From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/functionproxy.h | 148 ++++++++++++++++++------------------- 1 file changed, 74 insertions(+), 74 deletions(-) (limited to 'mp/src/game/client/functionproxy.h') diff --git a/mp/src/game/client/functionproxy.h b/mp/src/game/client/functionproxy.h index ff86f959..22bb8187 100644 --- a/mp/src/game/client/functionproxy.h +++ b/mp/src/game/client/functionproxy.h @@ -1,74 +1,74 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: These are a couple of base proxy classes to help us with -// getting/setting source/result material vars -// -// $NoKeywords: $ -//=============================================================================// - -#ifndef FUNCTIONPROXY_H -#define FUNCTIONPROXY_H - -#include "materialsystem/imaterialproxy.h" -#include "materialsystem/imaterialvar.h" - -class IMaterialVar; -class C_BaseEntity; - - -//----------------------------------------------------------------------------- -// Helper class to deal with floating point inputs -//----------------------------------------------------------------------------- -class CFloatInput -{ -public: - bool Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault = 0.0f ); - float GetFloat() const; - -private: - float m_flValue; - IMaterialVar *m_pFloatVar; - int m_FloatVecComp; -}; - - -//----------------------------------------------------------------------------- -// Result proxy; a result (with vector friendliness) -//----------------------------------------------------------------------------- -class CResultProxy : public IMaterialProxy -{ -public: - CResultProxy(); - virtual ~CResultProxy(); - virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); - virtual void Release( void ) { delete this; } - virtual IMaterial *GetMaterial(); - -protected: - C_BaseEntity *BindArgToEntity( void *pArg ); - void SetFloatResult( float result ); - - IMaterialVar* m_pResult; - int m_ResultVecComp; -}; - - -//----------------------------------------------------------------------------- -// Base functional proxy; two sources (one is optional) and a result -//----------------------------------------------------------------------------- -class CFunctionProxy : public CResultProxy -{ -public: - CFunctionProxy(); - virtual ~CFunctionProxy(); - virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); - -protected: - void ComputeResultType( MaterialVarType_t& resultType, int& vecSize ); - - IMaterialVar* m_pSrc1; - IMaterialVar* m_pSrc2; -}; - -#endif // FUNCTIONPROXY_H - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: These are a couple of base proxy classes to help us with +// getting/setting source/result material vars +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef FUNCTIONPROXY_H +#define FUNCTIONPROXY_H + +#include "materialsystem/imaterialproxy.h" +#include "materialsystem/imaterialvar.h" + +class IMaterialVar; +class C_BaseEntity; + + +//----------------------------------------------------------------------------- +// Helper class to deal with floating point inputs +//----------------------------------------------------------------------------- +class CFloatInput +{ +public: + bool Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault = 0.0f ); + float GetFloat() const; + +private: + float m_flValue; + IMaterialVar *m_pFloatVar; + int m_FloatVecComp; +}; + + +//----------------------------------------------------------------------------- +// Result proxy; a result (with vector friendliness) +//----------------------------------------------------------------------------- +class CResultProxy : public IMaterialProxy +{ +public: + CResultProxy(); + virtual ~CResultProxy(); + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + virtual void Release( void ) { delete this; } + virtual IMaterial *GetMaterial(); + +protected: + C_BaseEntity *BindArgToEntity( void *pArg ); + void SetFloatResult( float result ); + + IMaterialVar* m_pResult; + int m_ResultVecComp; +}; + + +//----------------------------------------------------------------------------- +// Base functional proxy; two sources (one is optional) and a result +//----------------------------------------------------------------------------- +class CFunctionProxy : public CResultProxy +{ +public: + CFunctionProxy(); + virtual ~CFunctionProxy(); + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + +protected: + void ComputeResultType( MaterialVarType_t& resultType, int& vecSize ); + + IMaterialVar* m_pSrc1; + IMaterialVar* m_pSrc2; +}; + +#endif // FUNCTIONPROXY_H + -- cgit v1.2.3