diff options
Diffstat (limited to 'mp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh')
| -rw-r--r-- | mp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/mp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh b/mp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh index bdcb7783..29be70ca 100644 --- a/mp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh +++ b/mp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh @@ -1,34 +1,34 @@ -ps.1.1
-def c0, 1,0,0,0
-def c1, 0,1,0,0
-def c2, 0,0,1,0
-
-;------------------------------------------------------------------------------
-; Computes the diffuse component of lighting using lightmap + bumpmap
-; t0 - Normalmap
-; t1 - Lightmap1
-; t2 - Lightmap2
-; t3 - Lightmap3
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - Normalmap and lightmap texture coordinates
-;------------------------------------------------------------------------------
-
-; Get the 3-vector from the normal map
-tex t0
-
-; Sample the lightmaps
-tex t1
-tex t2
-tex t3
-
-; output = lightmapColor[0] * n.r + lightmapColor[1] * n.g + lightmapColor[2] * n.b
-
-
-mov r0, t0
-dp3 r1, t0, c0
-mul r0.rgb, r1, t1
-dp3 r1, t0, c1
-mad r0.rgb, r1, t2, r0
-dp3 r1, t0, c2
-mad r0.rgb, r1, t3, r0
+ps.1.1 +def c0, 1,0,0,0 +def c1, 0,1,0,0 +def c2, 0,0,1,0 + +;------------------------------------------------------------------------------ +; Computes the diffuse component of lighting using lightmap + bumpmap +; t0 - Normalmap +; t1 - Lightmap1 +; t2 - Lightmap2 +; t3 - Lightmap3 +; +; The texture coordinates need to be defined as follows: +; tc0 - Normalmap and lightmap texture coordinates +;------------------------------------------------------------------------------ + +; Get the 3-vector from the normal map +tex t0 + +; Sample the lightmaps +tex t1 +tex t2 +tex t3 + +; output = lightmapColor[0] * n.r + lightmapColor[1] * n.g + lightmapColor[2] * n.b + + +mov r0, t0 +dp3 r1, t0, c0 +mul r0.rgb, r1, t1 +dp3 r1, t0, c1 +mad r0.rgb, r1, t2, r0 +dp3 r1, t0, c2 +mad r0.rgb, r1, t3, r0 |