From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- materialsystem/stdshaders/SetZ.cpp | 43 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 materialsystem/stdshaders/SetZ.cpp (limited to 'materialsystem/stdshaders/SetZ.cpp') diff --git a/materialsystem/stdshaders/SetZ.cpp b/materialsystem/stdshaders/SetZ.cpp new file mode 100644 index 0000000..43db384 --- /dev/null +++ b/materialsystem/stdshaders/SetZ.cpp @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Naively sets the depth buffer values without testing the old values and without writing to alpha or color +// +// $NoKeywords: $ +//=============================================================================// + +#include "shaderlib/cshader.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DEFINE_FALLBACK_SHADER( SetZ, SetZ_DX6 ) + +BEGIN_SHADER_FLAGS( SetZ_DX6, "Help for SetZ_DX6", SHADER_NOT_EDITABLE ) + BEGIN_SHADER_PARAMS + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + } + + SHADER_INIT + { + } + + SHADER_DRAW + { + SHADOW_STATE + { + pShaderShadow->EnableColorWrites( false ); + pShaderShadow->EnableAlphaWrites( false ); + pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_ALWAYS ); + + pShaderShadow->DrawFlags( SHADER_DRAW_POSITION ); + } + DYNAMIC_STATE + { + } + Draw(); + } +END_SHADER + -- cgit v1.2.3