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path: root/mp/src/materialsystem/stdshaders/VertexLitGeneric_EnvMapNoTexture.psh
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Diffstat (limited to 'mp/src/materialsystem/stdshaders/VertexLitGeneric_EnvMapNoTexture.psh')
-rw-r--r--mp/src/materialsystem/stdshaders/VertexLitGeneric_EnvMapNoTexture.psh28
1 files changed, 14 insertions, 14 deletions
diff --git a/mp/src/materialsystem/stdshaders/VertexLitGeneric_EnvMapNoTexture.psh b/mp/src/materialsystem/stdshaders/VertexLitGeneric_EnvMapNoTexture.psh
index 4ce3caca..8e864ab4 100644
--- a/mp/src/materialsystem/stdshaders/VertexLitGeneric_EnvMapNoTexture.psh
+++ b/mp/src/materialsystem/stdshaders/VertexLitGeneric_EnvMapNoTexture.psh
@@ -1,14 +1,14 @@
-; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
-ps.1.1
-
-tex t1 ; cube map
-
-mul r0.rgb, t1, c2 + ; envmap * envmaptint (color only) +
-mov r0.a, c3.a ; Use alpha from modulation... (?)
-
-mul r0.rgb, v0, r0 ; apply vertex lighting
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
-
-#if WRITEONETODESTALPHA
-+mov r0.a, c4 ; make alpha 255
-#endif
+; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
+ps.1.1
+
+tex t1 ; cube map
+
+mul r0.rgb, t1, c2 + ; envmap * envmaptint (color only) +
+mov r0.a, c3.a ; Use alpha from modulation... (?)
+
+mul r0.rgb, v0, r0 ; apply vertex lighting
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+
+#if WRITEONETODESTALPHA
++mov r0.a, c4 ; make alpha 255
+#endif