From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/c_physbox.cpp | 70 ++++++++++++++++++++-------------------- 1 file changed, 35 insertions(+), 35 deletions(-) (limited to 'mp/src/game/client/c_physbox.cpp') diff --git a/mp/src/game/client/c_physbox.cpp b/mp/src/game/client/c_physbox.cpp index a6e81092..17d352bd 100644 --- a/mp/src/game/client/c_physbox.cpp +++ b/mp/src/game/client/c_physbox.cpp @@ -1,35 +1,35 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "c_physbox.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -IMPLEMENT_CLIENTCLASS_DT(C_PhysBox, DT_PhysBox, CPhysBox) - RecvPropFloat(RECVINFO(m_mass), 0), // Test.. -END_RECV_TABLE() - - -C_PhysBox::C_PhysBox() -{ -} - -//----------------------------------------------------------------------------- -// Should this object cast shadows? -//----------------------------------------------------------------------------- -ShadowType_t C_PhysBox::ShadowCastType() -{ - if (IsEffectActive(EF_NODRAW | EF_NOSHADOW)) - return SHADOWS_NONE; - return SHADOWS_RENDER_TO_TEXTURE; -} - -C_PhysBox::~C_PhysBox() -{ -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_physbox.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +IMPLEMENT_CLIENTCLASS_DT(C_PhysBox, DT_PhysBox, CPhysBox) + RecvPropFloat(RECVINFO(m_mass), 0), // Test.. +END_RECV_TABLE() + + +C_PhysBox::C_PhysBox() +{ +} + +//----------------------------------------------------------------------------- +// Should this object cast shadows? +//----------------------------------------------------------------------------- +ShadowType_t C_PhysBox::ShadowCastType() +{ + if (IsEffectActive(EF_NODRAW | EF_NOSHADOW)) + return SHADOWS_NONE; + return SHADOWS_RENDER_TO_TEXTURE; +} + +C_PhysBox::~C_PhysBox() +{ +} + -- cgit v1.2.3