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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/compactbinary.h>
#include <zencore/httpserver.h>
#include <zencore/iohash.h>
#include <zencore/logging.h>
#include <filesystem>
#include <unordered_map>
namespace zen {
class CasStore;
/**
* Lambda style compute function service
*/
class HttpFunctionService : public HttpService
{
public:
HttpFunctionService(CasStore& Store, const std::filesystem::path& SandboxBaseDir);
~HttpFunctionService();
virtual const char* BaseUri() const override;
virtual void HandleRequest(HttpServerRequest& Request) override;
private:
spdlog::logger m_Log;
HttpRequestRouter m_Router;
CasStore& m_CasStore;
std::filesystem::path m_SandboxPath;
std::filesystem::path m_FunctionPath;
std::atomic<int> m_SandboxCount{0};
std::filesystem::path CreateNewSandbox();
struct WorkerDesc
{
CbObject Descriptor;
};
RwLock m_WorkerLock;
std::unordered_map<IoHash, WorkerDesc> m_WorkerMap;
};
} // namespace zen
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