From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- game/shared/dod/weapon_explodinghandgrenade.cpp | 52 +++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 game/shared/dod/weapon_explodinghandgrenade.cpp (limited to 'game/shared/dod/weapon_explodinghandgrenade.cpp') diff --git a/game/shared/dod/weapon_explodinghandgrenade.cpp b/game/shared/dod/weapon_explodinghandgrenade.cpp new file mode 100644 index 0000000..379f725 --- /dev/null +++ b/game/shared/dod/weapon_explodinghandgrenade.cpp @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_dodbasegrenade.h" + +#ifdef CLIENT_DLL + #define CWeaponExplodingHandGrenade C_WeaponExplodingHandGrenade +#else + #include "dod_handgrenade.h" //the thing that we throw +#endif + + +class CWeaponExplodingHandGrenade : public CWeaponDODBaseGrenade +{ +public: + DECLARE_CLASS( CWeaponExplodingHandGrenade, CWeaponDODBaseGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CWeaponExplodingHandGrenade() {} + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_FRAG_US_LIVE; } + +#ifndef CLIENT_DLL + + virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH ) + { + CDODHandGrenade::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, flLifeTime, GetWeaponID() ); + } + +#endif + + virtual bool IsArmed( void ) { return true; } + +private: + CWeaponExplodingHandGrenade( const CWeaponExplodingHandGrenade & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponExplodingHandGrenade, DT_WeaponExplodingHandGrenade ) + +BEGIN_NETWORK_TABLE(CWeaponExplodingHandGrenade, DT_WeaponExplodingHandGrenade) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponExplodingHandGrenade ) //MATTTODO: are these necessary? +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_frag_us_live, CWeaponExplodingHandGrenade ); +PRECACHE_WEAPON_REGISTER( weapon_frag_us_live ); \ No newline at end of file -- cgit v1.2.3