From 77b376f8a0d8d172c51729762f80bb394534aa41 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 4 Jul 2013 11:20:31 -0700 Subject: * Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details. * Pulled in bug fixes from HL2 and HL2MP. --- mp/src/game/client/client_base.vpc | 1303 ++++++++++++++++++++++++++++++++++++ 1 file changed, 1303 insertions(+) create mode 100644 mp/src/game/client/client_base.vpc (limited to 'mp/src/game/client/client_base.vpc') diff --git a/mp/src/game/client/client_base.vpc b/mp/src/game/client/client_base.vpc new file mode 100644 index 00000000..8acae4f7 --- /dev/null +++ b/mp/src/game/client/client_base.vpc @@ -0,0 +1,1303 @@ +//----------------------------------------------------------------------------- +// CLIENT_BASE.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro OUTBINNAME "client" +$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" +$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360] +// It's important to include $GAMENAME in the generated_proto directory +// to avoid race conditions when multiple games are in one solution. +$Macro GENERATED_PROTO_DIR "$SRCDIR\game\client\generated_proto_$GAMENAME" + +$MacroRequired "GAMENAME" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" +$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" +$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF] +$Include "$SRCDIR\game\protobuf_include.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Debug_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Release_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360] + } +} + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls;$SRCDIR\game\shared;.\game_controls;$SRCDIR\thirdparty\sixensesdk\include" + $PreprocessorDefinitions "$BASE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen" [$WIN32] + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$OSXALL] + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$LINUX] + $PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY" [$LINUX] + $PreprocessorDefinitions "$BASE;CURL_STATICLIB" [$WIN32 && $BUILD_REPLAY] + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "cbase.h" + $PrecompiledHeaderFile "$(IntDir)/client.pch" + } + + $Linker + { + $SystemLibraries "iconv" [$OSXALL] + $SystemFrameworks "Carbon" [$OSXALL] + $SystemLibraries "rt" [$LINUXALL] + $IgnoreImportLibrary "TRUE" + $AdditionalDependencies "$BASE winmm.lib" [$WIN32] + $AdditionalDependencies "$BASE wsock32.lib Ws2_32.lib" [$BUILD_REPLAY] + } +} + +$Project +{ + $Folder "Replay" + { + $File "replay/replaycamera.cpp" + $File "replay/replaycamera.h" + $File "replay/cdll_replay.cpp" + $File "replay/cdll_replay.h" + + $File "replay/gamedefs.h" [$BUILD_REPLAY] + $File "replay/gamedefs.cpp" [$BUILD_REPLAY] + $File "replay/replay_ragdoll.cpp" [$BUILD_REPLAY] + $File "replay/replay_ragdoll.h" [$BUILD_REPLAY] + $File "replay/replay_screenshot.cpp" [$BUILD_REPLAY] + $File "replay/replay_screenshot.h" [$BUILD_REPLAY] + $File "replay/replayperformanceplaybackhandler.h" [$BUILD_REPLAY] + $File "replay/replayperformanceplaybackhandler.cpp" [$BUILD_REPLAY] + $File "replay/replayrenderer.cpp" [$BUILD_REPLAY] + $File "replay/replayrenderer.h" [$BUILD_REPLAY] + $File "replay/replayvideo.cpp" [$BUILD_REPLAY] + $File "replay/replayvideo.h" [$BUILD_REPLAY] + + $File "replay/genericclassbased_replay.cpp" [$BUILD_REPLAY] + $File "replay/genericclassbased_replay.h" [$BUILD_REPLAY] + + $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY] + $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY] + + $File "$SRCDIR\game\client\youtubeapi.h" [$BUILD_REPLAY] + $File "$SRCDIR\game\client\youtubeapi.cpp" [$BUILD_REPLAY] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "UI" [$BUILD_REPLAY] + { + $File "replay\vgui\replaybrowserbasepage.cpp" + $File "replay\vgui\replaybrowserbasepage.h" + $File "replay\vgui\replaybrowserbasepanel.cpp" + $File "replay\vgui\replaybrowserbasepanel.h" + $File "replay\vgui\replayconfirmquitdlg.cpp" + $File "replay\vgui\replayconfirmquitdlg.h" + $File "replay\vgui\replaybrowserdetailspanel.cpp" + $File "replay\vgui\replaybrowserdetailspanel.h" + $File "replay\vgui\replaybrowseritemmanager.cpp" + $File "replay\vgui\replaybrowseritemmanager.h" + $File "replay\vgui\replaybrowserlistitempanel.cpp" + $File "replay\vgui\replaybrowserlistitempanel.h" + $File "replay\vgui\replaybrowserlistpanel.cpp" + $File "replay\vgui\replaybrowserlistpanel.h" + $File "replay\vgui\replaybrowsermainpanel.cpp" + $File "replay\vgui\replaybrowsermainpanel.h" + $File "replay\vgui\replaybrowsermovieplayerpanel.cpp" + $File "replay\vgui\replaybrowsermovieplayerpanel.h" + $File "replay\vgui\replaybrowserpreviewpanel.cpp" + $File "replay\vgui\replaybrowserpreviewpanel.h" + $File "replay\vgui\replaybrowserrenderdialog.cpp" + $File "replay\vgui\replaybrowserrenderdialog.h" + $File "replay\vgui\replayinputpanel.cpp" + $File "replay\vgui\replayinputpanel.h" + $File "replay\vgui\replaymessagepanel.cpp" + $File "replay\vgui\replaymessagepanel.h" + $File "replay\vgui\replayperformanceeditor.cpp" + $File "replay\vgui\replayperformanceeditor.h" + $File "replay\vgui\replayperformancesavedlg.cpp" + $File "replay\vgui\replayperformancesavedlg.h" + $File "replay\vgui\replayrenderoverlay.cpp" + $File "replay\vgui\replayrenderoverlay.h" + $File "replay\vgui\replayreminderpanel.cpp" + $File "replay\vgui\replayreminderpanel.h" + $File "replay\replayyoutubeapi.cpp" + $File "replay\replayyoutubeapi.h" + $File "replay\replayyoutubeapi_key.cpp" [!$SOURCESDK] + $File "replay\replayyoutubeapi_key_sdk.cpp" [$SOURCESDK] + + $File "game_controls\slideshowpanel.cpp" + $File "game_controls\slideshowpanel.h" + + $File "$SRCDIR\common\movieobjects\timeutils.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + $File "$SRCDIR\public\movieobjects\timeutils.h" + } + } + + $Folder "Source Files" + { + $File "hl2\C_Func_Monitor.cpp" + $File "geiger.cpp" + $File "history_resource.cpp" + $File "hud_weapon.cpp" + $File "train.cpp" + $File "$SRCDIR\game\shared\weapon_parse_default.cpp" + $File "$SRCDIR\game\shared\achievement_saverestore.cpp" + $File "$SRCDIR\game\shared\achievement_saverestore.h" + $File "$SRCDIR\game\shared\achievementmgr.cpp" + $File "$SRCDIR\game\shared\achievementmgr.h" + $File "$SRCDIR\game\shared\achievements_and_stats_interface.h" + $File "$SRCDIR\game\shared\achievements_hlx.cpp" + $File "achievement_notification_panel.cpp" + $File "achievement_notification_panel.h" + $File "$SRCDIR\game\shared\activitylist.cpp" + $File "alphamaterialproxy.cpp" + $File "$SRCDIR\game\shared\ammodef.cpp" + $File "animatedentitytextureproxy.cpp" + $File "animatedoffsettextureproxy.cpp" + $File "animatedtextureproxy.cpp" + $File "AnimateSpecificTextureProxy.cpp" + $File "$SRCDIR\game\shared\animation.cpp" + $File "$SRCDIR\game\shared\base_playeranimstate.cpp" + $File "$SRCDIR\game\shared\baseachievement.cpp" + $File "$SRCDIR\game\shared\baseachievement.h" + $File "baseanimatedtextureproxy.cpp" + $File "baseclientrendertargets.cpp" + $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp" + $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\baseentity_shared.cpp" + $File "$SRCDIR\game\shared\basegrenade_shared.cpp" + $File "$SRCDIR\game\shared\baseparticleentity.cpp" + $File "$SRCDIR\game\shared\baseplayer_shared.cpp" + $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp" + $File "beamdraw.cpp" + $File "$SRCDIR\game\shared\beam_shared.cpp" + $File "$SRCDIR\public\bone_accessor.cpp" + $File "bone_merge_cache.cpp" + $File "c_ai_basehumanoid.cpp" + $File "c_ai_basenpc.cpp" + $File "c_baseanimating.cpp" + $File "c_baseanimatingoverlay.cpp" + $File "c_basecombatcharacter.cpp" + $File "c_basecombatweapon.cpp" + $File "c_basedoor.cpp" + $File "c_baseentity.cpp" + $File "c_baseflex.cpp" + $File "c_baseplayer.cpp" + $File "c_baseviewmodel.cpp" + $File "c_breakableprop.cpp" + $File "c_colorcorrection.cpp" + $File "c_colorcorrectionvolume.cpp" + $File "c_dynamiclight.cpp" + $File "c_entitydissolve.cpp" + $File "c_entityparticletrail.cpp" + $File "c_env_fog_controller.cpp" + $File "c_env_particlescript.cpp" + $File "c_env_projectedtexture.cpp" + $File "c_env_screenoverlay.cpp" + $File "c_env_tonemap_controller.cpp" + $File "c_fire_smoke.cpp" + $File "c_fish.cpp" + $File "c_func_areaportalwindow.cpp" + $File "c_func_breakablesurf.cpp" + $File "c_func_conveyor.cpp" + $File "c_func_dust.cpp" + $File "c_func_lod.cpp" + $File "c_func_occluder.cpp" + $File "c_func_reflective_glass.cpp" + $File "c_func_rotating.cpp" + $File "c_func_smokevolume.cpp" + $File "c_func_tracktrain.cpp" + $File "c_gib.cpp" + $File "c_hairball.cpp" + $File "c_info_overlay_accessor.cpp" + $File "c_lightglow.cpp" + $File "C_MaterialModifyControl.cpp" + $File "c_particle_system.cpp" + $File "c_physbox.cpp" + $File "c_physicsprop.cpp" + $File "c_physmagnet.cpp" + $File "c_pixel_visibility.cpp" + $File "c_plasma.cpp" + $File "c_playerresource.cpp" + $File "c_point_camera.cpp" + $File "c_point_commentary_node.cpp" + $File "c_props.cpp" + $File "c_props.h" + $File "c_ragdoll_manager.cpp" + $File "c_rope.cpp" + $File "c_rumble.cpp" + $File "c_sceneentity.cpp" + $File "c_shadowcontrol.cpp" + $File "c_slideshow_display.cpp" + $File "c_slideshow_display.h" + $File "c_soundscape.cpp" + $File "c_spotlight_end.cpp" + $File "c_sprite.cpp" + $File "c_sprite_perfmonitor.cpp" + $File "c_sun.cpp" + $File "c_team.cpp" + $File "c_tesla.cpp" + $File "c_test_proxytoggle.cpp" + $File "c_user_message_register.cpp" + $File "c_vehicle_choreo_generic.cpp" + $File "c_vehicle_jeep.cpp" + $File "c_vguiscreen.cpp" + $File "hl2\c_waterbullet.cpp" + $File "hl2\hud_autoaim.cpp" + $File "C_WaterLODControl.cpp" + $File "c_world.cpp" + $File "$SRCDIR\game\shared\cam_thirdperson.cpp" + $File "$SRCDIR\game\shared\cam_thirdperson.h" + $File "camomaterialproxy.cpp" + $File "cdll_client_int.cpp" + $File "cdll_bounded_cvars.cpp" + $File "cdll_bounded_cvars.h" + $File "cdll_util.cpp" + $File "cl_mat_stub.cpp" + $File "classmap.cpp" + $File "client_factorylist.cpp" + $File "client_thinklist.cpp" + $File "client_virtualreality.cpp" + $File "client_virtualreality.h" + $File "clienteffectprecachesystem.cpp" + $File "cliententitylist.cpp" + $File "clientleafsystem.cpp" + $File "clientmode_shared.cpp" + $File "clientshadowmgr.cpp" + $File "clientsideeffects.cpp" + $File "clientsideeffects_test.cpp" + $File "clientsteamcontext.cpp" + $File "clientsteamcontext.h" + $File "colorcorrectionmgr.cpp" + $File "commentary_modelviewer.cpp" + $File "commentary_modelviewer.h" + $File "$SRCDIR\game\shared\collisionproperty.cpp" + $File "$SRCDIR\game\shared\death_pose.cpp" + $File "$SRCDIR\game\shared\debugoverlay_shared.cpp" + $File "$SRCDIR\game\shared\decals.cpp" + $File "detailobjectsystem.cpp" + $File "dummyproxy.cpp" + $File "$SRCDIR\game\shared\effect_dispatch_data.cpp" + $File "EffectsClient.cpp" + $File "$SRCDIR\game\shared\ehandle.cpp" + $File "$SRCDIR\game\shared\entitylist_base.cpp" + $File "entityoriginmaterialproxy.cpp" + $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp" + $File "$SRCDIR\game\shared\env_detail_controller.cpp" + $File "$SRCDIR\game\shared\env_wind_shared.cpp" + $File "$SRCDIR\game\shared\eventlist.cpp" + $File "flashlighteffect.cpp" + $File "$SRCDIR\game\shared\func_ladder.cpp" + $File "functionproxy.cpp" + $File "fx_blood.cpp" + $File "fx_cube.cpp" + $File "fx_explosion.cpp" + $File "fx_fleck.cpp" + $File "fx_impact.cpp" + $File "fx_interpvalue.cpp" + $File "fx_quad.cpp" + $File "fx_shelleject.cpp" + $File "fx_staticline.cpp" + $File "fx_tracer.cpp" + $File "fx_trail.cpp" + $File "fx_water.cpp" + $File "$SRCDIR\game\shared\gamemovement.cpp" + $File "$SRCDIR\game\shared\gamerules.cpp" + $File "$SRCDIR\game\shared\gamerules_register.cpp" + $File "$SRCDIR\game\shared\GameStats.cpp" + $File "$SRCDIR\game\shared\gamestringpool.cpp" + $File "gametrace_client.cpp" + $File "$SRCDIR\game\shared\gamevars_shared.cpp" + $File "glow_outline_effect.cpp" + $File "glow_overlay.cpp" + $File "$SRCDIR\game\shared\hintmessage.cpp" + $File "$SRCDIR\game\shared\hintsystem.cpp" + $File "hltvcamera.cpp" + $File "hud.cpp" + $File "hud_animationinfo.cpp" + $File "hud_basechat.cpp" + $File "hud_basetimer.cpp" + $File "hud_bitmapnumericdisplay.cpp" + $File "hud_closecaption.cpp" + $File "hud_crosshair.cpp" + $File "hud_element_helper.cpp" + $File "hl2\hud_filmdemo.cpp" + $File "hl2\hud_hdrdemo.cpp" + $File "hud_hintdisplay.cpp" + $File "hud_msg.cpp" + $File "hud_numericdisplay.cpp" + $File "hud_pdump.cpp" + $File "hud_redraw.cpp" + $File "hud_vehicle.cpp" + $File "$SRCDIR\game\shared\igamesystem.cpp" + $File "in_camera.cpp" + $File "in_joystick.cpp" + $File "in_main.cpp" + $File "initializer.cpp" + $File "interpolatedvar.cpp" + $File "IsNPCProxy.cpp" + $File "lampbeamproxy.cpp" + $File "lamphaloproxy.cpp" + $File "$SRCDIR\game\shared\mapentities_shared.cpp" + $File "mathproxy.cpp" + $File "matrixproxy.cpp" + $File "menu.cpp" + $File "message.cpp" + $File "movehelper_client.cpp" + $File "$SRCDIR\game\shared\movevars_shared.cpp" + $File "$SRCDIR\game\shared\multiplay_gamerules.cpp" + $File "$SRCDIR\game\shared\obstacle_pushaway.cpp" + $File "panelmetaclassmgr.cpp" + $File "particle_collision.cpp" + $File "particle_litsmokeemitter.cpp" + $File "$SRCDIR\game\shared\particle_parse.cpp" + $File "$SRCDIR\game\shared\particle_parse.h" + $File "$SRCDIR\game\shared\particle_property.cpp" + $File "$SRCDIR\game\shared\particle_property.h" + $File "particle_proxies.cpp" + $File "particle_simple3d.cpp" + $File "particlemgr.cpp" + $File "particles_attractor.cpp" + $File "particles_ez.cpp" + $File "particles_localspace.cpp" + $File "particles_new.cpp" + $File "particles_simple.cpp" + $File "$SRCDIR\game\shared\particlesystemquery.cpp" + $File "perfvisualbenchmark.cpp" + $File "physics.cpp" + $File "physics_main_client.cpp" + $File "$SRCDIR\game\shared\physics_main_shared.cpp" + $File "$SRCDIR\game\shared\physics_saverestore.cpp" + $File "$SRCDIR\game\shared\physics_shared.cpp" + $File "physpropclientside.cpp" + $File "playerandobjectenumerator.cpp" + $File "playerspawncache.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h" + $File "$SRCDIR\game\shared\point_posecontroller.cpp" + $File "$SRCDIR\game\shared\precache_register.cpp" + $File "$SRCDIR\game\shared\predictableid.cpp" + $File "prediction.cpp" + $File "$SRCDIR\game\shared\predictioncopy.cpp" + $File "$SRCDIR\game\shared\props_shared.cpp" + $File "proxyentity.cpp" + $File "ProxyHealth.cpp" + $File "proxyplayer.cpp" + $File "proxypupil.cpp" + $File "ragdoll.cpp" + $File "$SRCDIR\game\shared\ragdoll_shared.cpp" + $File "recvproxy.cpp" + $File "basepresence.cpp" [$WIN32||$POSIX] + $File "basepresence_xbox.cpp" [$X360] + $File "$SRCDIR\game\shared\rope_helpers.cpp" + $File "$SRCDIR\game\shared\saverestore.cpp" + $File "$SRCDIR\game\shared\sceneentity_shared.cpp" + $File "ScreenSpaceEffects.cpp" + $File "$SRCDIR\game\shared\sequence_Transitioner.cpp" + $File "simple_keys.cpp" + $File "$SRCDIR\game\shared\simtimer.cpp" + $File "$SRCDIR\game\shared\singleplay_gamerules.cpp" + $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp" + $File "$SRCDIR\game\shared\soundenvelope.cpp" + $File "$SRCDIR\public\SoundParametersInternal.cpp" + $File "splinepatch.cpp" + $File "$SRCDIR\game\shared\Sprite.cpp" + $File "spritemodel.cpp" + $File "$SRCDIR\game\shared\SpriteTrail.cpp" + $File "$SRCDIR\game\shared\studio_shared.cpp" + $File "studio_stats.cpp" + $File "studio_stats.h" + $File "$SRCDIR\game\shared\takedamageinfo.cpp" + $File "$SRCDIR\game\shared\teamplay_gamerules.cpp" + $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp" + $File "$SRCDIR\game\shared\test_ehandle.cpp" + $File "text_message.cpp" + $File "texturescrollmaterialproxy.cpp" + $File "timematerialproxy.cpp" + $File "toggletextureproxy.cpp" + $File "$SRCDIR\game\shared\usercmd.cpp" + $File "$SRCDIR\game\shared\usermessages.cpp" + $File "$SRCDIR\game\shared\util_shared.cpp" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp" + $File "vgui_avatarimage.cpp" + $File "vgui_avatarimage.h" + $File "vgui_basepanel.cpp" + $File "vgui_bitmapbutton.cpp" + $File "vgui_bitmapimage.cpp" + $File "vgui_bitmappanel.cpp" + $File "vgui_schemevisualizer.cpp" + $File "vgui_centerstringpanel.cpp" + $File "vgui_consolepanel.cpp" + $File "vgui_debugoverlaypanel.cpp" + $File "vgui_fpspanel.cpp" + $File "vgui_game_viewport.cpp" + $File "vgui_grid.cpp" + $File "vgui_int.cpp" + $File "vgui_loadingdiscpanel.cpp" + $File "vgui_messagechars.cpp" + $File "vgui_netgraphpanel.cpp" + $File "vgui_slideshow_display_screen.cpp" + $File "view.cpp" + $File "view_beams.cpp" + $File "view_effects.cpp" + $File "view_scene.cpp" + $File "viewangleanim.cpp" + $File "ViewConeImage.cpp" + $File "viewdebug.cpp" + $File "viewdebug.h" + $File "viewpostprocess.cpp" + $File "viewpostprocess.h" + $File "viewrender.cpp" + $File "$SRCDIR\game\shared\voice_banmgr.cpp" + $File "$SRCDIR\game\shared\voice_status.cpp" + $File "warp_overlay.cpp" + $File "WaterLODMaterialProxy.cpp" + $File "$SRCDIR\game\shared\weapon_parse.cpp" + $File "weapon_selection.cpp" + $File "weapons_resource.cpp" + $File "WorldDimsProxy.cpp" + $File "vgui_video.cpp" + $File "vgui_video_player.cpp" + $File "$SRCDIR\game\shared\mp_shareddefs.cpp" + $File "$SRCDIR\game\client\c_vote_controller.h" + $File "$SRCDIR\game\client\c_vote_controller.cpp" + //Haptics + $File "$SRCDIR\public\haptics\haptic_msgs.cpp" [!$X360] + $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32&&!$X360] + + $Folder "Sixense" + { + $File "sixense\in_sixense.cpp" + $File "sixense\in_sixense.h" + $File "sixense\in_sixense_gesture_bindings.cpp" + $File "sixense\in_sixense_gesture_bindings.h" + $File "$SRCDIR\game\shared\sixense\sixense_convars.cpp" + $File "$SRCDIR\game\shared\sixense\sixense_convars_extern.h" + } + + // Files not using precompiled header cbase.h + + $File "$SRCDIR\public\bone_setup.cpp" \ + "$SRCDIR\public\posedebugger.cpp" \ + "$SRCDIR\public\client_class.cpp" \ + "$SRCDIR\common\compiledcaptionswap.cpp" \ + "$SRCDIR\public\collisionutils.cpp" \ + "$SRCDIR\public\crtmemdebug.cpp" \ + "$SRCDIR\public\dt_recv.cpp" \ + "$SRCDIR\public\dt_utlvector_common.cpp" \ + "$SRCDIR\public\dt_utlvector_recv.cpp" \ + "$SRCDIR\public\filesystem_helpers.cpp" \ + "$SRCDIR\public\interpolatortypes.cpp" \ + "$SRCDIR\game\shared\interval.cpp" \ + "$SRCDIR\common\language.cpp" \ + "$SRCDIR\public\networkvar.cpp" \ + "$SRCDIR\common\randoverride.cpp" \ + "$SRCDIR\public\rope_physics.cpp" \ + "$SRCDIR\public\scratchpad3d.cpp" \ + "$SRCDIR\public\ScratchPadUtils.cpp" \ + "$SRCDIR\public\sentence.cpp" \ + "$SRCDIR\game\shared\sheetsimulator.cpp" \ + "$SRCDIR\public\simple_physics.cpp" \ + "$SRCDIR\public\stringregistry.cpp" \ + "$SRCDIR\public\studio.cpp" \ + "$SRCDIR\public\vallocator.cpp" \ + "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \ + "$SRCDIR\public\jigglebones.cpp" \ + "hud_lcd.cpp" \ + "in_mouse.cpp" \ + "mumble.cpp" \ + "$SRCDIR\public\renamed_recvtable_compat.cpp" \ + "rendertexture.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "Precompiled Header" + { + $File "stdafx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "Temporary Entities" + { + $File "c_basetempentity.cpp" + $File "c_effects.cpp" + $File "c_impact_effects.cpp" + $File "c_movie_explosion.cpp" + $File "c_particle_fire.cpp" + $File "c_particle_smokegrenade.cpp" + $File "c_prop_vehicle.cpp" + $File "c_recipientfilter.cpp" + $File "c_smoke_trail.cpp" + $File "c_smokestack.cpp" + $File "c_steamjet.cpp" + $File "c_stickybolt.cpp" + $File "c_te.cpp" + $File "c_te_armorricochet.cpp" + $File "c_te_basebeam.cpp" + $File "c_te_beamentpoint.cpp" + $File "c_te_beaments.cpp" + $File 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$File "$SRCDIR\public\texture_group_names.h" + $File "$SRCDIR\public\vgui_controls\TreeView.h" + $File "$SRCDIR\public\tier1\utlbidirectionalset.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlfixedmemory.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmap.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlmultilist.h" + $File "$SRCDIR\public\tier1\utlpriorityqueue.h" + $File "$SRCDIR\public\tier1\utlqueue.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlstack.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vallocator.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\vcollide_parse.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\vgui\VGUI.h" + $File "$SRCDIR\public\view_shared.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + $File "$SRCDIR\public\vgui_controls\WizardPanel.h" + $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h" + $File "$SRCDIR\public\worldsize.h" + $File "$SRCDIR\public\zip_uncompressed.h" + //Haptics + $File "$SRCDIR\public\haptics\ihaptics.h" [$WIN32] + $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32] + } + + $Folder "Game Shared Header Files" + { + $File "$SRCDIR\game\shared\activitylist.h" + $File "$SRCDIR\game\shared\ai_activity.h" + $File "$SRCDIR\game\shared\ai_debug_shared.h" + $File "$SRCDIR\game\shared\ammodef.h" + $File "$SRCDIR\game\shared\animation.h" + $File "$SRCDIR\game\shared\apparent_velocity_helper.h" + $File "$SRCDIR\game\shared\base_playeranimstate.h" + $File "$SRCDIR\game\shared\baseentity_shared.h" + $File "$SRCDIR\game\shared\basegrenade_shared.h" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" + $File "$SRCDIR\game\shared\baseparticleentity.h" + $File "$SRCDIR\game\shared\baseplayer_shared.h" + $File "$SRCDIR\game\shared\baseviewmodel_shared.h" + $File "$SRCDIR\game\shared\beam_flags.h" + $File "$SRCDIR\game\shared\beam_shared.h" + $File "$SRCDIR\game\shared\choreoactor.h" + $File "$SRCDIR\game\shared\choreochannel.h" + $File "$SRCDIR\game\shared\choreoevent.h" + $File "$SRCDIR\game\shared\choreoscene.h" + $File "$SRCDIR\game\shared\collisionproperty.h" + $File "$SRCDIR\game\shared\death_pose.h" + $File "$SRCDIR\game\shared\decals.h" + $File "$SRCDIR\game\shared\effect_color_tables.h" + $File "$SRCDIR\game\shared\effect_dispatch_data.h" + $File "$SRCDIR\game\shared\ehandle.h" + $File "$SRCDIR\game\shared\entitydatainstantiator.h" + $File "$SRCDIR\game\shared\entitylist_base.h" + $File "$SRCDIR\game\shared\entityparticletrail_shared.h" + $File "$SRCDIR\game\shared\env_detail_controller.h" + $File "$SRCDIR\game\shared\env_wind_shared.h" + $File "$SRCDIR\game\shared\eventlist.h" + $File "$SRCDIR\game\shared\func_dust_shared.h" + $File "$SRCDIR\game\shared\func_ladder.h" + $File "$SRCDIR\game\shared\gameeventdefs.h" + $File "$SRCDIR\game\shared\gamemovement.h" + $File "$SRCDIR\game\shared\gamerules.h" + $File "$SRCDIR\game\shared\gamerules_register.h" + $File "$SRCDIR\game\shared\gamestats.h" + $File "$SRCDIR\game\shared\gamestringpool.h" + $File "$SRCDIR\game\shared\gamevars_shared.h" + $File "$SRCDIR\game\shared\groundlink.h" + $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" + $File "$SRCDIR\game\shared\hl2\hl_movedata.h" + $File "$SRCDIR\game\shared\ichoreoeventcallback.h" + $File "$SRCDIR\game\shared\IEffects.h" + $File "$SRCDIR\game\shared\igamemovement.h" + $File "$SRCDIR\game\shared\igamesystem.h" + $File "$SRCDIR\game\shared\imovehelper.h" + $File "$SRCDIR\game\shared\in_buttons.h" + $File "$SRCDIR\game\shared\interval.h" + $File "$SRCDIR\game\shared\iplayeranimstate.h" + $File "$SRCDIR\game\shared\ipredictionsystem.h" + $File "$SRCDIR\game\shared\itempents.h" + $File "$SRCDIR\game\shared\IVehicle.h" + $File "$SRCDIR\game\shared\mapdata_shared.h" + $File "$SRCDIR\game\shared\mapentities_shared.h" + $File "$SRCDIR\game\shared\movevars_shared.h" + $File "$SRCDIR\game\shared\multiplay_gamerules.h" + $File "$SRCDIR\game\shared\npcevent.h" + $File "$SRCDIR\game\shared\obstacle_pushaway.h" + $File "$SRCDIR\game\shared\physics_saverestore.h" + $File "$SRCDIR\game\shared\physics_shared.h" + $File "$SRCDIR\game\shared\playernet_vars.h" + $File "$SRCDIR\game\shared\point_posecontroller.h" + $File "$SRCDIR\game\shared\positionwatcher.h" + $File "$SRCDIR\game\shared\precache_register.h" + $File "$SRCDIR\game\shared\precipitation_shared.h" + $File "$SRCDIR\game\shared\predictable_entity.h" + $File "$SRCDIR\game\shared\predictableid.h" + $File "$SRCDIR\game\shared\predictioncopy.h" + $File "$SRCDIR\game\shared\ragdoll_shared.h" + $File "$SRCDIR\game\shared\rope_helpers.h" + $File "$SRCDIR\game\shared\saverestore.h" + $File "$SRCDIR\game\shared\saverestore_bitstring.h" + $File "$SRCDIR\game\shared\saverestore_utlclass.h" + $File "$SRCDIR\game\shared\saverestore_utlsymbol.h" + $File "$SRCDIR\game\shared\saverestore_utlvector.h" + $File "$SRCDIR\game\shared\sceneentity_shared.h" + $File "$SRCDIR\game\shared\scriptevent.h" + $File "$SRCDIR\game\shared\sequence_Transitioner.h" + $File "$SRCDIR\game\shared\shared_classnames.h" + $File "$SRCDIR\game\shared\shareddefs.h" + $File "$SRCDIR\game\shared\sharedInterface.h" + $File "$SRCDIR\game\shared\sheetsimulator.h" + $File "$SRCDIR\game\shared\shot_manipulator.h" + $File "$SRCDIR\game\shared\simtimer.h" + $File "$SRCDIR\game\shared\singleplay_gamerules.h" + $File "$SRCDIR\game\shared\smoke_fog_overlay_shared.h" + $File "$SRCDIR\game\shared\solidsetdefaults.h" + $File "$SRCDIR\game\shared\soundenvelope.h" + $File "$SRCDIR\game\shared\Sprite.h" + $File "$SRCDIR\game\shared\SpriteTrail.h" + $File "$SRCDIR\game\shared\sun_shared.h" + $File "$SRCDIR\game\shared\takedamageinfo.h" + $File "$SRCDIR\game\shared\teamplay_gamerules.h" + $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h" + $File "$SRCDIR\game\shared\tempentity.h" + $File "$SRCDIR\game\shared\touchlink.h" + $File "$SRCDIR\game\shared\usercmd.h" + $File "$SRCDIR\game\shared\usermessages.h" + $File "$SRCDIR\game\shared\util_shared.h" + $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" + $File "$SRCDIR\game\shared\vgui_defaultinputsignal.h" + $File "$SRCDIR\game\shared\viewport_panel_names.h" + $File "$SRCDIR\game\shared\voice_banmgr.h" + $File "$SRCDIR\game\shared\voice_common.h" + $File "$SRCDIR\game\shared\voice_gamemgr.h" + $File "$SRCDIR\game\shared\voice_status.h" + $File "$SRCDIR\game\shared\vphysics_sound.h" + $File "$SRCDIR\game\shared\weapon_parse.h" + $File "$SRCDIR\game\shared\weapon_proficiency.h" + $File "$SRCDIR\game\shared\weapon_ifmsteadycam.h" + $File "$SRCDIR\game\shared\mp_shareddefs.h" + } + + $Folder "game_controls Header Files" + { + $File "game_controls\baseviewport.h" + $File "game_controls\clientscoreboarddialog.h" + $File "game_controls\commandmenu.h" + $File "game_controls\imagemouseoverbutton.h" + $File "game_controls\intromenu.h" + $File "game_controls\mapoverview.h" + $File "game_controls\mouseoverhtmlbutton.h" + $File "game_controls\mouseoverpanelbutton.h" + $File "game_controls\spectatorgui.h" + $File "game_controls\teammenu.h" + $File "game_controls\vguitextwindow.h" + $File "game_controls\IconPanel.h" + } + + $Folder "Link Libraries" [$WIN32] + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\matsys_controls.lib" + $DynamicFile "$SRCDIR\lib\public\particles.lib" + $DynamicFile "$SRCDIR\lib\public\tier1.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\tier3.lib" + $DynamicFile "$SRCDIR\lib\public\vgui_controls.lib" + $DynamicFile "$SRCDIR\lib\public\steam_api.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + $DynamicFile "$SRCDIR\lib\win32\release\libcurl.lib" [$BUILD_REPLAY] + } + + $Folder "Link Libraries" [$X360] + { + $DynamicFile "$SRCDIR\lib\public\bitmap_360.lib" + $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib" + $DynamicFile "$SRCDIR\lib\public\matsys_controls_360.lib" + $DynamicFile "$SRCDIR\lib\public\particles_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier1_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier2_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier3_360.lib" + $DynamicFile "$SRCDIR\lib\public\vgui_controls_360.lib" + } + + $Folder "Link Libraries" [$POSIX && !$LINUX] + { + $DynamicFile "$SRCDIR\lib\$PLATFORM\libcurl$_IMPLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\bitmap$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\matsys_controls$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\vgui_controls$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\vtf$_STATICLIB_EXT" + } + + $Folder "Link Libraries" [$LINUX] + { + $Lib bitmap + $Lib choreoobjects + $Lib dmxloader + $Lib mathlib + $Lib matsys_controls + $Lib particles + $Lib tier1 + $Lib tier2 + $Lib tier3 + $Lib vgui_controls + $Lib vtf + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + $DynamicFile "$SRCDIR/lib/linux32/libcurl$_STATICLIB_EXT" [$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/libcurlssl$_STATICLIB_EXT" [!$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/libssl$_STATICLIB_EXT" [!$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/release/libcrypto$_STATICLIB_EXT" [!$DEDICATED] + } + +} -- cgit v1.2.3