From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/c_env_fog_controller.cpp | 92 ++++++++++++++--------------- 1 file changed, 46 insertions(+), 46 deletions(-) (limited to 'mp/src/game/client/c_env_fog_controller.cpp') diff --git a/mp/src/game/client/c_env_fog_controller.cpp b/mp/src/game/client/c_env_fog_controller.cpp index b51a3c21..f890fb12 100644 --- a/mp/src/game/client/c_env_fog_controller.cpp +++ b/mp/src/game/client/c_env_fog_controller.cpp @@ -1,46 +1,46 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// An entity that allows level designer control over the fog parameters. -// -//============================================================================= - -#include "cbase.h" -#include "c_env_fog_controller.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -IMPLEMENT_NETWORKCLASS_ALIASED( FogController, DT_FogController ) - -//----------------------------------------------------------------------------- -// Datatable -//----------------------------------------------------------------------------- -BEGIN_NETWORK_TABLE_NOBASE( CFogController, DT_FogController ) - // fog data - RecvPropInt( RECVINFO( m_fog.enable ) ), - RecvPropInt( RECVINFO( m_fog.blend ) ), - RecvPropVector( RECVINFO( m_fog.dirPrimary ) ), - RecvPropInt( RECVINFO( m_fog.colorPrimary ) ), - RecvPropInt( RECVINFO( m_fog.colorSecondary ) ), - RecvPropFloat( RECVINFO( m_fog.start ) ), - RecvPropFloat( RECVINFO( m_fog.end ) ), - RecvPropFloat( RECVINFO( m_fog.farz ) ), - RecvPropFloat( RECVINFO( m_fog.maxdensity ) ), - - RecvPropInt( RECVINFO( m_fog.colorPrimaryLerpTo ) ), - RecvPropInt( RECVINFO( m_fog.colorSecondaryLerpTo ) ), - RecvPropFloat( RECVINFO( m_fog.startLerpTo ) ), - RecvPropFloat( RECVINFO( m_fog.endLerpTo ) ), - RecvPropFloat( RECVINFO( m_fog.lerptime ) ), - RecvPropFloat( RECVINFO( m_fog.duration ) ), -END_NETWORK_TABLE() - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -C_FogController::C_FogController() -{ - // Make sure that old maps without fog fields don't get wacked out fog values. - m_fog.enable = false; - m_fog.maxdensity = 1.0f; -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// An entity that allows level designer control over the fog parameters. +// +//============================================================================= + +#include "cbase.h" +#include "c_env_fog_controller.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +IMPLEMENT_NETWORKCLASS_ALIASED( FogController, DT_FogController ) + +//----------------------------------------------------------------------------- +// Datatable +//----------------------------------------------------------------------------- +BEGIN_NETWORK_TABLE_NOBASE( CFogController, DT_FogController ) + // fog data + RecvPropInt( RECVINFO( m_fog.enable ) ), + RecvPropInt( RECVINFO( m_fog.blend ) ), + RecvPropVector( RECVINFO( m_fog.dirPrimary ) ), + RecvPropInt( RECVINFO( m_fog.colorPrimary ) ), + RecvPropInt( RECVINFO( m_fog.colorSecondary ) ), + RecvPropFloat( RECVINFO( m_fog.start ) ), + RecvPropFloat( RECVINFO( m_fog.end ) ), + RecvPropFloat( RECVINFO( m_fog.farz ) ), + RecvPropFloat( RECVINFO( m_fog.maxdensity ) ), + + RecvPropInt( RECVINFO( m_fog.colorPrimaryLerpTo ) ), + RecvPropInt( RECVINFO( m_fog.colorSecondaryLerpTo ) ), + RecvPropFloat( RECVINFO( m_fog.startLerpTo ) ), + RecvPropFloat( RECVINFO( m_fog.endLerpTo ) ), + RecvPropFloat( RECVINFO( m_fog.lerptime ) ), + RecvPropFloat( RECVINFO( m_fog.duration ) ), +END_NETWORK_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_FogController::C_FogController() +{ + // Make sure that old maps without fog fields don't get wacked out fog values. + m_fog.enable = false; + m_fog.maxdensity = 1.0f; +} -- cgit v1.2.3