#pragma once class CEngineClient { public: virtual void Unknown1() = 0; virtual void Unknown2() = 0; virtual void Unknown3() = 0; virtual void Unknown4() = 0; virtual void Unknown5() = 0; virtual void Unknown6() = 0; virtual void Unknown7() = 0; virtual void Unknown8() = 0; virtual void Unknown9() = 0; virtual void Unknown10() = 0; virtual void Unknown11() = 0; virtual void Unknown12() = 0; virtual void Unknown13() = 0; virtual void Unknown14() = 0; virtual void Unknown15() = 0; virtual void Unknown16() = 0; virtual void Unknown17() = 0; virtual void Unknown18() = 0; virtual void Unknown19() = 0; virtual void Unknown20(); virtual void Unknown21() = 0; virtual int GetLocalPlayer(int) = 0; virtual void Unknown23() = 0; virtual void Unknown24() = 0; virtual void Unknown25() = 0; virtual void Unknown26() = 0; virtual int GetMaxClients(void) = 0; virtual bool IsInGame(void) = 0; virtual bool IsConnected(void) = 0; virtual void Unknown31() = 0; virtual void Unknown32() = 0; virtual void Unknown33() = 0; virtual void Unknown34() = 0; virtual void Unknown35() = 0; virtual void Unknown36() = 0; virtual void Unknown37() = 0; virtual void ClientCmd_Unrestricted(const char* szCmdString) = 0; virtual void Unknown39() = 0; int GetLocalPlayer() { int Out = 0; using oFn = int* (__thiscall*)(CEngineClient*, int&, int); (CallVfunc(this, 22))(this, Out, 0); return Out; } }; extern CEngineClient* pEngine;