From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- .../stdshaders/rendertargetblit_x360.cpp | 83 ++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 materialsystem/stdshaders/rendertargetblit_x360.cpp (limited to 'materialsystem/stdshaders/rendertargetblit_x360.cpp') diff --git a/materialsystem/stdshaders/rendertargetblit_x360.cpp b/materialsystem/stdshaders/rendertargetblit_x360.cpp new file mode 100644 index 0000000..e6a6bd0 --- /dev/null +++ b/materialsystem/stdshaders/rendertargetblit_x360.cpp @@ -0,0 +1,83 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Replaces 360 missing StretchRect() functionality. +// +//============================================================================= + +#include "BaseVSShader.h" +#include "rendertargetblit_vs20.inc" +#include "rendertargetblit_ps20.inc" +#include "rendertargetblit_ps20b.inc" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +BEGIN_VS_SHADER_FLAGS( RenderTargetBlit_X360, "", SHADER_NOT_EDITABLE ) + + BEGIN_SHADER_PARAMS + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + if ( !params[BASETEXTURE]->IsDefined() ) + { + params[BASETEXTURE]->SetStringValue( "_rt_FullFrameFB" ); + } + } + + SHADER_INIT + { + LoadTexture( BASETEXTURE ); + } + + SHADER_DRAW + { + SHADOW_STATE + { + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + pShaderShadow->EnableSRGBRead( SHADER_SAMPLER0, false ); + pShaderShadow->EnableSRGBWrite( false ); + + pShaderShadow->EnableDepthWrites( false ); + pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_ALWAYS ); + pShaderShadow->EnableCulling( false ); + + pShaderShadow->VertexShaderVertexFormat( VERTEX_POSITION, 1, 0, 0 ); + + DECLARE_STATIC_VERTEX_SHADER( rendertargetblit_vs20 ); + SET_STATIC_VERTEX_SHADER( rendertargetblit_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_STATIC_PIXEL_SHADER( rendertargetblit_ps20b ); + SET_STATIC_PIXEL_SHADER( rendertargetblit_ps20b ); + } + else + { + DECLARE_STATIC_PIXEL_SHADER( rendertargetblit_ps20 ); + SET_STATIC_PIXEL_SHADER( rendertargetblit_ps20 ); + } + } + + DYNAMIC_STATE + { + BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME ); + + DECLARE_DYNAMIC_VERTEX_SHADER( rendertargetblit_vs20 ); + SET_DYNAMIC_VERTEX_SHADER( rendertargetblit_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_DYNAMIC_PIXEL_SHADER( rendertargetblit_ps20b ); + SET_DYNAMIC_PIXEL_SHADER( rendertargetblit_ps20b ); + } + else + { + DECLARE_DYNAMIC_PIXEL_SHADER( rendertargetblit_ps20 ); + SET_DYNAMIC_PIXEL_SHADER( rendertargetblit_ps20 ); + } + } + + Draw(); + } +END_SHADER -- cgit v1.2.3