diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc b/sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc new file mode 100644 index 00000000..f97589af --- /dev/null +++ b/sp/src/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc @@ -0,0 +1,26 @@ +// DYNAMIC: "SHOWALPHA" "0..1" + +// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] + +#define HDRTYPE HDR_TYPE_NONE +#include "common_ps_fxc.h" + +sampler BaseTextureSampler : register( s0 ); + +struct PS_INPUT +{ + float4 projPos : POSITION; + float2 baseTexCoord : TEXCOORD0; +}; + +float4 main( PS_INPUT i ) : COLOR +{ + float4 baseColor = tex2D( BaseTextureSampler, i.baseTexCoord ); +#if SHOWALPHA + float4 result = float4( baseColor.a, baseColor.a, baseColor.a, 1.0f ); +#else + float4 result = float4( baseColor.rgb, 1.0f ); +#endif + return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); +} |