From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/client/TeamBitmapImage.h | 80 ++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 mp/src/game/client/TeamBitmapImage.h (limited to 'mp/src/game/client/TeamBitmapImage.h') diff --git a/mp/src/game/client/TeamBitmapImage.h b/mp/src/game/client/TeamBitmapImage.h new file mode 100644 index 00000000..ddc5322c --- /dev/null +++ b/mp/src/game/client/TeamBitmapImage.h @@ -0,0 +1,80 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is a panel which is rendered image on top of an entity +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef TEAMBITMAPIMAGE_H +#define TEAMBITMAPIMAGE_H + +#ifdef _WIN32 +#pragma once +#endif + +//#include "tf_shareddefs.h" + +#include + +namespace vgui +{ + class Panel; +} + +class BitmapImage; +class C_BaseEntity; +class KeyValues; + +//----------------------------------------------------------------------------- +// A multiplexer bitmap that chooses a bitmap based on team +//----------------------------------------------------------------------------- +class CTeamBitmapImage +{ +public: + // construction, destruction + CTeamBitmapImage(); + ~CTeamBitmapImage(); + + // initialization + bool Init( vgui::Panel *pParent, KeyValues* pInitData, C_BaseEntity* pEntity ); + + // Alpha override... + void SetAlpha( float alpha ); + + // Paint the sucka. Paint it the size of the parent panel + void Paint( float yaw = 0.0f ); + +protected: + // Wrapper so we can implement this with EHANDLES some day + C_BaseEntity *GetEntity() { return m_pEntity; } + +private: + enum + { + // NOTE: Was MAX_TF_TEAMS not 4, but I don't like the dependency here. + BITMAP_COUNT = 4 + 1 + }; + + BitmapImage *m_ppImage[ BITMAP_COUNT ]; + C_BaseEntity *m_pEntity; + float m_Alpha; + bool m_bRelativeTeams; +}; + + +//----------------------------------------------------------------------------- +// Helper method to initialize a team image from KeyValues data.. +// KeyValues contains the bitmap data. pSectionName, if it exists, +// indicates which subsection of pInitData should be looked at to get at the +// image data. The final argument is the bitmap image to initialize. +// The function returns true if it succeeded. +// +// NOTE: This function looks for the key values 'material' and 'color' +// and uses them to set up the material + modulation color of the image +//----------------------------------------------------------------------------- +bool InitializeTeamImage( KeyValues *pInitData, const char* pSectionName, + vgui::Panel *pParent, C_BaseEntity *pEntity, CTeamBitmapImage* pBitmapImage ); + + +#endif // TEAMBITMAPIMAGE_H \ No newline at end of file -- cgit v1.2.3