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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_VFS
#include <zencore/httpserver.h>
#include <zenstore/CAS.h>
namespace zen {
/**
* Virtual File System serving
*/
class Vfs
{
public:
Vfs();
~Vfs();
void Initialize();
void Start();
void Stop();
private:
struct VfsImpl;
std::unique_ptr<VfsImpl> m_Impl;
};
} // namespace zen
#endif
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