From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/client/c_te_beampoints.cpp | 76 ++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 mp/src/game/client/c_te_beampoints.cpp (limited to 'mp/src/game/client/c_te_beampoints.cpp') diff --git a/mp/src/game/client/c_te_beampoints.cpp b/mp/src/game/client/c_te_beampoints.cpp new file mode 100644 index 00000000..0cf5863c --- /dev/null +++ b/mp/src/game/client/c_te_beampoints.cpp @@ -0,0 +1,76 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_te_basebeam.h" +#include "iviewrender_beams.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: BeamPoints TE +//----------------------------------------------------------------------------- +class C_TEBeamPoints : public C_TEBaseBeam +{ +public: + DECLARE_CLASS( C_TEBeamPoints, C_TEBaseBeam ); + DECLARE_CLIENTCLASS(); + + C_TEBeamPoints( void ); + virtual ~C_TEBeamPoints( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + +public: + Vector m_vecStartPoint; + Vector m_vecEndPoint; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBeamPoints::C_TEBeamPoints( void ) +{ + m_vecStartPoint.Init(); + m_vecEndPoint.Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBeamPoints::~C_TEBeamPoints( void ) +{ +} + +void TE_BeamPoints( IRecipientFilter& filter, float delay, + const Vector* start, const Vector* end, int modelindex, int haloindex, int startframe, int framerate, + float life, float width, float endWidth, int fadeLength, float amplitude, + int r, int g, int b, int a, int speed ) +{ + beams->CreateBeamPoints( (Vector&)*start, (Vector&)*end, modelindex, haloindex, 0.0f, + life, width, endWidth, fadeLength, amplitude, a, 0.1 * speed, + startframe, 0.1 * (float)framerate, r, g, b ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bool - +//----------------------------------------------------------------------------- +void C_TEBeamPoints::PostDataUpdate( DataUpdateType_t updateType ) +{ + beams->CreateBeamPoints( m_vecStartPoint, m_vecEndPoint, m_nModelIndex, m_nHaloIndex, 0.0f, + m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed, + m_nStartFrame, 0.1 * m_nFrameRate, r, g, b ); +} + +IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamPoints, DT_TEBeamPoints, CTEBeamPoints) + RecvPropVector( RECVINFO(m_vecStartPoint)), + RecvPropVector( RECVINFO(m_vecEndPoint)), +END_RECV_TABLE() + -- cgit v1.2.3