From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/c_team_train_watcher.cpp | 444 ++++++++++++++-------------- 1 file changed, 222 insertions(+), 222 deletions(-) (limited to 'mp/src/game/client/c_team_train_watcher.cpp') diff --git a/mp/src/game/client/c_team_train_watcher.cpp b/mp/src/game/client/c_team_train_watcher.cpp index 454c34b2..da3fa880 100644 --- a/mp/src/game/client/c_team_train_watcher.cpp +++ b/mp/src/game/client/c_team_train_watcher.cpp @@ -1,222 +1,222 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Entity that propagates train data for escort game type -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "c_team_train_watcher.h" -#include "igameevents.h" -#include "c_team_objectiveresource.h" - -#ifdef TF_CLIENT_DLL -#include "tf_shareddefs.h" -#include "teamplayroundbased_gamerules.h" -#endif - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -IMPLEMENT_CLIENTCLASS_DT(C_TeamTrainWatcher, DT_TeamTrainWatcher, CTeamTrainWatcher) - - RecvPropFloat( RECVINFO( m_flTotalProgress ) ), - RecvPropInt( RECVINFO( m_iTrainSpeedLevel ) ), - RecvPropFloat( RECVINFO( m_flRecedeTime ) ), - RecvPropInt( RECVINFO( m_nNumCappers ) ), -#ifdef GLOWS_ENABLE - RecvPropEHandle( RECVINFO( m_hGlowEnt ) ), -#endif // GLOWS_ENABLE - -END_RECV_TABLE() - -CUtlVector< CHandle > g_hTrainWatchers; - -C_TeamTrainWatcher::C_TeamTrainWatcher() -{ - // force updates when we get our baseline - m_iTrainSpeedLevel = -2; - m_flTotalProgress = -1; - m_flRecedeTime = -1; - -#ifdef GLOWS_ENABLE - m_pGlowEffect = NULL; - m_hGlowEnt = NULL; - m_hOldGlowEnt = NULL; -#endif // GLOWS_ENABLE -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -C_TeamTrainWatcher::~C_TeamTrainWatcher() -{ -#ifdef GLOWS_ENABLE - DestroyGlowEffect(); -#endif // GLOWS_ENABLE -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void C_TeamTrainWatcher::ClientThink() -{ -#ifdef GLOWS_ENABLE - if ( IsDormant() || ( m_hGlowEnt.Get() == NULL ) ) - { - DestroyGlowEffect(); - m_hOldGlowEnt = NULL; - m_hGlowEnt = NULL; - } -#endif // GLOWS_ENABLE -} - -#ifdef GLOWS_ENABLE -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void C_TeamTrainWatcher::UpdateGlowEffect( void ) -{ - // destroy the existing effect - if ( m_pGlowEffect ) - { - DestroyGlowEffect(); - } - - // create a new effect if we have a cart - if ( m_hGlowEnt ) - { - float r, g, b; - TeamplayRoundBasedRules()->GetTeamGlowColor( GetTeamNumber(), r, g, b ); - m_pGlowEffect = new CGlowObject( m_hGlowEnt, Vector( r, g, b ), 1.0, true ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void C_TeamTrainWatcher::DestroyGlowEffect( void ) -{ - if ( m_pGlowEffect ) - { - delete m_pGlowEffect; - m_pGlowEffect = NULL; - } -} -#endif // GLOWS_ENABLE - -void C_TeamTrainWatcher::OnPreDataChanged( DataUpdateType_t updateType ) -{ - BaseClass::OnPreDataChanged( updateType ); - - m_iOldTrainSpeedLevel = m_iTrainSpeedLevel; - m_flOldProgress = m_flTotalProgress; - m_flOldRecedeTime = m_flRecedeTime; - m_nOldNumCappers = m_nNumCappers; -#ifdef GLOWS_ENABLE - m_hOldGlowEnt = m_hGlowEnt; -#endif // GLOWS_ENABLE -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void C_TeamTrainWatcher::OnDataChanged( DataUpdateType_t updateType ) -{ - BaseClass::OnDataChanged( updateType ); - - if ( updateType == DATA_UPDATE_CREATED ) - { - SetNextClientThink( CLIENT_THINK_ALWAYS ); - } - - if ( m_iOldTrainSpeedLevel != m_iTrainSpeedLevel || m_nOldNumCappers != m_nNumCappers ) - { - IGameEvent *event = gameeventmanager->CreateEvent( "escort_speed" ); - if ( event ) - { - event->SetInt( "team", GetTeamNumber() ); - event->SetInt( "speed", m_iTrainSpeedLevel ); - event->SetInt( "players", m_nNumCappers ); - gameeventmanager->FireEventClientSide( event ); - } - } - - if ( m_flOldProgress != m_flTotalProgress ) - { - IGameEvent *event = gameeventmanager->CreateEvent( "escort_progress" ); - if ( event ) - { - event->SetInt( "team", GetTeamNumber() ); - event->SetFloat( "progress", m_flTotalProgress ); - - if ( m_flOldProgress <= -1 ) - { - event->SetBool( "reset", true ); - } - - gameeventmanager->FireEventClientSide( event ); - } - - // check to see if the train is now on a hill - if ( ObjectiveResource() ) - { - int nNumHills = ObjectiveResource()->GetNumNodeHillData( GetTeamNumber() ); - if ( nNumHills > 0 ) - { - float flStart, flEnd; - for ( int i = 0 ; i < nNumHills ; i++ ) - { - ObjectiveResource()->GetHillData( GetTeamNumber(), i, flStart, flEnd ); - if ( m_flTotalProgress >= flStart && m_flTotalProgress<= flEnd ) - { - ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, true ); - } - else - { - ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, false ); - } - } - } - } - } - - if ( m_flOldRecedeTime != m_flRecedeTime ) - { - IGameEvent *event = gameeventmanager->CreateEvent( "escort_recede" ); - if ( event ) - { - event->SetInt( "team", GetTeamNumber() ); - event->SetFloat( "recedetime", m_flRecedeTime ); - gameeventmanager->FireEventClientSide( event ); - } - } -#ifdef GLOWS_ENABLE - if ( m_hOldGlowEnt != m_hGlowEnt ) - { - UpdateGlowEffect(); - } -#endif // GLOWS_ENABLE -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void C_TeamTrainWatcher::Spawn( void ) -{ - BaseClass::Spawn(); - - if ( g_hTrainWatchers.Find( this ) == g_hTrainWatchers.InvalidIndex() ) - { - g_hTrainWatchers.AddToTail( this ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void C_TeamTrainWatcher::UpdateOnRemove( void ) -{ - BaseClass::UpdateOnRemove(); - - g_hTrainWatchers.FindAndRemove( this ); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Entity that propagates train data for escort game type +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_team_train_watcher.h" +#include "igameevents.h" +#include "c_team_objectiveresource.h" + +#ifdef TF_CLIENT_DLL +#include "tf_shareddefs.h" +#include "teamplayroundbased_gamerules.h" +#endif + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +IMPLEMENT_CLIENTCLASS_DT(C_TeamTrainWatcher, DT_TeamTrainWatcher, CTeamTrainWatcher) + + RecvPropFloat( RECVINFO( m_flTotalProgress ) ), + RecvPropInt( RECVINFO( m_iTrainSpeedLevel ) ), + RecvPropFloat( RECVINFO( m_flRecedeTime ) ), + RecvPropInt( RECVINFO( m_nNumCappers ) ), +#ifdef GLOWS_ENABLE + RecvPropEHandle( RECVINFO( m_hGlowEnt ) ), +#endif // GLOWS_ENABLE + +END_RECV_TABLE() + +CUtlVector< CHandle > g_hTrainWatchers; + +C_TeamTrainWatcher::C_TeamTrainWatcher() +{ + // force updates when we get our baseline + m_iTrainSpeedLevel = -2; + m_flTotalProgress = -1; + m_flRecedeTime = -1; + +#ifdef GLOWS_ENABLE + m_pGlowEffect = NULL; + m_hGlowEnt = NULL; + m_hOldGlowEnt = NULL; +#endif // GLOWS_ENABLE +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TeamTrainWatcher::~C_TeamTrainWatcher() +{ +#ifdef GLOWS_ENABLE + DestroyGlowEffect(); +#endif // GLOWS_ENABLE +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TeamTrainWatcher::ClientThink() +{ +#ifdef GLOWS_ENABLE + if ( IsDormant() || ( m_hGlowEnt.Get() == NULL ) ) + { + DestroyGlowEffect(); + m_hOldGlowEnt = NULL; + m_hGlowEnt = NULL; + } +#endif // GLOWS_ENABLE +} + +#ifdef GLOWS_ENABLE +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TeamTrainWatcher::UpdateGlowEffect( void ) +{ + // destroy the existing effect + if ( m_pGlowEffect ) + { + DestroyGlowEffect(); + } + + // create a new effect if we have a cart + if ( m_hGlowEnt ) + { + float r, g, b; + TeamplayRoundBasedRules()->GetTeamGlowColor( GetTeamNumber(), r, g, b ); + m_pGlowEffect = new CGlowObject( m_hGlowEnt, Vector( r, g, b ), 1.0, true ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TeamTrainWatcher::DestroyGlowEffect( void ) +{ + if ( m_pGlowEffect ) + { + delete m_pGlowEffect; + m_pGlowEffect = NULL; + } +} +#endif // GLOWS_ENABLE + +void C_TeamTrainWatcher::OnPreDataChanged( DataUpdateType_t updateType ) +{ + BaseClass::OnPreDataChanged( updateType ); + + m_iOldTrainSpeedLevel = m_iTrainSpeedLevel; + m_flOldProgress = m_flTotalProgress; + m_flOldRecedeTime = m_flRecedeTime; + m_nOldNumCappers = m_nNumCappers; +#ifdef GLOWS_ENABLE + m_hOldGlowEnt = m_hGlowEnt; +#endif // GLOWS_ENABLE +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TeamTrainWatcher::OnDataChanged( DataUpdateType_t updateType ) +{ + BaseClass::OnDataChanged( updateType ); + + if ( updateType == DATA_UPDATE_CREATED ) + { + SetNextClientThink( CLIENT_THINK_ALWAYS ); + } + + if ( m_iOldTrainSpeedLevel != m_iTrainSpeedLevel || m_nOldNumCappers != m_nNumCappers ) + { + IGameEvent *event = gameeventmanager->CreateEvent( "escort_speed" ); + if ( event ) + { + event->SetInt( "team", GetTeamNumber() ); + event->SetInt( "speed", m_iTrainSpeedLevel ); + event->SetInt( "players", m_nNumCappers ); + gameeventmanager->FireEventClientSide( event ); + } + } + + if ( m_flOldProgress != m_flTotalProgress ) + { + IGameEvent *event = gameeventmanager->CreateEvent( "escort_progress" ); + if ( event ) + { + event->SetInt( "team", GetTeamNumber() ); + event->SetFloat( "progress", m_flTotalProgress ); + + if ( m_flOldProgress <= -1 ) + { + event->SetBool( "reset", true ); + } + + gameeventmanager->FireEventClientSide( event ); + } + + // check to see if the train is now on a hill + if ( ObjectiveResource() ) + { + int nNumHills = ObjectiveResource()->GetNumNodeHillData( GetTeamNumber() ); + if ( nNumHills > 0 ) + { + float flStart, flEnd; + for ( int i = 0 ; i < nNumHills ; i++ ) + { + ObjectiveResource()->GetHillData( GetTeamNumber(), i, flStart, flEnd ); + if ( m_flTotalProgress >= flStart && m_flTotalProgress<= flEnd ) + { + ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, true ); + } + else + { + ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, false ); + } + } + } + } + } + + if ( m_flOldRecedeTime != m_flRecedeTime ) + { + IGameEvent *event = gameeventmanager->CreateEvent( "escort_recede" ); + if ( event ) + { + event->SetInt( "team", GetTeamNumber() ); + event->SetFloat( "recedetime", m_flRecedeTime ); + gameeventmanager->FireEventClientSide( event ); + } + } +#ifdef GLOWS_ENABLE + if ( m_hOldGlowEnt != m_hGlowEnt ) + { + UpdateGlowEffect(); + } +#endif // GLOWS_ENABLE +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TeamTrainWatcher::Spawn( void ) +{ + BaseClass::Spawn(); + + if ( g_hTrainWatchers.Find( this ) == g_hTrainWatchers.InvalidIndex() ) + { + g_hTrainWatchers.AddToTail( this ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TeamTrainWatcher::UpdateOnRemove( void ) +{ + BaseClass::UpdateOnRemove(); + + g_hTrainWatchers.FindAndRemove( this ); +} -- cgit v1.2.3