aboutsummaryrefslogtreecommitdiff
path: root/sp/src/materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc
diff options
context:
space:
mode:
Diffstat (limited to 'sp/src/materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc')
-rw-r--r--sp/src/materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc23
1 files changed, 23 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc b/sp/src/materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc
new file mode 100644
index 00000000..c90ef086
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc
@@ -0,0 +1,23 @@
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+struct PS_INPUT
+{
+ float4 projPos : POSITION;
+ float3 zValue : TEXCOORD0;
+};
+
+const float3 g_ZFilter : register( c1 );
+const float3 g_ModulationColor : register( c2 );
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float z = dot( i.zValue, g_ZFilter );
+ z = saturate( z );
+ float4 color = float4( z, z, z, 1.0f );
+ color.rgb *= g_ModulationColor;
+ return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}