From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/c_te_playerdecal.cpp | 552 ++++++++++++++++---------------- 1 file changed, 276 insertions(+), 276 deletions(-) (limited to 'mp/src/game/client/c_te_playerdecal.cpp') diff --git a/mp/src/game/client/c_te_playerdecal.cpp b/mp/src/game/client/c_te_playerdecal.cpp index c8570bb9..9620484f 100644 --- a/mp/src/game/client/c_te_playerdecal.cpp +++ b/mp/src/game/client/c_te_playerdecal.cpp @@ -1,276 +1,276 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $Workfile: $ -// $Date: $ -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "c_basetempentity.h" -#include "iefx.h" -#include "fx.h" -#include "decals.h" -#include "materialsystem/imaterialsystem.h" -#include "filesystem.h" -#include "materialsystem/imaterial.h" -#include "materialsystem/itexture.h" -#include "materialsystem/imaterialvar.h" -#include "clienteffectprecachesystem.h" -#include "tier0/vprof.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -static ConVar cl_playerspraydisable( "cl_playerspraydisable", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Disable player sprays." ); - -#ifndef _XBOX -CLIENTEFFECT_REGISTER_BEGIN( PrecachePlayerDecal ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo01" ) -#if !defined(HL2_DLL) || defined(HL2MP) -CLIENTEFFECT_MATERIAL( "decals/playerlogo02" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo03" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo04" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo05" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo06" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo07" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo08" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo09" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo10" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo11" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo12" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo13" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo14" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo15" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo16" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo17" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo18" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo19" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo20" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo21" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo22" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo23" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo24" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo25" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo26" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo27" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo28" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo29" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo30" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo31" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo32" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo33" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo34" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo35" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo36" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo37" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo38" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo39" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo40" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo41" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo42" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo43" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo44" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo45" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo46" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo47" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo48" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo49" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo40" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo41" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo42" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo43" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo44" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo45" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo46" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo47" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo48" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo49" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo50" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo51" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo52" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo53" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo54" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo55" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo56" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo57" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo58" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo59" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo60" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo61" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo62" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo63" ) -CLIENTEFFECT_MATERIAL( "decals/playerlogo64" ) -#endif -CLIENTEFFECT_REGISTER_END() -#endif - -//----------------------------------------------------------------------------- -// Purpose: Player Decal TE -//----------------------------------------------------------------------------- -class C_TEPlayerDecal : public C_BaseTempEntity -{ -public: - DECLARE_CLASS( C_TEPlayerDecal, C_BaseTempEntity ); - DECLARE_CLIENTCLASS(); - - C_TEPlayerDecal( void ); - virtual ~C_TEPlayerDecal( void ); - - virtual void PostDataUpdate( DataUpdateType_t updateType ); - - virtual void Precache( void ); - -public: - int m_nPlayer; - Vector m_vecOrigin; - int m_nEntity; -}; - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -C_TEPlayerDecal::C_TEPlayerDecal( void ) -{ - m_nPlayer = 0; - m_vecOrigin.Init(); - m_nEntity = 0; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -C_TEPlayerDecal::~C_TEPlayerDecal( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void C_TEPlayerDecal::Precache( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -IMaterial *CreateTempMaterialForPlayerLogo( int iPlayerIndex, player_info_t *info, char *texname, int nchars ) -{ - // Doesn't have a logo? - if ( !info->customFiles[0] ) - return NULL; - - IMaterial *logo = materials->FindMaterial( VarArgs("decals/playerlogo%2.2d", iPlayerIndex), TEXTURE_GROUP_DECAL ); - if ( IsErrorMaterial( logo ) ) - return NULL; - - char logohex[ 16 ]; - Q_binarytohex( (byte *)&info->customFiles[0], sizeof( info->customFiles[0] ), logohex, sizeof( logohex ) ); - - // See if logo has been downloaded. - Q_snprintf( texname, nchars, "temp/%s", logohex ); - char fulltexname[ 512 ]; - Q_snprintf( fulltexname, sizeof( fulltexname ), "materials/temp/%s.vtf", logohex ); - - if ( !filesystem->FileExists( fulltexname ) ) - { - char custname[ 512 ]; - Q_snprintf( custname, sizeof( custname ), "download/user_custom/%c%c/%s.dat", logohex[0], logohex[1], logohex ); - // it may have been downloaded but not copied under materials folder - if ( !filesystem->FileExists( custname ) ) - return NULL; // not downloaded yet - - // copy from download folder to materials/temp folder - // this is done since material system can access only materials/*.vtf files - - if ( !engine->CopyLocalFile( custname, fulltexname) ) - return NULL; - } - - return logo; -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : filter - -// delay - -// pos - -// player - -// entity - -//----------------------------------------------------------------------------- -void TE_PlayerDecal( IRecipientFilter& filter, float delay, - const Vector* pos, int player, int entity ) -{ - if ( cl_playerspraydisable.GetBool() ) - return; - - // No valid target? - C_BaseEntity *ent = cl_entitylist->GetEnt( entity ); - if ( !ent ) - return; - - // Find player logo for shooter - player_info_t info; - engine->GetPlayerInfo( player, &info ); - - // Make sure we've got the material for this player's logo - char texname[ 512 ]; - IMaterial *logo = CreateTempMaterialForPlayerLogo( player, &info, texname, 512 ); - if ( !logo ) - return; - - ITexture *texture = materials->FindTexture( texname, TEXTURE_GROUP_DECAL ); - if ( IsErrorTexture( texture ) ) - { - return; // not found - } - - // Update the texture used by the material if need be. - bool bFound = false; - IMaterialVar *pMatVar = logo->FindVar( "$basetexture", &bFound ); - if ( bFound && pMatVar ) - { - if ( pMatVar->GetTextureValue() != texture ) - { - pMatVar->SetTextureValue( texture ); - logo->RefreshPreservingMaterialVars(); - } - } - - color32 rgbaColor = { 255, 255, 255, 255 }; - effects->PlayerDecalShoot( - logo, - (void *)player, - entity, - ent->GetModel(), - ent->GetAbsOrigin(), - ent->GetAbsAngles(), - *pos, - 0, - 0, - rgbaColor ); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : bool - -//----------------------------------------------------------------------------- -void C_TEPlayerDecal::PostDataUpdate( DataUpdateType_t updateType ) -{ -#ifndef _XBOX - VPROF( "C_TEPlayerDecal::PostDataUpdate" ); - - // Decals disabled? - if ( !r_decals.GetBool() ) - return; - - CLocalPlayerFilter filter; - TE_PlayerDecal( filter, 0.0f, &m_vecOrigin, m_nPlayer, m_nEntity ); -#endif -} - -IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEPlayerDecal, DT_TEPlayerDecal, CTEPlayerDecal) - RecvPropVector( RECVINFO(m_vecOrigin)), - RecvPropInt( RECVINFO(m_nEntity)), - RecvPropInt( RECVINFO(m_nPlayer)), -END_RECV_TABLE() +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_basetempentity.h" +#include "iefx.h" +#include "fx.h" +#include "decals.h" +#include "materialsystem/imaterialsystem.h" +#include "filesystem.h" +#include "materialsystem/imaterial.h" +#include "materialsystem/itexture.h" +#include "materialsystem/imaterialvar.h" +#include "clienteffectprecachesystem.h" +#include "tier0/vprof.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static ConVar cl_playerspraydisable( "cl_playerspraydisable", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Disable player sprays." ); + +#ifndef _XBOX +CLIENTEFFECT_REGISTER_BEGIN( PrecachePlayerDecal ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo01" ) +#if !defined(HL2_DLL) || defined(HL2MP) +CLIENTEFFECT_MATERIAL( "decals/playerlogo02" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo03" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo04" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo05" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo06" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo07" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo08" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo09" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo10" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo11" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo12" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo13" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo14" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo15" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo16" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo17" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo18" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo19" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo20" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo21" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo22" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo23" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo24" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo25" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo26" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo27" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo28" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo29" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo30" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo31" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo32" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo33" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo34" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo35" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo36" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo37" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo38" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo39" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo40" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo41" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo42" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo43" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo44" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo45" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo46" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo47" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo48" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo49" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo40" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo41" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo42" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo43" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo44" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo45" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo46" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo47" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo48" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo49" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo50" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo51" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo52" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo53" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo54" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo55" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo56" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo57" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo58" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo59" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo60" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo61" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo62" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo63" ) +CLIENTEFFECT_MATERIAL( "decals/playerlogo64" ) +#endif +CLIENTEFFECT_REGISTER_END() +#endif + +//----------------------------------------------------------------------------- +// Purpose: Player Decal TE +//----------------------------------------------------------------------------- +class C_TEPlayerDecal : public C_BaseTempEntity +{ +public: + DECLARE_CLASS( C_TEPlayerDecal, C_BaseTempEntity ); + DECLARE_CLIENTCLASS(); + + C_TEPlayerDecal( void ); + virtual ~C_TEPlayerDecal( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + + virtual void Precache( void ); + +public: + int m_nPlayer; + Vector m_vecOrigin; + int m_nEntity; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEPlayerDecal::C_TEPlayerDecal( void ) +{ + m_nPlayer = 0; + m_vecOrigin.Init(); + m_nEntity = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEPlayerDecal::~C_TEPlayerDecal( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TEPlayerDecal::Precache( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +IMaterial *CreateTempMaterialForPlayerLogo( int iPlayerIndex, player_info_t *info, char *texname, int nchars ) +{ + // Doesn't have a logo? + if ( !info->customFiles[0] ) + return NULL; + + IMaterial *logo = materials->FindMaterial( VarArgs("decals/playerlogo%2.2d", iPlayerIndex), TEXTURE_GROUP_DECAL ); + if ( IsErrorMaterial( logo ) ) + return NULL; + + char logohex[ 16 ]; + Q_binarytohex( (byte *)&info->customFiles[0], sizeof( info->customFiles[0] ), logohex, sizeof( logohex ) ); + + // See if logo has been downloaded. + Q_snprintf( texname, nchars, "temp/%s", logohex ); + char fulltexname[ 512 ]; + Q_snprintf( fulltexname, sizeof( fulltexname ), "materials/temp/%s.vtf", logohex ); + + if ( !filesystem->FileExists( fulltexname ) ) + { + char custname[ 512 ]; + Q_snprintf( custname, sizeof( custname ), "download/user_custom/%c%c/%s.dat", logohex[0], logohex[1], logohex ); + // it may have been downloaded but not copied under materials folder + if ( !filesystem->FileExists( custname ) ) + return NULL; // not downloaded yet + + // copy from download folder to materials/temp folder + // this is done since material system can access only materials/*.vtf files + + if ( !engine->CopyLocalFile( custname, fulltexname) ) + return NULL; + } + + return logo; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : filter - +// delay - +// pos - +// player - +// entity - +//----------------------------------------------------------------------------- +void TE_PlayerDecal( IRecipientFilter& filter, float delay, + const Vector* pos, int player, int entity ) +{ + if ( cl_playerspraydisable.GetBool() ) + return; + + // No valid target? + C_BaseEntity *ent = cl_entitylist->GetEnt( entity ); + if ( !ent ) + return; + + // Find player logo for shooter + player_info_t info; + engine->GetPlayerInfo( player, &info ); + + // Make sure we've got the material for this player's logo + char texname[ 512 ]; + IMaterial *logo = CreateTempMaterialForPlayerLogo( player, &info, texname, 512 ); + if ( !logo ) + return; + + ITexture *texture = materials->FindTexture( texname, TEXTURE_GROUP_DECAL ); + if ( IsErrorTexture( texture ) ) + { + return; // not found + } + + // Update the texture used by the material if need be. + bool bFound = false; + IMaterialVar *pMatVar = logo->FindVar( "$basetexture", &bFound ); + if ( bFound && pMatVar ) + { + if ( pMatVar->GetTextureValue() != texture ) + { + pMatVar->SetTextureValue( texture ); + logo->RefreshPreservingMaterialVars(); + } + } + + color32 rgbaColor = { 255, 255, 255, 255 }; + effects->PlayerDecalShoot( + logo, + (void *)player, + entity, + ent->GetModel(), + ent->GetAbsOrigin(), + ent->GetAbsAngles(), + *pos, + 0, + 0, + rgbaColor ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bool - +//----------------------------------------------------------------------------- +void C_TEPlayerDecal::PostDataUpdate( DataUpdateType_t updateType ) +{ +#ifndef _XBOX + VPROF( "C_TEPlayerDecal::PostDataUpdate" ); + + // Decals disabled? + if ( !r_decals.GetBool() ) + return; + + CLocalPlayerFilter filter; + TE_PlayerDecal( filter, 0.0f, &m_vecOrigin, m_nPlayer, m_nEntity ); +#endif +} + +IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEPlayerDecal, DT_TEPlayerDecal, CTEPlayerDecal) + RecvPropVector( RECVINFO(m_vecOrigin)), + RecvPropInt( RECVINFO(m_nEntity)), + RecvPropInt( RECVINFO(m_nPlayer)), +END_RECV_TABLE() -- cgit v1.2.3