#pragma once #include "../Include.hpp" #include "../Source2SDK/ISurface.hpp" #include "../Source2SDK/CEngineVGUI.hpp" typedef void(__fastcall* oPaintTraverse)(void*, IVGuiPaintSurface*, unsigned long long, bool, bool); extern oPaintTraverse OriginalPaint; void __fastcall hkPaintTraverse(void* Panel, IVGuiPaintSurface* Surface, unsigned long long VGuiPanel, bool ForceRepaint, bool AllowForce);