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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zenhttp/httpserver.h>
namespace zen {
class UpstreamCache;
class HttpUpstreamService final : public zen::HttpService
{
public:
HttpUpstreamService(UpstreamCache& Upstream);
virtual ~HttpUpstreamService();
virtual const char* BaseUri() const override;
virtual void HandleRequest(zen::HttpServerRequest& Request) override;
private:
HttpRequestRouter m_Router;
UpstreamCache& m_Upstream;
};
} // namespace zen
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