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* Updated the SDK with the latest code from the TF and HL2 branchesJoe Ludwig2013-12-031-0/+0
| | | | | | | | | | | | | | | | | | | * Adds support for Visual Studio 2012 and 2013 * VR Mode: . Switches from headtrack.dll to sourcevr.dll . Improved readability of the UI in VR . Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD. . Added dropdown to enable VR mode in the Video options. Removed the -vr command line option. . Added the ability to switch in and out of VR mode without quitting the game . By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar. . Added support for VR mode on Linux * Many assorted bug fixes and other changes from Team Fortress in various shared files
* * Fixed Source Mod back-compatability by reordering methods in a couple ↵Joe Ludwig2013-09-031-0/+0
| | | | | | | interfaces. * Added missing singleplayer OSX libs * Updated vpc and libs.
* * Added support for building shaders in your modJoe Ludwig2013-07-171-0/+0
| | | | | | | * Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
* Updated the libs. Updated vpc_* to include support for $Conditional in .vgc ↵Joe Ludwig2013-07-051-0/+0
| | | | files. Included vstdlib_exclude.vpc for the OSX builds.
* * Switched the SDK from checked-in projects to VPC, the Valve Project ↵Joe Ludwig2013-07-041-0/+0
Creator. See the Getting Started document on the wiki for details. * Pulled in bug fixes from HL2 and HL2MP.