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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <filesystem>
#include <string>

struct ZenServerOptions
{
	bool				  IsDebug  = false;
	bool				  IsTest   = false;
	int					  BasePort = 1337;	   // Service listen port (used for both UDP and TCP)
	int					  OwnerPid = 0;		   // Parent process id (zero for standalone)
	std::string			  ChildId;			   // Id assigned by parent process (used for lifetime management)
	std::string			  LogId;			   // Id for tagging log output
	std::filesystem::path DataDir;			   // Root directory for state (used for testing)
	std::string			  FlockId;			   // Id for grouping test instances into sets
	bool				  EnableMesh = false;  // Experimental p2p mesh discovery
};

void ParseGlobalCliOptions(int argc, char* argv[], ZenServerOptions& GlobalOptions);

struct ZenServiceConfig
{
	bool LegacyCacheEnabled		= false;
	bool StructuredCacheEnabled = true;
};

void ParseServiceConfig(const std::filesystem::path& DataRoot, ZenServiceConfig& ServiceConfig);