From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/c_spotlight_end.cpp | 312 ++++++++++++++++----------------- 1 file changed, 156 insertions(+), 156 deletions(-) (limited to 'mp/src/game/client/c_spotlight_end.cpp') diff --git a/mp/src/game/client/c_spotlight_end.cpp b/mp/src/game/client/c_spotlight_end.cpp index 19c13b4e..d47d4aa0 100644 --- a/mp/src/game/client/c_spotlight_end.cpp +++ b/mp/src/game/client/c_spotlight_end.cpp @@ -1,156 +1,156 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" -#include "dlight.h" -#include "iefx.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//################################################################## -// -// PlasmaBeamNode - generates plasma embers -// -//################################################################## -class C_SpotlightEnd : public C_BaseEntity -{ -public: - DECLARE_CLASS( C_SpotlightEnd, C_BaseEntity ); - DECLARE_CLIENTCLASS(); - DECLARE_INTERPOLATION(); - - C_SpotlightEnd(); - -public: - void OnDataChanged(DataUpdateType_t updateType); - bool ShouldDraw(); - void ClientThink( void ); - - virtual bool ShouldInterpolate(); - - -// Vector m_vSpotlightOrg; -// Vector m_vSpotlightDir; - float m_flLightScale; - float m_Radius; - -private: - dlight_t* m_pDynamicLight; - - //dlight_t* m_pModelLight; -}; - -//------------------------------------------------------------------------------ -// Purpose : -// Input : -// Output : -//------------------------------------------------------------------------------ -C_SpotlightEnd::C_SpotlightEnd(void) : /*m_pModelLight(0), */m_pDynamicLight(0) -{ - m_flLightScale = 100; -} - -//------------------------------------------------------------------------------ -// Purpose : -// Input : -// Output : -//------------------------------------------------------------------------------ -void C_SpotlightEnd::OnDataChanged(DataUpdateType_t updateType) -{ - if ( updateType == DATA_UPDATE_CREATED ) - { - SetNextClientThink(CLIENT_THINK_ALWAYS); - } -} - -//------------------------------------------------------------------------------ -// Purpose : -// Input : -// Output : -//------------------------------------------------------------------------------ -bool C_SpotlightEnd::ShouldDraw() -{ - return false; -} - -//----------------------------------------------------------------------------- -// Purpose: YWB: This is a hack, BaseClass::Interpolate skips this entity because model == NULL -// We could do something like model = (model_t *)0x00000001, but that's probably more evil. -// Input : currentTime - -// Output : Returns true on success, false on failure. -//----------------------------------------------------------------------------- -bool C_SpotlightEnd::ShouldInterpolate() -{ - return true; -} - -//------------------------------------------------------------------------------ -// Purpose : -// Input : -// Output : -//------------------------------------------------------------------------------ -void C_SpotlightEnd::ClientThink(void) -{ - // If light scale is zero, don't draw light - if ( m_flLightScale <= 0 ) - return; - - ColorRGBExp32 color; - color.r = m_clrRender->r * m_clrRender->a; - color.g = m_clrRender->g * m_clrRender->a; - color.b = m_clrRender->b * m_clrRender->a; - color.exponent = 0; - if ( color.r == 0 && color.g == 0 && color.b == 0 ) - return; - - // Deal with the environment light - if ( !m_pDynamicLight || (m_pDynamicLight->key != index) ) - { - m_pDynamicLight = effects->CL_AllocDlight( index ); - assert (m_pDynamicLight); - } - - //m_pDynamicLight->flags = DLIGHT_NO_MODEL_ILLUMINATION; - m_pDynamicLight->radius = m_flLightScale*3.0f; - m_pDynamicLight->origin = GetAbsOrigin() + Vector(0,0,5); - m_pDynamicLight->die = gpGlobals->curtime + 0.05f; - m_pDynamicLight->color = color; - - /* - // For bumped lighting - VectorCopy (m_vSpotlightDir, m_pDynamicLight->m_Direction); - - // Deal with the model light - if ( !m_pModelLight || (m_pModelLight->key != -index) ) - { - m_pModelLight = effects->CL_AllocDlight( -index ); - assert (m_pModelLight); - } - - m_pModelLight->radius = m_Radius; - m_pModelLight->flags = DLIGHT_NO_WORLD_ILLUMINATION; - m_pModelLight->color.r = m_clrRender->r * m_clrRender->a; - m_pModelLight->color.g = m_clrRender->g * m_clrRender->a; - m_pModelLight->color.b = m_clrRender->b * m_clrRender->a; - m_pModelLight->color.exponent = 1; - m_pModelLight->origin = m_vSpotlightOrg; - m_pModelLight->m_InnerAngle = 6; - m_pModelLight->m_OuterAngle = 8; - m_pModelLight->die = gpGlobals->curtime + 0.05; - VectorCopy( m_vSpotlightDir, m_pModelLight->m_Direction ); - */ - - SetNextClientThink( CLIENT_THINK_ALWAYS ); -} - -IMPLEMENT_CLIENTCLASS_DT(C_SpotlightEnd, DT_SpotlightEnd, CSpotlightEnd) - RecvPropFloat (RECVINFO(m_flLightScale)), - RecvPropFloat (RECVINFO(m_Radius)), -// RecvPropVector (RECVINFO(m_vSpotlightOrg)), -// RecvPropVector (RECVINFO(m_vSpotlightDir)), -END_RECV_TABLE() +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "dlight.h" +#include "iefx.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//################################################################## +// +// PlasmaBeamNode - generates plasma embers +// +//################################################################## +class C_SpotlightEnd : public C_BaseEntity +{ +public: + DECLARE_CLASS( C_SpotlightEnd, C_BaseEntity ); + DECLARE_CLIENTCLASS(); + DECLARE_INTERPOLATION(); + + C_SpotlightEnd(); + +public: + void OnDataChanged(DataUpdateType_t updateType); + bool ShouldDraw(); + void ClientThink( void ); + + virtual bool ShouldInterpolate(); + + +// Vector m_vSpotlightOrg; +// Vector m_vSpotlightDir; + float m_flLightScale; + float m_Radius; + +private: + dlight_t* m_pDynamicLight; + + //dlight_t* m_pModelLight; +}; + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +C_SpotlightEnd::C_SpotlightEnd(void) : /*m_pModelLight(0), */m_pDynamicLight(0) +{ + m_flLightScale = 100; +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void C_SpotlightEnd::OnDataChanged(DataUpdateType_t updateType) +{ + if ( updateType == DATA_UPDATE_CREATED ) + { + SetNextClientThink(CLIENT_THINK_ALWAYS); + } +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +bool C_SpotlightEnd::ShouldDraw() +{ + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: YWB: This is a hack, BaseClass::Interpolate skips this entity because model == NULL +// We could do something like model = (model_t *)0x00000001, but that's probably more evil. +// Input : currentTime - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool C_SpotlightEnd::ShouldInterpolate() +{ + return true; +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void C_SpotlightEnd::ClientThink(void) +{ + // If light scale is zero, don't draw light + if ( m_flLightScale <= 0 ) + return; + + ColorRGBExp32 color; + color.r = m_clrRender->r * m_clrRender->a; + color.g = m_clrRender->g * m_clrRender->a; + color.b = m_clrRender->b * m_clrRender->a; + color.exponent = 0; + if ( color.r == 0 && color.g == 0 && color.b == 0 ) + return; + + // Deal with the environment light + if ( !m_pDynamicLight || (m_pDynamicLight->key != index) ) + { + m_pDynamicLight = effects->CL_AllocDlight( index ); + assert (m_pDynamicLight); + } + + //m_pDynamicLight->flags = DLIGHT_NO_MODEL_ILLUMINATION; + m_pDynamicLight->radius = m_flLightScale*3.0f; + m_pDynamicLight->origin = GetAbsOrigin() + Vector(0,0,5); + m_pDynamicLight->die = gpGlobals->curtime + 0.05f; + m_pDynamicLight->color = color; + + /* + // For bumped lighting + VectorCopy (m_vSpotlightDir, m_pDynamicLight->m_Direction); + + // Deal with the model light + if ( !m_pModelLight || (m_pModelLight->key != -index) ) + { + m_pModelLight = effects->CL_AllocDlight( -index ); + assert (m_pModelLight); + } + + m_pModelLight->radius = m_Radius; + m_pModelLight->flags = DLIGHT_NO_WORLD_ILLUMINATION; + m_pModelLight->color.r = m_clrRender->r * m_clrRender->a; + m_pModelLight->color.g = m_clrRender->g * m_clrRender->a; + m_pModelLight->color.b = m_clrRender->b * m_clrRender->a; + m_pModelLight->color.exponent = 1; + m_pModelLight->origin = m_vSpotlightOrg; + m_pModelLight->m_InnerAngle = 6; + m_pModelLight->m_OuterAngle = 8; + m_pModelLight->die = gpGlobals->curtime + 0.05; + VectorCopy( m_vSpotlightDir, m_pModelLight->m_Direction ); + */ + + SetNextClientThink( CLIENT_THINK_ALWAYS ); +} + +IMPLEMENT_CLIENTCLASS_DT(C_SpotlightEnd, DT_SpotlightEnd, CSpotlightEnd) + RecvPropFloat (RECVINFO(m_flLightScale)), + RecvPropFloat (RECVINFO(m_Radius)), +// RecvPropVector (RECVINFO(m_vSpotlightOrg)), +// RecvPropVector (RECVINFO(m_vSpotlightDir)), +END_RECV_TABLE() -- cgit v1.2.3