From a0c29e7dd67abb15c74c85f07741784877edfdcd Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Mon, 2 Sep 2013 11:39:10 -0700 Subject: General: * Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better. --- mp/src/game/client/c_baseplayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'mp/src/game/client/c_baseplayer.cpp') diff --git a/mp/src/game/client/c_baseplayer.cpp b/mp/src/game/client/c_baseplayer.cpp index 8e4ff89f..74c12bbc 100644 --- a/mp/src/game/client/c_baseplayer.cpp +++ b/mp/src/game/client/c_baseplayer.cpp @@ -2178,7 +2178,7 @@ void C_BasePlayer::PlayPlayerJingle() if ( !filesystem->FileExists( fullsoundname ) ) { char custname[ 512 ]; - Q_snprintf( custname, sizeof( custname ), "downloads/%s.dat", soundhex ); + Q_snprintf( custname, sizeof( custname ), "download/user_custom/%c%c/%s.dat", soundhex[0], soundhex[1], soundhex ); // it may have been downloaded but not copied under materials folder if ( !filesystem->FileExists( custname ) ) return; // not downloaded yet -- cgit v1.2.3