From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/fx_cube.cpp | 272 ++++++++++++++++++++--------------------- 1 file changed, 136 insertions(+), 136 deletions(-) (limited to 'mp/src/game/client/fx_cube.cpp') diff --git a/mp/src/game/client/fx_cube.cpp b/mp/src/game/client/fx_cube.cpp index ad9380d2..6532f634 100644 --- a/mp/src/game/client/fx_cube.cpp +++ b/mp/src/game/client/fx_cube.cpp @@ -1,136 +1,136 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" -#include "clientsideeffects.h" -#include "materialsystem/imaterial.h" -#include "materialsystem/imesh.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -class FX_Cube : public CClientSideEffect -{ -public: - FX_Cube(IMaterial *pMaterial) : CClientSideEffect("FX_Cube") - { - m_pMaterial = pMaterial; - if(m_pMaterial) - m_pMaterial->IncrementReferenceCount(); - } - - virtual ~FX_Cube() - { - if(m_pMaterial) - m_pMaterial->DecrementReferenceCount(); - - } - - void SetupVec(Vector& v, int dim1, int dim2, int fixedDim, float dim1Val, float dim2Val, float fixedDimVal) - { - v[dim1] = dim1Val; - v[dim2] = dim2Val; - v[fixedDim] = fixedDimVal; - } - - void DrawBoxSide( - int dim1, int dim2, int fixedDim, - float minX, float minY, - float maxX, float maxY, - float fixedDimVal, - bool bFlip, - float shade) - { - Vector v; - Vector color; - VectorScale( m_vColor, shade, color ); - - CMatRenderContextPtr pRenderContext( materials ); - IMesh *pMesh = pRenderContext->GetDynamicMesh(); - - CMeshBuilder builder; - builder.Begin(pMesh, MATERIAL_TRIANGLE_STRIP, 2); - - SetupVec(v, dim1, dim2, fixedDim, minX, maxY, fixedDimVal); - builder.Position3fv(v.Base()); - builder.Color3fv(color.Base()); - builder.AdvanceVertex(); - - SetupVec(v, dim1, dim2, fixedDim, bFlip ? maxX : minX, bFlip ? maxY : minY, fixedDimVal); - builder.Position3fv(v.Base()); - builder.Color3fv(color.Base()); - builder.AdvanceVertex(); - - SetupVec(v, dim1, dim2, fixedDim, bFlip ? minX : maxX, bFlip ? minY : maxY, fixedDimVal); - builder.Position3fv(v.Base()); - builder.Color3fv(color.Base()); - builder.AdvanceVertex(); - - SetupVec(v, dim1, dim2, fixedDim, maxX, minY, fixedDimVal); - builder.Position3fv(v.Base()); - builder.Color3fv(color.Base()); - builder.AdvanceVertex(); - - builder.End(); - pMesh->Draw(); - } - - virtual void Draw( double frametime ) - { - CMatRenderContextPtr pRenderContext( materials ); - // Draw it. - pRenderContext->Bind( m_pMaterial ); - - Vector vLightDir(-1,-2,-3); - VectorNormalize( vLightDir ); - - DrawBoxSide(1, 2, 0, m_mins[1], m_mins[2], m_maxs[1], m_maxs[2], m_mins[0], false, vLightDir.x * 0.5f + 0.5f); - DrawBoxSide(1, 2, 0, m_mins[1], m_mins[2], m_maxs[1], m_maxs[2], m_maxs[0], true, -vLightDir.x * 0.5f + 0.5f); - - DrawBoxSide(0, 2, 1, m_mins[0], m_mins[2], m_maxs[0], m_maxs[2], m_mins[1], true, vLightDir.y * 0.5f + 0.5f); - DrawBoxSide(0, 2, 1, m_mins[0], m_mins[2], m_maxs[0], m_maxs[2], m_maxs[1], false, -vLightDir.y * 0.5f + 0.5f); - - DrawBoxSide(0, 1, 2, m_mins[0], m_mins[1], m_maxs[0], m_maxs[1], m_mins[2], false, vLightDir.z * 0.5f + 0.5f); - DrawBoxSide(0, 1, 2, m_mins[0], m_mins[1], m_maxs[0], m_maxs[1], m_maxs[2], true, -vLightDir.z * 0.5f + 0.5f); - - // Decrease lifetime. - m_Life -= frametime; - } - - bool IsActive( void ) - { - return m_Life > 0.0; - } - -public: - Vector m_mins; - Vector m_maxs; - Vector m_vColor; - float m_Life; - IMaterial *m_pMaterial; -}; - - -void FX_AddCube( const Vector &mins, const Vector &maxs, const Vector &vColor, float life, const char *materialName ) -{ - IMaterial *mat = materials->FindMaterial(materialName, TEXTURE_GROUP_CLIENT_EFFECTS); - - FX_Cube *pCube = new FX_Cube(mat); - pCube->m_mins = mins; - pCube->m_maxs = maxs; - pCube->m_vColor = vColor; - pCube->m_Life = life; - - clienteffects->AddEffect(pCube); -} - -void FX_AddCenteredCube( const Vector ¢er, float size, const Vector &vColor, float life, const char *materialName ) -{ - FX_AddCube(center-Vector(size,size,size), center+Vector(size,size,size), vColor, life, materialName); -} - - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "clientsideeffects.h" +#include "materialsystem/imaterial.h" +#include "materialsystem/imesh.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class FX_Cube : public CClientSideEffect +{ +public: + FX_Cube(IMaterial *pMaterial) : CClientSideEffect("FX_Cube") + { + m_pMaterial = pMaterial; + if(m_pMaterial) + m_pMaterial->IncrementReferenceCount(); + } + + virtual ~FX_Cube() + { + if(m_pMaterial) + m_pMaterial->DecrementReferenceCount(); + + } + + void SetupVec(Vector& v, int dim1, int dim2, int fixedDim, float dim1Val, float dim2Val, float fixedDimVal) + { + v[dim1] = dim1Val; + v[dim2] = dim2Val; + v[fixedDim] = fixedDimVal; + } + + void DrawBoxSide( + int dim1, int dim2, int fixedDim, + float minX, float minY, + float maxX, float maxY, + float fixedDimVal, + bool bFlip, + float shade) + { + Vector v; + Vector color; + VectorScale( m_vColor, shade, color ); + + CMatRenderContextPtr pRenderContext( materials ); + IMesh *pMesh = pRenderContext->GetDynamicMesh(); + + CMeshBuilder builder; + builder.Begin(pMesh, MATERIAL_TRIANGLE_STRIP, 2); + + SetupVec(v, dim1, dim2, fixedDim, minX, maxY, fixedDimVal); + builder.Position3fv(v.Base()); + builder.Color3fv(color.Base()); + builder.AdvanceVertex(); + + SetupVec(v, dim1, dim2, fixedDim, bFlip ? maxX : minX, bFlip ? maxY : minY, fixedDimVal); + builder.Position3fv(v.Base()); + builder.Color3fv(color.Base()); + builder.AdvanceVertex(); + + SetupVec(v, dim1, dim2, fixedDim, bFlip ? minX : maxX, bFlip ? minY : maxY, fixedDimVal); + builder.Position3fv(v.Base()); + builder.Color3fv(color.Base()); + builder.AdvanceVertex(); + + SetupVec(v, dim1, dim2, fixedDim, maxX, minY, fixedDimVal); + builder.Position3fv(v.Base()); + builder.Color3fv(color.Base()); + builder.AdvanceVertex(); + + builder.End(); + pMesh->Draw(); + } + + virtual void Draw( double frametime ) + { + CMatRenderContextPtr pRenderContext( materials ); + // Draw it. + pRenderContext->Bind( m_pMaterial ); + + Vector vLightDir(-1,-2,-3); + VectorNormalize( vLightDir ); + + DrawBoxSide(1, 2, 0, m_mins[1], m_mins[2], m_maxs[1], m_maxs[2], m_mins[0], false, vLightDir.x * 0.5f + 0.5f); + DrawBoxSide(1, 2, 0, m_mins[1], m_mins[2], m_maxs[1], m_maxs[2], m_maxs[0], true, -vLightDir.x * 0.5f + 0.5f); + + DrawBoxSide(0, 2, 1, m_mins[0], m_mins[2], m_maxs[0], m_maxs[2], m_mins[1], true, vLightDir.y * 0.5f + 0.5f); + DrawBoxSide(0, 2, 1, m_mins[0], m_mins[2], m_maxs[0], m_maxs[2], m_maxs[1], false, -vLightDir.y * 0.5f + 0.5f); + + DrawBoxSide(0, 1, 2, m_mins[0], m_mins[1], m_maxs[0], m_maxs[1], m_mins[2], false, vLightDir.z * 0.5f + 0.5f); + DrawBoxSide(0, 1, 2, m_mins[0], m_mins[1], m_maxs[0], m_maxs[1], m_maxs[2], true, -vLightDir.z * 0.5f + 0.5f); + + // Decrease lifetime. + m_Life -= frametime; + } + + bool IsActive( void ) + { + return m_Life > 0.0; + } + +public: + Vector m_mins; + Vector m_maxs; + Vector m_vColor; + float m_Life; + IMaterial *m_pMaterial; +}; + + +void FX_AddCube( const Vector &mins, const Vector &maxs, const Vector &vColor, float life, const char *materialName ) +{ + IMaterial *mat = materials->FindMaterial(materialName, TEXTURE_GROUP_CLIENT_EFFECTS); + + FX_Cube *pCube = new FX_Cube(mat); + pCube->m_mins = mins; + pCube->m_maxs = maxs; + pCube->m_vColor = vColor; + pCube->m_Life = life; + + clienteffects->AddEffect(pCube); +} + +void FX_AddCenteredCube( const Vector ¢er, float size, const Vector &vColor, float life, const char *materialName ) +{ + FX_AddCube(center-Vector(size,size,size), center+Vector(size,size,size), vColor, life, materialName); +} + + -- cgit v1.2.3