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path: root/sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc
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Diffstat (limited to 'sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc')
-rw-r--r--sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc26
1 files changed, 26 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc b/sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc
new file mode 100644
index 00000000..f97589af
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc
@@ -0,0 +1,26 @@
+// DYNAMIC: "SHOWALPHA" "0..1"
+
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler BaseTextureSampler : register( s0 );
+
+struct PS_INPUT
+{
+ float4 projPos : POSITION;
+ float2 baseTexCoord : TEXCOORD0;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float4 baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
+#if SHOWALPHA
+ float4 result = float4( baseColor.a, baseColor.a, baseColor.a, 1.0f );
+#else
+ float4 result = float4( baseColor.rgb, 1.0f );
+#endif
+ return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}