From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/c_shadowcontrol.cpp | 132 ++++++++++++++++----------------- 1 file changed, 66 insertions(+), 66 deletions(-) (limited to 'mp/src/game/client/c_shadowcontrol.cpp') diff --git a/mp/src/game/client/c_shadowcontrol.cpp b/mp/src/game/client/c_shadowcontrol.cpp index 27b40b56..80169241 100644 --- a/mp/src/game/client/c_shadowcontrol.cpp +++ b/mp/src/game/client/c_shadowcontrol.cpp @@ -1,66 +1,66 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Shadow control entity. -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//------------------------------------------------------------------------------ -// FIXME: This really should inherit from something more lightweight -//------------------------------------------------------------------------------ - - -//------------------------------------------------------------------------------ -// Purpose : Shadow control entity -//------------------------------------------------------------------------------ -class C_ShadowControl : public C_BaseEntity -{ -public: - DECLARE_CLASS( C_ShadowControl, C_BaseEntity ); - - DECLARE_CLIENTCLASS(); - - void OnDataChanged(DataUpdateType_t updateType); - bool ShouldDraw(); - -private: - Vector m_shadowDirection; - color32 m_shadowColor; - float m_flShadowMaxDist; - bool m_bDisableShadows; -}; - -IMPLEMENT_CLIENTCLASS_DT(C_ShadowControl, DT_ShadowControl, CShadowControl) - RecvPropVector(RECVINFO(m_shadowDirection)), - RecvPropInt(RECVINFO(m_shadowColor)), - RecvPropFloat(RECVINFO(m_flShadowMaxDist)), - RecvPropBool(RECVINFO(m_bDisableShadows)), -END_RECV_TABLE() - - -//------------------------------------------------------------------------------ -// Purpose : -// Input : -// Output : -//------------------------------------------------------------------------------ -void C_ShadowControl::OnDataChanged(DataUpdateType_t updateType) -{ - // Set the color, direction, distance... - g_pClientShadowMgr->SetShadowDirection( m_shadowDirection ); - g_pClientShadowMgr->SetShadowColor( m_shadowColor.r, m_shadowColor.g, m_shadowColor.b ); - g_pClientShadowMgr->SetShadowDistance( m_flShadowMaxDist ); - g_pClientShadowMgr->SetShadowsDisabled( m_bDisableShadows ); -} - -//------------------------------------------------------------------------------ -// We don't draw... -//------------------------------------------------------------------------------ -bool C_ShadowControl::ShouldDraw() -{ - return false; -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Shadow control entity. +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//------------------------------------------------------------------------------ +// FIXME: This really should inherit from something more lightweight +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +// Purpose : Shadow control entity +//------------------------------------------------------------------------------ +class C_ShadowControl : public C_BaseEntity +{ +public: + DECLARE_CLASS( C_ShadowControl, C_BaseEntity ); + + DECLARE_CLIENTCLASS(); + + void OnDataChanged(DataUpdateType_t updateType); + bool ShouldDraw(); + +private: + Vector m_shadowDirection; + color32 m_shadowColor; + float m_flShadowMaxDist; + bool m_bDisableShadows; +}; + +IMPLEMENT_CLIENTCLASS_DT(C_ShadowControl, DT_ShadowControl, CShadowControl) + RecvPropVector(RECVINFO(m_shadowDirection)), + RecvPropInt(RECVINFO(m_shadowColor)), + RecvPropFloat(RECVINFO(m_flShadowMaxDist)), + RecvPropBool(RECVINFO(m_bDisableShadows)), +END_RECV_TABLE() + + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void C_ShadowControl::OnDataChanged(DataUpdateType_t updateType) +{ + // Set the color, direction, distance... + g_pClientShadowMgr->SetShadowDirection( m_shadowDirection ); + g_pClientShadowMgr->SetShadowColor( m_shadowColor.r, m_shadowColor.g, m_shadowColor.b ); + g_pClientShadowMgr->SetShadowDistance( m_flShadowMaxDist ); + g_pClientShadowMgr->SetShadowsDisabled( m_bDisableShadows ); +} + +//------------------------------------------------------------------------------ +// We don't draw... +//------------------------------------------------------------------------------ +bool C_ShadowControl::ShouldDraw() +{ + return false; +} + -- cgit v1.2.3