3] = alpha; + + VectorVectors( m_FXData.m_vecNormal, vRight, vUp ); + + Vector rRight, rUp; + + rRight = ( vRight * cos( DEG2RAD( m_FXData.m_flYaw ) ) ) - ( vUp * sin( DEG2RAD( m_FXData.m_flYaw ) ) ); + rUp = ( vRight * cos( DEG2RAD( m_FXData.m_flYaw+90.0f ) ) ) - ( vUp * sin( DEG2RAD( m_FXData.m_flYaw+90.0f ) ) ); + + vRight = rRight * ( scale * 0.5f ); + vUp = rUp * ( scale * 0.5f ); + + pos = m_FXData.m_vecOrigin + vRight - vUp; + + meshBuilder.Position3fv( pos.Base() ); + meshBuilder.Normal3fv( m_FXData.m_vecNormal.Base() ); + meshBuilder.TexCoord2f( 0, 1.0f, 1.0f ); + meshBuilder.Color4fv( color ); + meshBuilder.AdvanceVertex(); + + pos = m_FXData.m_vecOrigin - vRight - vUp; + + meshBuilder.Position3fv( pos.Base() ); + meshBuilder.Normal3fv( m_FXData.m_vecNormal.Base() ); + meshBuilder.TexCoord2f( 0, 0.0f, 1.0f ); + meshBuilder.Color4fv( color ); + meshBuilder.AdvanceVertex(); + + pos = m_FXData.m_vecOrigin - vRight + vUp; + + meshBuilder.Position3fv( pos.Base() ); + meshBuilder.Normal3fv( m_FXData.m_vecNormal.Base() ); + meshBuilder.TexCoord2f( 0, 0.0f, 0.0f ); + meshBuilder.Color4fv( color ); + meshBuilder.AdvanceVertex(); + + pos = m_FXData.m_vecOrigin + vRight + vUp; + + meshBuilder.Position3fv( pos.Base() ); + meshBuilder.Normal3fv( m_FXData.m_vecNormal.Base() ); + meshBuilder.TexCoord2f( 0, 1.0f, 0.0f ); + meshBuilder.Color4fv( color ); + meshBuilder.AdvanceVertex(); + + meshBuilder.End(); + pMesh->Draw(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CFXQuad::IsActive( void ) +{ + return ( m_FXData.m_flLifeTime < m_FXData.m_flDieTime ) ? true : false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CFXQuad::Destroy( void ) +{ + //Release the material + if ( m_FXData.m_pMaterial != NULL ) + { + m_FXData.m_pMaterial->DecrementReferenceCount(); + m_FXData.m_pMaterial = NULL; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : frametime - +//----------------------------------------------------------------------------- +void CFXQuad::Update( double frametime ) +{ + m_FXData.m_flLifeTime += frametime; +} -- cgit v1.2.3