From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/clienteffectprecachesystem.cpp | 156 +++++++++++----------- 1 file changed, 78 insertions(+), 78 deletions(-) (limited to 'mp/src/game/client/clienteffectprecachesystem.cpp') diff --git a/mp/src/game/client/clienteffectprecachesystem.cpp b/mp/src/game/client/clienteffectprecachesystem.cpp index 7ccd4773..c5d4e07b 100644 --- a/mp/src/game/client/clienteffectprecachesystem.cpp +++ b/mp/src/game/client/clienteffectprecachesystem.cpp @@ -1,78 +1,78 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Deals with precaching requests from client effects -// -// $Revision: $ -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "fx.h" -#include "clienteffectprecachesystem.h" -#include "particles/particles.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//Global singelton accessor -CClientEffectPrecacheSystem *ClientEffectPrecacheSystem( void ) -{ - static CClientEffectPrecacheSystem s_ClientEffectPrecacheSystem; - return &s_ClientEffectPrecacheSystem; -} - -//----------------------------------------------------------------------------- -// Purpose: Precache all the registered effects -//----------------------------------------------------------------------------- -void CClientEffectPrecacheSystem::LevelInitPreEntity( void ) -{ - //Precache all known effects - for ( int i = 0; i < m_Effects.Size(); i++ ) - { - m_Effects[i]->Cache(); - } - - //FIXME: Double check this - //Finally, force the cache of these materials - materials->CacheUsedMaterials(); - - // Now, cache off our material handles - FX_CacheMaterialHandles(); -} - -//----------------------------------------------------------------------------- -// Purpose: Nothing to do here -//----------------------------------------------------------------------------- -void CClientEffectPrecacheSystem::LevelShutdownPreEntity( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: Dereference all the registered effects -//----------------------------------------------------------------------------- -void CClientEffectPrecacheSystem::LevelShutdownPostEntity( void ) -{ - // mark all known effects as free - for ( int i = 0; i < m_Effects.Size(); i++ ) - { - m_Effects[i]->Cache( false ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Purges the effect list -//----------------------------------------------------------------------------- -void CClientEffectPrecacheSystem::Shutdown( void ) -{ - //Release all effects - m_Effects.Purge(); -} - -//----------------------------------------------------------------------------- -// Purpose: Adds the effect to the list to be precached -// Input : *effect - system to precache -//----------------------------------------------------------------------------- -void CClientEffectPrecacheSystem::Register( IClientEffect *effect ) -{ - //Hold onto this effect for precaching later - m_Effects.AddToTail( effect ); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Deals with precaching requests from client effects +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "fx.h" +#include "clienteffectprecachesystem.h" +#include "particles/particles.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//Global singelton accessor +CClientEffectPrecacheSystem *ClientEffectPrecacheSystem( void ) +{ + static CClientEffectPrecacheSystem s_ClientEffectPrecacheSystem; + return &s_ClientEffectPrecacheSystem; +} + +//----------------------------------------------------------------------------- +// Purpose: Precache all the registered effects +//----------------------------------------------------------------------------- +void CClientEffectPrecacheSystem::LevelInitPreEntity( void ) +{ + //Precache all known effects + for ( int i = 0; i < m_Effects.Size(); i++ ) + { + m_Effects[i]->Cache(); + } + + //FIXME: Double check this + //Finally, force the cache of these materials + materials->CacheUsedMaterials(); + + // Now, cache off our material handles + FX_CacheMaterialHandles(); +} + +//----------------------------------------------------------------------------- +// Purpose: Nothing to do here +//----------------------------------------------------------------------------- +void CClientEffectPrecacheSystem::LevelShutdownPreEntity( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: Dereference all the registered effects +//----------------------------------------------------------------------------- +void CClientEffectPrecacheSystem::LevelShutdownPostEntity( void ) +{ + // mark all known effects as free + for ( int i = 0; i < m_Effects.Size(); i++ ) + { + m_Effects[i]->Cache( false ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Purges the effect list +//----------------------------------------------------------------------------- +void CClientEffectPrecacheSystem::Shutdown( void ) +{ + //Release all effects + m_Effects.Purge(); +} + +//----------------------------------------------------------------------------- +// Purpose: Adds the effect to the list to be precached +// Input : *effect - system to precache +//----------------------------------------------------------------------------- +void CClientEffectPrecacheSystem::Register( IClientEffect *effect ) +{ + //Hold onto this effect for precaching later + m_Effects.AddToTail( effect ); +} -- cgit v1.2.3