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// Copyright Epic Games, Inc. All Rights Reserved.

#include "httptest.h"

namespace zen {

HttpTestingService::HttpTestingService()
{
	m_Router.RegisterRoute(
		"hello",
		[this](HttpRouterRequest& Req) { Req.ServerRequest().WriteResponse(HttpResponse::OK); },
		HttpVerb::kGet);

	m_Router.RegisterRoute(
		"echo",
		[this](HttpRouterRequest& Req) {
			IoBuffer Body = Req.ServerRequest().ReadPayload();
			Req.ServerRequest().WriteResponse(HttpResponse::OK, HttpContentType::kBinary, Body);
		},
		HttpVerb::kPost);

	m_Router.RegisterRoute("package", m_PackageHandler);
}

HttpTestingService::~HttpTestingService()
{
}

const char*
HttpTestingService::BaseUri() const
{
	return "/testing/";
}

void
HttpTestingService::HandleRequest(HttpServerRequest& Request)
{
	m_Router.HandleRequest(Request);
}

void
HttpTestingService::PackageHandler::HandleRequest(HttpRouterRequest& Req)
{
	IoBuffer Body = Req.ServerRequest().ReadPayload();
	Req.ServerRequest().WriteResponse(HttpResponse::OK, HttpContentType::kBinary, Body);
}

}  // namespace zen