From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/c_te_explosion.cpp | 666 +++++++++++++++++----------------- 1 file changed, 333 insertions(+), 333 deletions(-) (limited to 'mp/src/game/client/c_te_explosion.cpp') diff --git a/mp/src/game/client/c_te_explosion.cpp b/mp/src/game/client/c_te_explosion.cpp index 2b8079ed..7c52a035 100644 --- a/mp/src/game/client/c_te_explosion.cpp +++ b/mp/src/game/client/c_te_explosion.cpp @@ -1,333 +1,333 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Client explosions -// -// $NoKeywords: $ -//===========================================================================// -#include "cbase.h" -#include "tempentity.h" // FLAGS -#include "c_te_particlesystem.h" -#include "ragdollexplosionenumerator.h" -#include "glow_overlay.h" -#include "fx_explosion.h" -#include "clienteffectprecachesystem.h" -#include "engine/ivdebugoverlay.h" -#include "tier1/KeyValues.h" -#include "toolframework_client.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -#define OLD_EXPLOSION 0 - - -// Enumator class for ragdolls being affected by explosive forces -CRagdollExplosionEnumerator::CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude ) -{ - m_vecOrigin = origin; - m_flMagnitude = magnitude; - m_flRadius = radius; -} - -// Actual work code -IterationRetval_t CRagdollExplosionEnumerator::EnumElement( IHandleEntity *pHandleEntity ) -{ - C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() ); - - if ( pEnt == NULL ) - return ITERATION_CONTINUE; - - C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt ); - - // If the ragdoll was created on this tick, then the forces were already applied on the server - if ( pModel == NULL || WasRagdollCreatedOnCurrentTick( pEnt ) ) - return ITERATION_CONTINUE; - - m_Entities.AddToTail( pEnt ); - - return ITERATION_CONTINUE; -} - -CRagdollExplosionEnumerator::~CRagdollExplosionEnumerator() -{ - for (int i = 0; i < m_Entities.Count(); i++ ) - { - C_BaseEntity *pEnt = m_Entities[i]; - C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt ); - - Vector position = pEnt->CollisionProp()->GetCollisionOrigin(); - - Vector dir = position - m_vecOrigin; - float dist = VectorNormalize( dir ); - float force = m_flMagnitude - ( ( m_flMagnitude / m_flRadius ) * dist ); - - if ( force <= 1.0f ) - continue; - - trace_t tr; - UTIL_TraceLine( m_vecOrigin, position, MASK_SHOT_HULL, NULL, COLLISION_GROUP_NONE, &tr ); - - // debugoverlay->AddLineOverlay( m_vecOrigin, position, 0,255,0, true, 18.0 ); - - if ( tr.fraction < 1.0f && tr.m_pEnt != pModel ) - continue; - - dir *= force; // scale force - - // tricky, adjust tr.start so end-start->= force - tr.startpos = tr.endpos - dir; - // move expolsion center a bit down, so things fly higher - tr.startpos.z -= 32.0f; - - pModel->ImpactTrace( &tr, DMG_BLAST, NULL ); - } -} - - -//----------------------------------------------------------------------------- -// Purpose: Explosion TE -//----------------------------------------------------------------------------- -class C_TEExplosion : public C_TEParticleSystem -{ -public: - DECLARE_CLASS( C_TEExplosion, C_TEParticleSystem ); - DECLARE_CLIENTCLASS(); - - C_TEExplosion( void ); - virtual ~C_TEExplosion( void ); - - virtual void PostDataUpdate( DataUpdateType_t updateType ); - virtual void RenderParticles( CParticleRenderIterator *pIterator ); - virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); - -private: - // Recording - void RecordExplosion( ); - -public: - void AffectRagdolls( void ); - - int m_nModelIndex; - float m_fScale; - int m_nFrameRate; - int m_nFlags; - Vector m_vecNormal; - char m_chMaterialType; - int m_nRadius; - int m_nMagnitude; - - //CParticleCollision m_ParticleCollision; - CParticleMgr *m_pParticleMgr; - PMaterialHandle m_MaterialHandle; - bool m_bShouldAffectRagdolls; -}; - - -//----------------------------------------------------------------------------- -// Networking -//----------------------------------------------------------------------------- -IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEExplosion, DT_TEExplosion, CTEExplosion) - RecvPropInt( RECVINFO(m_nModelIndex)), - RecvPropFloat( RECVINFO(m_fScale )), - RecvPropInt( RECVINFO(m_nFrameRate)), - RecvPropInt( RECVINFO(m_nFlags)), - RecvPropVector( RECVINFO(m_vecNormal)), - RecvPropInt( RECVINFO(m_chMaterialType)), - RecvPropInt( RECVINFO(m_nRadius)), - RecvPropInt( RECVINFO(m_nMagnitude)), -END_RECV_TABLE() - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -C_TEExplosion::C_TEExplosion( void ) -{ - m_bShouldAffectRagdolls = true; - m_nModelIndex = 0; - m_fScale = 0; - m_nFrameRate = 0; - m_nFlags = 0; - m_vecNormal.Init(); - m_chMaterialType = 'C'; - m_nRadius = 0; - m_nMagnitude = 0; - - m_pParticleMgr = NULL; - m_MaterialHandle = INVALID_MATERIAL_HANDLE; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -C_TEExplosion::~C_TEExplosion( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void C_TEExplosion::AffectRagdolls( void ) -{ - if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) || (!m_bShouldAffectRagdolls) ) - return; - - CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude ); - partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum ); -} - -// -// CExplosionOverlay -// - -bool CExplosionOverlay::Update( void ) -{ - m_flLifetime += gpGlobals->frametime; - - const float flTotalLifetime = 0.1f; - - if ( m_flLifetime < flTotalLifetime ) - { - float flColorScale = 1.0f - ( m_flLifetime / flTotalLifetime ); - - for( int i=0; i < m_nSprites; i++ ) - { - m_Sprites[i].m_vColor = m_vBaseColors[i] * flColorScale; - - m_Sprites[i].m_flHorzSize += 16.0f * gpGlobals->frametime; - m_Sprites[i].m_flVertSize += 16.0f * gpGlobals->frametime; - } - - return true; - } - - return false; -} - - -//----------------------------------------------------------------------------- -// Recording -//----------------------------------------------------------------------------- -void C_TEExplosion::RecordExplosion( ) -{ - if ( !ToolsEnabled() ) - return; - - if ( clienttools->IsInRecordingMode() ) - { - const model_t* pModel = (m_nModelIndex != 0) ? modelinfo->GetModel( m_nModelIndex ) : NULL; - const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : ""; - - KeyValues *msg = new KeyValues( "TempEntity" ); - - msg->SetInt( "te", TE_EXPLOSION ); - msg->SetString( "name", "TE_Explosion" ); - msg->SetFloat( "time", gpGlobals->curtime ); - msg->SetFloat( "originx", m_vecOrigin.x ); - msg->SetFloat( "originy", m_vecOrigin.y ); - msg->SetFloat( "originz", m_vecOrigin.z ); - msg->SetFloat( "directionx", m_vecNormal.x ); - msg->SetFloat( "directiony", m_vecNormal.y ); - msg->SetFloat( "directionz", m_vecNormal.z ); - msg->SetString( "model", pModelName ); - msg->SetFloat( "scale", m_fScale ); - msg->SetInt( "framerate", m_nFrameRate ); - msg->SetInt( "flags", m_nFlags ); - msg->SetInt( "materialtype", m_chMaterialType ); - msg->SetInt( "radius", m_nRadius ); - msg->SetInt( "magnitude", m_nMagnitude ); - - ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); - msg->deleteThis(); - } -} - - -//----------------------------------------------------------------------------- -// Purpose: -// Input : bool - -//----------------------------------------------------------------------------- -void C_TEExplosion::PostDataUpdate( DataUpdateType_t updateType ) -{ - RecordExplosion(); - - AffectRagdolls(); - - // Filter out a water explosion - if ( UTIL_PointContents( m_vecOrigin ) & CONTENTS_WATER ) - { - WaterExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); - return; - } - - if ( !( m_nFlags & TE_EXPLFLAG_NOFIREBALL ) ) - { - if ( CExplosionOverlay *pOverlay = new CExplosionOverlay ) - { - pOverlay->m_flLifetime = 0; - pOverlay->m_vPos = m_vecOrigin; - pOverlay->m_nSprites = 1; - - pOverlay->m_vBaseColors[0].Init( 1.0f, 0.9f, 0.7f ); - - pOverlay->m_Sprites[0].m_flHorzSize = 0.05f; - pOverlay->m_Sprites[0].m_flVertSize = pOverlay->m_Sprites[0].m_flHorzSize*0.5f; - - pOverlay->Activate(); - } - } - - BaseExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); -} - -void C_TEExplosion::RenderParticles( CParticleRenderIterator *pIterator ) -{ -} - - -void C_TEExplosion::SimulateParticles( CParticleSimulateIterator *pIterator ) -{ - pIterator->RemoveAllParticles(); -} - - -void TE_Explosion( IRecipientFilter& filter, float delay, - const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, - const Vector* normal = NULL, unsigned char materialType = 'C', bool bShouldAffectRagdolls = true ) -{ - // Major hack to access singleton object for doing this event (simulate receiving network message) - __g_C_TEExplosion.m_nModelIndex = modelindex; - __g_C_TEExplosion.m_fScale = scale; - __g_C_TEExplosion.m_nFrameRate = framerate; - __g_C_TEExplosion.m_nFlags = flags; - __g_C_TEExplosion.m_vecOrigin = *pos; - __g_C_TEExplosion.m_vecNormal = *normal; - __g_C_TEExplosion.m_chMaterialType = materialType; - __g_C_TEExplosion.m_nRadius = radius; - __g_C_TEExplosion.m_nMagnitude = magnitude; - __g_C_TEExplosion.m_bShouldAffectRagdolls = bShouldAffectRagdolls; - - __g_C_TEExplosion.PostDataUpdate( DATA_UPDATE_CREATED ); - -} - -void TE_Explosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) -{ - Vector vecOrigin, vecNormal; - vecOrigin.x = pKeyValues->GetFloat( "originx" ); - vecOrigin.y = pKeyValues->GetFloat( "originy" ); - vecOrigin.z = pKeyValues->GetFloat( "originz" ); - vecNormal.x = pKeyValues->GetFloat( "directionx" ); - vecNormal.y = pKeyValues->GetFloat( "directiony" ); - vecNormal.z = pKeyValues->GetFloat( "directionz" ); - const char *pModelName = pKeyValues->GetString( "model" ); - int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0; - float flScale = pKeyValues->GetFloat( "scale" ); - int nFrameRate = pKeyValues->GetInt( "framerate" ); - int nFlags = pKeyValues->GetInt( "flags" ); - int nMaterialType = pKeyValues->GetInt( "materialtype" ); - int nRadius = pKeyValues->GetInt( "radius" ); - int nMagnitude = pKeyValues->GetInt( "magnitude" ); - TE_Explosion( filter, 0.0f, &vecOrigin, nModelIndex, flScale, nFrameRate, - nFlags, nRadius, nMagnitude, &vecNormal, (unsigned char)nMaterialType, false ); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Client explosions +// +// $NoKeywords: $ +//===========================================================================// +#include "cbase.h" +#include "tempentity.h" // FLAGS +#include "c_te_particlesystem.h" +#include "ragdollexplosionenumerator.h" +#include "glow_overlay.h" +#include "fx_explosion.h" +#include "clienteffectprecachesystem.h" +#include "engine/ivdebugoverlay.h" +#include "tier1/KeyValues.h" +#include "toolframework_client.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define OLD_EXPLOSION 0 + + +// Enumator class for ragdolls being affected by explosive forces +CRagdollExplosionEnumerator::CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude ) +{ + m_vecOrigin = origin; + m_flMagnitude = magnitude; + m_flRadius = radius; +} + +// Actual work code +IterationRetval_t CRagdollExplosionEnumerator::EnumElement( IHandleEntity *pHandleEntity ) +{ + C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() ); + + if ( pEnt == NULL ) + return ITERATION_CONTINUE; + + C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt ); + + // If the ragdoll was created on this tick, then the forces were already applied on the server + if ( pModel == NULL || WasRagdollCreatedOnCurrentTick( pEnt ) ) + return ITERATION_CONTINUE; + + m_Entities.AddToTail( pEnt ); + + return ITERATION_CONTINUE; +} + +CRagdollExplosionEnumerator::~CRagdollExplosionEnumerator() +{ + for (int i = 0; i < m_Entities.Count(); i++ ) + { + C_BaseEntity *pEnt = m_Entities[i]; + C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt ); + + Vector position = pEnt->CollisionProp()->GetCollisionOrigin(); + + Vector dir = position - m_vecOrigin; + float dist = VectorNormalize( dir ); + float force = m_flMagnitude - ( ( m_flMagnitude / m_flRadius ) * dist ); + + if ( force <= 1.0f ) + continue; + + trace_t tr; + UTIL_TraceLine( m_vecOrigin, position, MASK_SHOT_HULL, NULL, COLLISION_GROUP_NONE, &tr ); + + // debugoverlay->AddLineOverlay( m_vecOrigin, position, 0,255,0, true, 18.0 ); + + if ( tr.fraction < 1.0f && tr.m_pEnt != pModel ) + continue; + + dir *= force; // scale force + + // tricky, adjust tr.start so end-start->= force + tr.startpos = tr.endpos - dir; + // move expolsion center a bit down, so things fly higher + tr.startpos.z -= 32.0f; + + pModel->ImpactTrace( &tr, DMG_BLAST, NULL ); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: Explosion TE +//----------------------------------------------------------------------------- +class C_TEExplosion : public C_TEParticleSystem +{ +public: + DECLARE_CLASS( C_TEExplosion, C_TEParticleSystem ); + DECLARE_CLIENTCLASS(); + + C_TEExplosion( void ); + virtual ~C_TEExplosion( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + virtual void RenderParticles( CParticleRenderIterator *pIterator ); + virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); + +private: + // Recording + void RecordExplosion( ); + +public: + void AffectRagdolls( void ); + + int m_nModelIndex; + float m_fScale; + int m_nFrameRate; + int m_nFlags; + Vector m_vecNormal; + char m_chMaterialType; + int m_nRadius; + int m_nMagnitude; + + //CParticleCollision m_ParticleCollision; + CParticleMgr *m_pParticleMgr; + PMaterialHandle m_MaterialHandle; + bool m_bShouldAffectRagdolls; +}; + + +//----------------------------------------------------------------------------- +// Networking +//----------------------------------------------------------------------------- +IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEExplosion, DT_TEExplosion, CTEExplosion) + RecvPropInt( RECVINFO(m_nModelIndex)), + RecvPropFloat( RECVINFO(m_fScale )), + RecvPropInt( RECVINFO(m_nFrameRate)), + RecvPropInt( RECVINFO(m_nFlags)), + RecvPropVector( RECVINFO(m_vecNormal)), + RecvPropInt( RECVINFO(m_chMaterialType)), + RecvPropInt( RECVINFO(m_nRadius)), + RecvPropInt( RECVINFO(m_nMagnitude)), +END_RECV_TABLE() + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEExplosion::C_TEExplosion( void ) +{ + m_bShouldAffectRagdolls = true; + m_nModelIndex = 0; + m_fScale = 0; + m_nFrameRate = 0; + m_nFlags = 0; + m_vecNormal.Init(); + m_chMaterialType = 'C'; + m_nRadius = 0; + m_nMagnitude = 0; + + m_pParticleMgr = NULL; + m_MaterialHandle = INVALID_MATERIAL_HANDLE; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEExplosion::~C_TEExplosion( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TEExplosion::AffectRagdolls( void ) +{ + if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) || (!m_bShouldAffectRagdolls) ) + return; + + CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude ); + partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum ); +} + +// +// CExplosionOverlay +// + +bool CExplosionOverlay::Update( void ) +{ + m_flLifetime += gpGlobals->frametime; + + const float flTotalLifetime = 0.1f; + + if ( m_flLifetime < flTotalLifetime ) + { + float flColorScale = 1.0f - ( m_flLifetime / flTotalLifetime ); + + for( int i=0; i < m_nSprites; i++ ) + { + m_Sprites[i].m_vColor = m_vBaseColors[i] * flColorScale; + + m_Sprites[i].m_flHorzSize += 16.0f * gpGlobals->frametime; + m_Sprites[i].m_flVertSize += 16.0f * gpGlobals->frametime; + } + + return true; + } + + return false; +} + + +//----------------------------------------------------------------------------- +// Recording +//----------------------------------------------------------------------------- +void C_TEExplosion::RecordExplosion( ) +{ + if ( !ToolsEnabled() ) + return; + + if ( clienttools->IsInRecordingMode() ) + { + const model_t* pModel = (m_nModelIndex != 0) ? modelinfo->GetModel( m_nModelIndex ) : NULL; + const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : ""; + + KeyValues *msg = new KeyValues( "TempEntity" ); + + msg->SetInt( "te", TE_EXPLOSION ); + msg->SetString( "name", "TE_Explosion" ); + msg->SetFloat( "time", gpGlobals->curtime ); + msg->SetFloat( "originx", m_vecOrigin.x ); + msg->SetFloat( "originy", m_vecOrigin.y ); + msg->SetFloat( "originz", m_vecOrigin.z ); + msg->SetFloat( "directionx", m_vecNormal.x ); + msg->SetFloat( "directiony", m_vecNormal.y ); + msg->SetFloat( "directionz", m_vecNormal.z ); + msg->SetString( "model", pModelName ); + msg->SetFloat( "scale", m_fScale ); + msg->SetInt( "framerate", m_nFrameRate ); + msg->SetInt( "flags", m_nFlags ); + msg->SetInt( "materialtype", m_chMaterialType ); + msg->SetInt( "radius", m_nRadius ); + msg->SetInt( "magnitude", m_nMagnitude ); + + ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); + msg->deleteThis(); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bool - +//----------------------------------------------------------------------------- +void C_TEExplosion::PostDataUpdate( DataUpdateType_t updateType ) +{ + RecordExplosion(); + + AffectRagdolls(); + + // Filter out a water explosion + if ( UTIL_PointContents( m_vecOrigin ) & CONTENTS_WATER ) + { + WaterExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); + return; + } + + if ( !( m_nFlags & TE_EXPLFLAG_NOFIREBALL ) ) + { + if ( CExplosionOverlay *pOverlay = new CExplosionOverlay ) + { + pOverlay->m_flLifetime = 0; + pOverlay->m_vPos = m_vecOrigin; + pOverlay->m_nSprites = 1; + + pOverlay->m_vBaseColors[0].Init( 1.0f, 0.9f, 0.7f ); + + pOverlay->m_Sprites[0].m_flHorzSize = 0.05f; + pOverlay->m_Sprites[0].m_flVertSize = pOverlay->m_Sprites[0].m_flHorzSize*0.5f; + + pOverlay->Activate(); + } + } + + BaseExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); +} + +void C_TEExplosion::RenderParticles( CParticleRenderIterator *pIterator ) +{ +} + + +void C_TEExplosion::SimulateParticles( CParticleSimulateIterator *pIterator ) +{ + pIterator->RemoveAllParticles(); +} + + +void TE_Explosion( IRecipientFilter& filter, float delay, + const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, + const Vector* normal = NULL, unsigned char materialType = 'C', bool bShouldAffectRagdolls = true ) +{ + // Major hack to access singleton object for doing this event (simulate receiving network message) + __g_C_TEExplosion.m_nModelIndex = modelindex; + __g_C_TEExplosion.m_fScale = scale; + __g_C_TEExplosion.m_nFrameRate = framerate; + __g_C_TEExplosion.m_nFlags = flags; + __g_C_TEExplosion.m_vecOrigin = *pos; + __g_C_TEExplosion.m_vecNormal = *normal; + __g_C_TEExplosion.m_chMaterialType = materialType; + __g_C_TEExplosion.m_nRadius = radius; + __g_C_TEExplosion.m_nMagnitude = magnitude; + __g_C_TEExplosion.m_bShouldAffectRagdolls = bShouldAffectRagdolls; + + __g_C_TEExplosion.PostDataUpdate( DATA_UPDATE_CREATED ); + +} + +void TE_Explosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) +{ + Vector vecOrigin, vecNormal; + vecOrigin.x = pKeyValues->GetFloat( "originx" ); + vecOrigin.y = pKeyValues->GetFloat( "originy" ); + vecOrigin.z = pKeyValues->GetFloat( "originz" ); + vecNormal.x = pKeyValues->GetFloat( "directionx" ); + vecNormal.y = pKeyValues->GetFloat( "directiony" ); + vecNormal.z = pKeyValues->GetFloat( "directionz" ); + const char *pModelName = pKeyValues->GetString( "model" ); + int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0; + float flScale = pKeyValues->GetFloat( "scale" ); + int nFrameRate = pKeyValues->GetInt( "framerate" ); + int nFlags = pKeyValues->GetInt( "flags" ); + int nMaterialType = pKeyValues->GetInt( "materialtype" ); + int nRadius = pKeyValues->GetInt( "radius" ); + int nMagnitude = pKeyValues->GetInt( "magnitude" ); + TE_Explosion( filter, 0.0f, &vecOrigin, nModelIndex, flScale, nFrameRate, + nFlags, nRadius, nMagnitude, &vecNormal, (unsigned char)nMaterialType, false ); +} -- cgit v1.2.3