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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Common shader compiler pragmas
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef COMMON_PRAGMAS_H_
+#define COMMON_PRAGMAS_H_
+
+//
+// Validated shader models:
+//
+// SHADER_MODEL_VS_1_1
+// SHADER_MODEL_VS_2_0
+// SHADER_MODEL_VS_3_0
+//
+// SHADER_MODEL_PS_1_1
+// SHADER_MODEL_PS_1_4
+// SHADER_MODEL_PS_2_0
+// SHADER_MODEL_PS_2_B
+// SHADER_MODEL_PS_3_0
+//
+//
+//
+// Platforms:
+//
+// PC
+// _X360
+//
+
+// Special pragmas silencing common warnings
+#pragma warning ( disable : 3557 ) // warning X3557: Loop only executes for N iteration(s), forcing loop to unroll
+#pragma warning ( disable : 3595 ) // warning X3595: Microcode Compiler possible performance issue: pixel shader input semantic ___ is unused
+#pragma warning ( disable : 3596 ) // warning X3596: Microcode Compiler possible performance issue: pixel shader input semantic ___ is unused
+#pragma warning ( disable : 4702 ) // warning X4702: complement opportunity missed because input result WAS clamped from 0 to 1
+
+#endif //#ifndef COMMON_PRAGMAS_H_