From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/c_physicsprop.cpp | 190 +++++++++++++++++------------------ 1 file changed, 95 insertions(+), 95 deletions(-) (limited to 'mp/src/game/client/c_physicsprop.cpp') diff --git a/mp/src/game/client/c_physicsprop.cpp b/mp/src/game/client/c_physicsprop.cpp index 95e6dd8a..7727be66 100644 --- a/mp/src/game/client/c_physicsprop.cpp +++ b/mp/src/game/client/c_physicsprop.cpp @@ -1,95 +1,95 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//=============================================================================// -#include "cbase.h" -#include "model_types.h" -#include "vcollide.h" -#include "vcollide_parse.h" -#include "solidsetdefaults.h" -#include "bone_setup.h" -#include "engine/ivmodelinfo.h" -#include "physics.h" -#include "view.h" -#include "clienteffectprecachesystem.h" -#include "c_physicsprop.h" -#include "tier0/vprof.h" -#include "ivrenderview.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -IMPLEMENT_CLIENTCLASS_DT(C_PhysicsProp, DT_PhysicsProp, CPhysicsProp) - RecvPropBool( RECVINFO( m_bAwake ) ), -END_RECV_TABLE() - -ConVar r_PhysPropStaticLighting( "r_PhysPropStaticLighting", "1" ); - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -C_PhysicsProp::C_PhysicsProp( void ) -{ - m_pPhysicsObject = NULL; - m_takedamage = DAMAGE_YES; - - // default true so static lighting will get recomputed when we go to sleep - m_bAwakeLastTime = true; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -C_PhysicsProp::~C_PhysicsProp( void ) -{ -} - - -// @MULTICORE (toml 9/18/2006): this visualization will need to be implemented elsewhere -ConVar r_visualizeproplightcaching( "r_visualizeproplightcaching", "0" ); - -//----------------------------------------------------------------------------- -// Purpose: Draws the object -// Input : flags - -//----------------------------------------------------------------------------- -bool C_PhysicsProp::OnInternalDrawModel( ClientModelRenderInfo_t *pInfo ) -{ - CreateModelInstance(); - - if ( r_PhysPropStaticLighting.GetBool() && m_bAwakeLastTime != m_bAwake ) - { - if ( m_bAwakeLastTime && !m_bAwake ) - { - // transition to sleep, bake lighting now, once - if ( !modelrender->RecomputeStaticLighting( GetModelInstance() ) ) - { - // not valid for drawing - return false; - } - - if ( r_visualizeproplightcaching.GetBool() ) - { - float color[] = { 0.0f, 1.0f, 0.0f, 1.0f }; - render->SetColorModulation( color ); - } - } - else if ( r_visualizeproplightcaching.GetBool() ) - { - float color[] = { 1.0f, 0.0f, 0.0f, 1.0f }; - render->SetColorModulation( color ); - } - } - - if ( !m_bAwake && r_PhysPropStaticLighting.GetBool() ) - { - // going to sleep, have static lighting - pInfo->flags |= STUDIO_STATIC_LIGHTING; - } - - // track state - m_bAwakeLastTime = m_bAwake; - - return true; -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// +#include "cbase.h" +#include "model_types.h" +#include "vcollide.h" +#include "vcollide_parse.h" +#include "solidsetdefaults.h" +#include "bone_setup.h" +#include "engine/ivmodelinfo.h" +#include "physics.h" +#include "view.h" +#include "clienteffectprecachesystem.h" +#include "c_physicsprop.h" +#include "tier0/vprof.h" +#include "ivrenderview.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +IMPLEMENT_CLIENTCLASS_DT(C_PhysicsProp, DT_PhysicsProp, CPhysicsProp) + RecvPropBool( RECVINFO( m_bAwake ) ), +END_RECV_TABLE() + +ConVar r_PhysPropStaticLighting( "r_PhysPropStaticLighting", "1" ); + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_PhysicsProp::C_PhysicsProp( void ) +{ + m_pPhysicsObject = NULL; + m_takedamage = DAMAGE_YES; + + // default true so static lighting will get recomputed when we go to sleep + m_bAwakeLastTime = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_PhysicsProp::~C_PhysicsProp( void ) +{ +} + + +// @MULTICORE (toml 9/18/2006): this visualization will need to be implemented elsewhere +ConVar r_visualizeproplightcaching( "r_visualizeproplightcaching", "0" ); + +//----------------------------------------------------------------------------- +// Purpose: Draws the object +// Input : flags - +//----------------------------------------------------------------------------- +bool C_PhysicsProp::OnInternalDrawModel( ClientModelRenderInfo_t *pInfo ) +{ + CreateModelInstance(); + + if ( r_PhysPropStaticLighting.GetBool() && m_bAwakeLastTime != m_bAwake ) + { + if ( m_bAwakeLastTime && !m_bAwake ) + { + // transition to sleep, bake lighting now, once + if ( !modelrender->RecomputeStaticLighting( GetModelInstance() ) ) + { + // not valid for drawing + return false; + } + + if ( r_visualizeproplightcaching.GetBool() ) + { + float color[] = { 0.0f, 1.0f, 0.0f, 1.0f }; + render->SetColorModulation( color ); + } + } + else if ( r_visualizeproplightcaching.GetBool() ) + { + float color[] = { 1.0f, 0.0f, 0.0f, 1.0f }; + render->SetColorModulation( color ); + } + } + + if ( !m_bAwake && r_PhysPropStaticLighting.GetBool() ) + { + // going to sleep, have static lighting + pInfo->flags |= STUDIO_STATIC_LIGHTING; + } + + // track state + m_bAwakeLastTime = m_bAwake; + + return true; +} -- cgit v1.2.3