From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- appframework/VguiMatSysApp.cpp | 308 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 308 insertions(+) create mode 100644 appframework/VguiMatSysApp.cpp (limited to 'appframework/VguiMatSysApp.cpp') diff --git a/appframework/VguiMatSysApp.cpp b/appframework/VguiMatSysApp.cpp new file mode 100644 index 0000000..90cf782 --- /dev/null +++ b/appframework/VguiMatSysApp.cpp @@ -0,0 +1,308 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// The copyright to the contents herein is the property of Valve, L.L.C. +// The contents may be used and/or copied only with the written permission of +// Valve, L.L.C., or in accordance with the terms and conditions stipulated in +// the agreement/contract under which the contents have been supplied. +// +//============================================================================= +#ifdef _WIN32 + +#if defined( _WIN32 ) && !defined( _X360 ) +#include +#endif +#include "appframework/vguimatsysapp.h" +#include "filesystem.h" +#include "materialsystem/imaterialsystem.h" +#include "vgui/ivgui.h" +#include "vgui/ISurface.h" +#include "vgui_controls/controls.h" +#include "vgui/ischeme.h" +#include "vgui/ilocalize.h" +#include "tier0/dbg.h" +#include "tier0/icommandline.h" +#include "materialsystem/materialsystem_config.h" +#include "filesystem_init.h" +#include "VGuiMatSurface/IMatSystemSurface.h" +#include "inputsystem/iinputsystem.h" +#include "tier3/tier3.h" + + +//----------------------------------------------------------------------------- +// Constructor +//----------------------------------------------------------------------------- +CVguiMatSysApp::CVguiMatSysApp() +{ +} + + +//----------------------------------------------------------------------------- +// Create all singleton systems +//----------------------------------------------------------------------------- +bool CVguiMatSysApp::Create() +{ + AppSystemInfo_t appSystems[] = + { + { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION }, + { "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION }, + + // NOTE: This has to occur before vgui2.dll so it replaces vgui2's surface implementation + { "vguimatsurface.dll", VGUI_SURFACE_INTERFACE_VERSION }, + { "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION }, + + // Required to terminate the list + { "", "" } + }; + + if ( !AddSystems( appSystems ) ) + return false; + + IMaterialSystem *pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ); + + if ( !pMaterialSystem ) + { + Warning( "CVguiMatSysApp::Create: Unable to connect to necessary interface!\n" ); + return false; + } + + pMaterialSystem->SetShaderAPI( "shaderapidx9.dll" ); + return true; +} + +void CVguiMatSysApp::Destroy() +{ +} + + + +//----------------------------------------------------------------------------- +// Window management +//----------------------------------------------------------------------------- +void*CVguiMatSysApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ) +{ + WNDCLASSEX wc; + memset( &wc, 0, sizeof( wc ) ); + wc.cbSize = sizeof( wc ); + wc.style = CS_OWNDC | CS_DBLCLKS; + wc.lpfnWndProc = DefWindowProc; + wc.hInstance = (HINSTANCE)GetAppInstance(); + wc.lpszClassName = "Valve001"; + wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) ); + wc.hIconSm = wc.hIcon; + + RegisterClassEx( &wc ); + + // Note, it's hidden + DWORD style = WS_POPUP | WS_CLIPSIBLINGS; + + if ( bWindowed ) + { + // Give it a frame + style |= WS_OVERLAPPEDWINDOW; + style &= ~WS_THICKFRAME; + } + + // Never a max box + style &= ~WS_MAXIMIZEBOX; + + RECT windowRect; + windowRect.top = 0; + windowRect.left = 0; + windowRect.right = w; + windowRect.bottom = h; + + // Compute rect needed for that size client area based on window style + AdjustWindowRectEx(&windowRect, style, FALSE, 0); + + // Create the window + void *hWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0, + windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, + NULL, NULL, (HINSTANCE)GetAppInstance(), NULL ); + + if (!hWnd) + return NULL; + + int CenterX, CenterY; + + CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; + CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; + CenterX = (CenterX < 0) ? 0: CenterX; + CenterY = (CenterY < 0) ? 0: CenterY; + + // In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window. + SetWindowPos( (HWND)hWnd, NULL, CenterX, CenterY, 0, 0, + SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); + + return hWnd; +} + + +//----------------------------------------------------------------------------- +// Pump messages +//----------------------------------------------------------------------------- +void CVguiMatSysApp::AppPumpMessages() +{ + g_pInputSystem->PollInputState(); +} + + +//----------------------------------------------------------------------------- +// Sets up the game path +//----------------------------------------------------------------------------- +bool CVguiMatSysApp::SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool ) +{ + if ( !BaseClass::SetupSearchPaths( pStartingDir, bOnlyUseStartingDir, bIsTool ) ) + return false; + + g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD ); + return true; +} + + +//----------------------------------------------------------------------------- +// Init, shutdown +//----------------------------------------------------------------------------- +bool CVguiMatSysApp::PreInit( ) +{ + if ( !BaseClass::PreInit() ) + return false; + + if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pInputSystem || !g_pMatSystemSurface ) + { + Warning( "CVguiMatSysApp::PreInit: Unable to connect to necessary interface!\n" ); + return false; + } + + // Add paths... + if ( !SetupSearchPaths( NULL, false, true ) ) + return false; + + const char *pArg; + int iWidth = 1024; + int iHeight = 768; + bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL); + if (CommandLine()->CheckParm( "-width", &pArg )) + { + iWidth = atoi( pArg ); + } + if (CommandLine()->CheckParm( "-height", &pArg )) + { + iHeight = atoi( pArg ); + } + + m_nWidth = iWidth; + m_nHeight = iHeight; + m_HWnd = CreateAppWindow( GetAppName(), bWindowed, iWidth, iHeight ); + if ( !m_HWnd ) + return false; + + g_pInputSystem->AttachToWindow( m_HWnd ); + g_pMatSystemSurface->AttachToWindow( m_HWnd ); + + // NOTE: If we specifically wanted to use a particular shader DLL, we set it here... + //m_pMaterialSystem->SetShaderAPI( "shaderapidx8" ); + + // Get the adapter from the command line.... + const char *pAdapterString; + int adapter = 0; + if (CommandLine()->CheckParm( "-adapter", &pAdapterString )) + { + adapter = atoi( pAdapterString ); + } + + int adapterFlags = 0; + if ( CommandLine()->CheckParm( "-ref" ) ) + { + adapterFlags |= MATERIAL_INIT_REFERENCE_RASTERIZER; + } + if ( AppUsesReadPixels() ) + { + adapterFlags |= MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE; + } + + g_pMaterialSystem->SetAdapter( adapter, adapterFlags ); + + return true; +} + +void CVguiMatSysApp::PostShutdown() +{ + if ( g_pMatSystemSurface && g_pInputSystem ) + { + g_pMatSystemSurface->AttachToWindow( NULL ); + g_pInputSystem->DetachFromWindow( ); + } + + BaseClass::PostShutdown(); +} + + +//----------------------------------------------------------------------------- +// Gets the window size +//----------------------------------------------------------------------------- +int CVguiMatSysApp::GetWindowWidth() const +{ + return m_nWidth; +} + +int CVguiMatSysApp::GetWindowHeight() const +{ + return m_nHeight; +} + + +//----------------------------------------------------------------------------- +// Returns the window +//----------------------------------------------------------------------------- +void* CVguiMatSysApp::GetAppWindow() +{ + return m_HWnd; +} + + +//----------------------------------------------------------------------------- +// Sets the video mode +//----------------------------------------------------------------------------- +bool CVguiMatSysApp::SetVideoMode( ) +{ + MaterialSystem_Config_t config; + if ( CommandLine()->CheckParm( "-fullscreen" ) ) + { + config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, false ); + } + else + { + config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true ); + } + + if ( CommandLine()->CheckParm( "-resizing" ) ) + { + config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true ); + } + + if ( CommandLine()->CheckParm( "-mat_vsync" ) ) + { + config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, false ); + } + + config.m_nAASamples = CommandLine()->ParmValue( "-mat_antialias", 1 ); + config.m_nAAQuality = CommandLine()->ParmValue( "-mat_aaquality", 0 ); + + config.m_VideoMode.m_Width = config.m_VideoMode.m_Height = 0; + config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888; + config.m_VideoMode.m_RefreshRate = 0; + config.SetFlag( MATSYS_VIDCFG_FLAGS_STENCIL, true ); + + bool modeSet = g_pMaterialSystem->SetMode( m_HWnd, config ); + if (!modeSet) + { + Error( "Unable to set mode\n" ); + return false; + } + + g_pMaterialSystem->OverrideConfig( config, false ); + return true; +} + +#endif // _WIN32 + -- cgit v1.2.3