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// Copyright Epic Games, Inc. All Rights Reserved.
#include "FileCas.h"
#include <zencore/except.h>
#include <zencore/filesystem.h>
#include <zencore/fmtutils.h>
#include <zencore/memory.h>
#include <zencore/string.h>
#include <zencore/thread.h>
#include <zencore/uid.h>
#include <spdlog/spdlog.h>
#include <gsl/gsl-lite.hpp>
#include <functional>
#include <unordered_map>
struct IUnknown; // Workaround for "combaseapi.h(229): error C2187: syntax error: 'identifier' was unexpected here" when using /permissive-
#include <atlfile.h>
#include <filesystem>
// Used for getting My Documents for default CAS
#include <ShlObj.h>
#pragma comment(lib, "shell32.lib")
//////////////////////////////////////////////////////////////////////////
namespace zen {
using namespace fmt::literals;
WideStringBuilderBase&
FileCasStrategy::MakeShardedPath(WideStringBuilderBase& ShardedPath, const IoHash& ChunkHash, size_t& OutShard2len)
{
ExtendableStringBuilder<96> HashString;
ChunkHash.ToHexString(HashString);
const char* str = HashString.c_str();
// Shard into a path with two directory levels containing 12 bits and 8 bits
// respectively.
//
// This results in a maximum of 4096 * 256 directories
//
// The numbers have been chosen somewhat arbitrarily but are large to scale
// to very large chunk repositories. It may or may not make sense to make
// this a configurable policy, and it would probably be a good idea to
// measure performance for different policies and chunk counts
ShardedPath.AppendAsciiRange(str, str + 3);
ShardedPath.Append('\\');
ShardedPath.AppendAsciiRange(str + 3, str + 5);
OutShard2len = ShardedPath.Size();
ShardedPath.Append('\\');
ShardedPath.AppendAsciiRange(str + 6, str + 64);
return ShardedPath;
}
CasStore::InsertResult
FileCasStrategy::InsertChunk(IoBuffer Chunk, const IoHash& ChunkHash)
{
// File-based chunks have special case handling whereby we move the file into
// place in the file store directory, thus avoiding unnecessary copying
IoBufferFileReference FileRef;
if (Chunk.IsWholeFile() && Chunk.GetFileReference(/* out */ FileRef))
{
size_t Shard2len = 0;
ExtendableWideStringBuilder<128> ShardedPath;
ShardedPath.Append(m_Config.RootDirectory.c_str());
ShardedPath.Append(std::filesystem::path::preferred_separator);
MakeShardedPath(ShardedPath, ChunkHash, /* out */ Shard2len);
auto DeletePayloadFileOnClose = [&] {
FILE_DISPOSITION_INFO Fdi{};
Fdi.DeleteFile = TRUE;
BOOL Success = SetFileInformationByHandle(FileRef.FileHandle, FileDispositionInfo, &Fdi, sizeof Fdi);
if (!Success)
{
spdlog::warn("Failed to flag temporary payload file for deletion: '{}'", PathFromHandle(FileRef.FileHandle));
}
};
// See if file already exists
//
// Future improvement: maintain Bloom filter to avoid expensive file system probes?
{
CAtlFile PayloadFile;
HRESULT hRes = PayloadFile.Create(ShardedPath.c_str(), GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING);
if (SUCCEEDED(hRes))
{
// If we succeeded in opening the file then we don't need to do anything else because it already exists and should contain
// the content we were about to insert
// We do need to ensure the file goes away on close, however
DeletePayloadFileOnClose();
return CasStore::InsertResult{.New = false};
}
}
std::filesystem::path FullPath(ShardedPath.c_str());
std::filesystem::path FilePath = FullPath.parent_path();
std::wstring FileName = FullPath.native();
const DWORD BufferSize = sizeof(FILE_RENAME_INFO) + gsl::narrow<DWORD>(FileName.size() * sizeof(WCHAR));
FILE_RENAME_INFO* RenameInfo = reinterpret_cast<FILE_RENAME_INFO*>(Memory::Alloc(BufferSize));
memset(RenameInfo, 0, BufferSize);
RenameInfo->ReplaceIfExists = FALSE;
RenameInfo->FileNameLength = gsl::narrow<DWORD>(FileName.size());
memcpy(RenameInfo->FileName, FileName.c_str(), FileName.size() * sizeof(WCHAR));
RenameInfo->FileName[FileName.size()] = 0;
// Try to move file into place
BOOL Success = SetFileInformationByHandle(FileRef.FileHandle, FileRenameInfo, RenameInfo, BufferSize);
if (!Success)
{
CAtlFile DirHandle;
auto InternalCreateDirectoryHandle = [&] {
return DirHandle.Create(FilePath.c_str(),
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS);
};
HRESULT hRes = InternalCreateDirectoryHandle();
if (FAILED(hRes))
{
zen::CreateDirectories(FilePath.c_str());
hRes = InternalCreateDirectoryHandle();
}
if (FAILED(hRes))
{
ThrowSystemException(hRes, "Failed to open shard directory '{}'"_format(FilePath));
}
// Retry
Success = SetFileInformationByHandle(FileRef.FileHandle, FileRenameInfo, RenameInfo, BufferSize);
}
Memory::Free(RenameInfo);
if (Success)
{
return CasStore::InsertResult{.New = true};
}
spdlog::warn("rename of CAS payload file failed, falling back to regular write for {}", ChunkHash);
DeletePayloadFileOnClose();
}
return InsertChunk(Chunk.Data(), Chunk.Size(), ChunkHash);
}
CasStore::InsertResult
FileCasStrategy::InsertChunk(const void* const ChunkData, const size_t ChunkSize, const IoHash& ChunkHash)
{
size_t Shard2len = 0;
ExtendableWideStringBuilder<128> ShardedPath;
ShardedPath.Append(m_Config.RootDirectory.c_str());
ShardedPath.Append(std::filesystem::path::preferred_separator);
MakeShardedPath(ShardedPath, ChunkHash, /* out */ Shard2len);
// See if file already exists
//
// Future improvement: maintain Bloom filter to avoid expensive file system probes?
CAtlFile PayloadFile;
HRESULT hRes = PayloadFile.Create(ShardedPath.c_str(), GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING);
if (SUCCEEDED(hRes))
{
// If we succeeded in opening the file then we don't need to do anything else because it already exists and should contain the
// content we were about to insert
return CasStore::InsertResult{.New = false};
}
PayloadFile.Close();
RwLock::ExclusiveLockScope _(LockForHash(ChunkHash));
// For now, use double-checked locking to see if someone else was first
hRes = PayloadFile.Create(ShardedPath.c_str(), GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING);
if (SUCCEEDED(hRes))
{
// If we succeeded in opening the file then we don't need to do anything
// else because someone else managed to create the file before we did. Just return.
return {.New = false};
}
if ((hRes != HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)) && (hRes != HRESULT_FROM_WIN32(ERROR_PATH_NOT_FOUND)))
{
spdlog::warn("Unexpected error code when opening shard file for read: {:#x}", uint32_t(hRes));
}
auto InternalCreateFile = [&] { return PayloadFile.Create(ShardedPath.c_str(), GENERIC_WRITE, FILE_SHARE_DELETE, CREATE_ALWAYS); };
hRes = InternalCreateFile();
if (hRes == HRESULT_FROM_WIN32(ERROR_PATH_NOT_FOUND))
{
// Ensure parent directories exist and retry file creation
std::filesystem::create_directories(std::wstring_view(ShardedPath.c_str(), Shard2len));
hRes = InternalCreateFile();
}
if (FAILED(hRes))
{
ThrowSystemException(hRes, "Failed to open shard file '{}'"_format(WideToUtf8(ShardedPath)));
}
size_t ChunkRemain = ChunkSize;
auto ChunkCursor = reinterpret_cast<const uint8_t*>(ChunkData);
while (ChunkRemain != 0)
{
uint32_t ByteCount = uint32_t(std::min<size_t>(4 * 1024 * 1024ull, ChunkRemain));
PayloadFile.Write(ChunkCursor, ByteCount);
ChunkCursor += ByteCount;
ChunkRemain -= ByteCount;
}
// We cannot rely on RAII to close the file handle since it would be closed
// *after* the lock is released due to the initialization order.
PayloadFile.Close();
AtomicIncrement(m_Stats.PutCount);
AtomicAdd(m_Stats.PutBytes, ChunkSize);
return {.New = true};
}
IoBuffer
FileCasStrategy::FindChunk(const IoHash& ChunkHash)
{
size_t Shard2len = 0;
ExtendableWideStringBuilder<128> ShardedPath;
ShardedPath.Append(m_Config.RootDirectory.c_str());
ShardedPath.Append(std::filesystem::path::preferred_separator);
MakeShardedPath(ShardedPath, ChunkHash, /* out */ Shard2len);
RwLock::SharedLockScope _(LockForHash(ChunkHash));
auto Chunk = IoBufferBuilder::MakeFromFile(ShardedPath.c_str());
if (Chunk)
{
AtomicIncrement(m_Stats.GetCount);
AtomicAdd(m_Stats.GetBytes, Chunk.Size());
}
return Chunk;
}
bool
FileCasStrategy::HaveChunk(const IoHash& ChunkHash)
{
size_t Shard2len = 0;
ExtendableWideStringBuilder<128> ShardedPath;
ShardedPath.Append(m_Config.RootDirectory.c_str());
ShardedPath.Append(std::filesystem::path::preferred_separator);
MakeShardedPath(ShardedPath, ChunkHash, /* out */ Shard2len);
RwLock::SharedLockScope _(LockForHash(ChunkHash));
std::error_code Ec;
if (std::filesystem::exists(ShardedPath.c_str(), Ec))
{
return true;
}
return false;
}
void
FileCasStrategy::FilterChunks(CasChunkSet& InOutChunks)
{
std::unordered_set<IoHash> HaveSet;
for (const IoHash& Hash : InOutChunks.GetChunkSet())
{
if (HaveChunk(Hash))
{
HaveSet.insert(Hash);
}
}
for (const IoHash& Hash : HaveSet)
{
InOutChunks.RemoveIfPresent(Hash);
}
}
void
FileCasStrategy::Flush()
{
// Since we don't keep files open after writing there's nothing specific
// to flush here.
//
// Depending on what semantics we want Flush() to provide, it could be
// argued that this should just flush the volume which we are using to
// store the CAS files on here?
}
/**
* Straightforward file-per-chunk CAS store implementation
*/
class FileCasImpl : public CasStore
{
public:
FileCasImpl() : m_Strategy(m_Config, m_Stats) {}
virtual ~FileCasImpl() = default;
void PickDefaultDirectory()
{
if (m_Config.RootDirectory.empty())
{
// Pick sensible default
WCHAR myDocumentsDir[MAX_PATH];
HRESULT hRes = SHGetFolderPathW(NULL,
CSIDL_PERSONAL /* My Documents */,
NULL,
SHGFP_TYPE_CURRENT,
/* out */ myDocumentsDir);
if (SUCCEEDED(hRes))
{
wcscat_s(myDocumentsDir, L"\\zen\\DefaultCAS");
m_Config.RootDirectory = myDocumentsDir;
}
}
}
virtual void Initialize(const CasStoreConfiguration& InConfig) override
{
m_Config = InConfig;
if (m_Config.RootDirectory.empty())
{
PickDefaultDirectory();
}
// Ensure root directory exists - create if it doesn't exist already
std::filesystem::create_directories(m_Config.RootDirectory);
std::filesystem::path filepath = m_Config.RootDirectory;
filepath /= ".cas_root";
CAtlFile marker;
HRESULT hRes = marker.Create(filepath.c_str(), GENERIC_READ, 0, OPEN_EXISTING);
if (FAILED(hRes))
{
ExtendableStringBuilder<128> manifest;
manifest.Append("CAS_ROOT");
hRes = marker.Create(filepath.c_str(), GENERIC_WRITE, 0, CREATE_ALWAYS);
if (SUCCEEDED(hRes))
marker.Write(manifest.c_str(), (DWORD)manifest.Size());
}
}
virtual CasStore::InsertResult InsertChunk(IoBuffer Chunk, const IoHash& chunkHash) override
{
return m_Strategy.InsertChunk(Chunk, chunkHash);
}
virtual IoBuffer FindChunk(const IoHash& chunkHash) override { return m_Strategy.FindChunk(chunkHash); }
private:
FileCasStrategy m_Strategy;
};
} // namespace zen
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