From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/TeamBitmapImage.cpp | 344 ++++++++++++++++----------------- 1 file changed, 172 insertions(+), 172 deletions(-) (limited to 'mp/src/game/client/TeamBitmapImage.cpp') diff --git a/mp/src/game/client/TeamBitmapImage.cpp b/mp/src/game/client/TeamBitmapImage.cpp index e9710b6e..5333c888 100644 --- a/mp/src/game/client/TeamBitmapImage.cpp +++ b/mp/src/game/client/TeamBitmapImage.cpp @@ -1,172 +1,172 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: This is a panel which is rendered image on top of an entity -// -// $Revision: $ -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "TeamBitmapImage.h" -#include -#include "vgui_bitmapimage.h" -#include "panelmetaclassmgr.h" -#include "VGuiMatSurface/IMatSystemSurface.h" -#include - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//----------------------------------------------------------------------------- -// A multiplexer bitmap that chooses a bitmap based on team -//----------------------------------------------------------------------------- -CTeamBitmapImage::CTeamBitmapImage() : m_Alpha(1.0f) -{ - memset( m_ppImage, 0, BITMAP_COUNT * sizeof(BitmapImage*) ); - m_pEntity = NULL; - m_bRelativeTeams = 0; -} - -CTeamBitmapImage::~CTeamBitmapImage() -{ - int i; - for ( i = 0; i < BITMAP_COUNT; ++i ) - { - if (m_ppImage[i]) - delete m_ppImage[i]; - } -} - - -//----------------------------------------------------------------------------- -// initialization -//----------------------------------------------------------------------------- -bool CTeamBitmapImage::Init( vgui::Panel *pParent, KeyValues* pInitData, C_BaseEntity* pEntity ) -{ - static const char *pRelativeTeamNames[BITMAP_COUNT] = - { - "NoTeam", - "MyTeam", - "EnemyTeam", - }; - - static const char *pAbsoluteTeamNames[BITMAP_COUNT] = - { - "Team0", - "Team1", - "Team2", - }; - - m_pEntity = pEntity; - m_bRelativeTeams = (pInitData->GetInt( "relativeteam" ) != 0); - - const char **ppTeamNames = m_bRelativeTeams ? pRelativeTeamNames : pAbsoluteTeamNames; - - int i; - for ( i = 0 ; i < BITMAP_COUNT; ++i ) - { - // Default to null - m_ppImage[i] = NULL; - - // Look for team section - KeyValues *pTeamKV = pInitData->FindKey( ppTeamNames[i] ); - if ( !pTeamKV ) - continue; - - char const* pClassImage = pTeamKV->GetString( "material" ); - if ( !pClassImage || !pClassImage[ 0 ] ) - return false; - - // modulation color - Color color; - if (!ParseRGBA( pTeamKV, "color", color )) - color.SetColor( 255, 255, 255, 255 ); - - // hook in the bitmap - m_ppImage[i] = new BitmapImage( pParent->GetVPanel(), pClassImage ); - m_ppImage[i]->SetColor( color ); - } - - return true; -} - - -//----------------------------------------------------------------------------- -// Alpha modulate... -//----------------------------------------------------------------------------- -void CTeamBitmapImage::SetAlpha( float alpha ) -{ - m_Alpha = clamp( alpha, 0.0f, 1.0f ); -} - - -//----------------------------------------------------------------------------- -// draw -//----------------------------------------------------------------------------- -void CTeamBitmapImage::Paint( float yaw /*= 0.0f*/ ) -{ - if (m_Alpha == 0.0f) - return; - - int team = 0; - if (m_bRelativeTeams) - { - if (GetEntity()) - { - if (GetEntity()->GetTeamNumber() != 0) - { - team = GetEntity()->InLocalTeam() ? 1 : 2; - } - } - } - else - { - if (GetEntity()) - team = GetEntity()->GetTeamNumber(); - } - - // Paint the image for the current team - if (m_ppImage[team]) - { - // Modulate the color based on the alpha.... - Color color = m_ppImage[team]->GetColor(); - int alpha = color[3]; - color[3] = (alpha * m_Alpha); - m_ppImage[team]->SetColor( color ); - - if ( yaw != 0.0f ) - { - g_pMatSystemSurface->DisableClipping( true ); - - m_ppImage[team]->DoPaint( m_ppImage[team]->GetRenderSizePanel(), yaw ); - - g_pMatSystemSurface->DisableClipping( false ); - } - else - { - // Paint - m_ppImage[team]->Paint(); - } - - // restore previous color - color[3] = alpha; - m_ppImage[team]->SetColor( color ); - } -} - - -//----------------------------------------------------------------------------- -// Helper method to initialize a team image from KeyValues data.. -//----------------------------------------------------------------------------- -bool InitializeTeamImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, C_BaseEntity *pEntity, CTeamBitmapImage* pTeamImage ) -{ - KeyValues *pTeamImageSection = pInitData; - if (pSectionName) - { - pTeamImageSection = pInitData->FindKey( pSectionName ); - if ( !pTeamImageSection ) - return false; - } - - return pTeamImage->Init( pParent, pTeamImageSection, pEntity ); -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is a panel which is rendered image on top of an entity +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "TeamBitmapImage.h" +#include +#include "vgui_bitmapimage.h" +#include "panelmetaclassmgr.h" +#include "VGuiMatSurface/IMatSystemSurface.h" +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// A multiplexer bitmap that chooses a bitmap based on team +//----------------------------------------------------------------------------- +CTeamBitmapImage::CTeamBitmapImage() : m_Alpha(1.0f) +{ + memset( m_ppImage, 0, BITMAP_COUNT * sizeof(BitmapImage*) ); + m_pEntity = NULL; + m_bRelativeTeams = 0; +} + +CTeamBitmapImage::~CTeamBitmapImage() +{ + int i; + for ( i = 0; i < BITMAP_COUNT; ++i ) + { + if (m_ppImage[i]) + delete m_ppImage[i]; + } +} + + +//----------------------------------------------------------------------------- +// initialization +//----------------------------------------------------------------------------- +bool CTeamBitmapImage::Init( vgui::Panel *pParent, KeyValues* pInitData, C_BaseEntity* pEntity ) +{ + static const char *pRelativeTeamNames[BITMAP_COUNT] = + { + "NoTeam", + "MyTeam", + "EnemyTeam", + }; + + static const char *pAbsoluteTeamNames[BITMAP_COUNT] = + { + "Team0", + "Team1", + "Team2", + }; + + m_pEntity = pEntity; + m_bRelativeTeams = (pInitData->GetInt( "relativeteam" ) != 0); + + const char **ppTeamNames = m_bRelativeTeams ? pRelativeTeamNames : pAbsoluteTeamNames; + + int i; + for ( i = 0 ; i < BITMAP_COUNT; ++i ) + { + // Default to null + m_ppImage[i] = NULL; + + // Look for team section + KeyValues *pTeamKV = pInitData->FindKey( ppTeamNames[i] ); + if ( !pTeamKV ) + continue; + + char const* pClassImage = pTeamKV->GetString( "material" ); + if ( !pClassImage || !pClassImage[ 0 ] ) + return false; + + // modulation color + Color color; + if (!ParseRGBA( pTeamKV, "color", color )) + color.SetColor( 255, 255, 255, 255 ); + + // hook in the bitmap + m_ppImage[i] = new BitmapImage( pParent->GetVPanel(), pClassImage ); + m_ppImage[i]->SetColor( color ); + } + + return true; +} + + +//----------------------------------------------------------------------------- +// Alpha modulate... +//----------------------------------------------------------------------------- +void CTeamBitmapImage::SetAlpha( float alpha ) +{ + m_Alpha = clamp( alpha, 0.0f, 1.0f ); +} + + +//----------------------------------------------------------------------------- +// draw +//----------------------------------------------------------------------------- +void CTeamBitmapImage::Paint( float yaw /*= 0.0f*/ ) +{ + if (m_Alpha == 0.0f) + return; + + int team = 0; + if (m_bRelativeTeams) + { + if (GetEntity()) + { + if (GetEntity()->GetTeamNumber() != 0) + { + team = GetEntity()->InLocalTeam() ? 1 : 2; + } + } + } + else + { + if (GetEntity()) + team = GetEntity()->GetTeamNumber(); + } + + // Paint the image for the current team + if (m_ppImage[team]) + { + // Modulate the color based on the alpha.... + Color color = m_ppImage[team]->GetColor(); + int alpha = color[3]; + color[3] = (alpha * m_Alpha); + m_ppImage[team]->SetColor( color ); + + if ( yaw != 0.0f ) + { + g_pMatSystemSurface->DisableClipping( true ); + + m_ppImage[team]->DoPaint( m_ppImage[team]->GetRenderSizePanel(), yaw ); + + g_pMatSystemSurface->DisableClipping( false ); + } + else + { + // Paint + m_ppImage[team]->Paint(); + } + + // restore previous color + color[3] = alpha; + m_ppImage[team]->SetColor( color ); + } +} + + +//----------------------------------------------------------------------------- +// Helper method to initialize a team image from KeyValues data.. +//----------------------------------------------------------------------------- +bool InitializeTeamImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, C_BaseEntity *pEntity, CTeamBitmapImage* pTeamImage ) +{ + KeyValues *pTeamImageSection = pInitData; + if (pSectionName) + { + pTeamImageSection = pInitData->FindKey( pSectionName ); + if ( !pTeamImageSection ) + return false; + } + + return pTeamImage->Init( pParent, pTeamImageSection, pEntity ); +} + -- cgit v1.2.3