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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencore/compactbinary.h>
#include <zencore/iobuffer.h>
#include <zencore/iohash.h>
#include <zencore/thread.h>
#include <zencore/uid.h>
#include <zenstore/basicfile.h>
#include <zenstore/cas.h>
#include <zenstore/caslog.h>
#include <zenstore/gc.h>

ZEN_THIRD_PARTY_INCLUDES_START
#include <tsl/robin_map.h>
ZEN_THIRD_PARTY_INCLUDES_END

#include <compare>
#include <filesystem>
#include <unordered_map>

namespace zen {

class CasStore;
class CasGc;
class WideStringBuilderBase;
class ZenCacheTracker;

/******************************************************************************

  /$$$$$$$$                        /$$$$$$                   /$$
 |_____ $$                        /$$__  $$                 | $$
	  /$$/  /$$$$$$ /$$$$$$$     | $$  \__/ /$$$$$$  /$$$$$$| $$$$$$$  /$$$$$$
	 /$$/  /$$__  $| $$__  $$    | $$      |____  $$/$$_____| $$__  $$/$$__  $$
	/$$/  | $$$$$$$| $$  \ $$    | $$       /$$$$$$| $$     | $$  \ $| $$$$$$$$
   /$$/   | $$_____| $$  | $$    | $$    $$/$$__  $| $$     | $$  | $| $$_____/
  /$$$$$$$|  $$$$$$| $$  | $$    |  $$$$$$|  $$$$$$|  $$$$$$| $$  | $|  $$$$$$$
 |________/\_______|__/  |__/     \______/ \_______/\_______|__/  |__/\_______/

  Cache store for UE5. Restricts keys to "{bucket}/{hash}" pairs where the hash
  is 40 (hex) chars in size. Values may be opaque blobs or structured objects
  which can in turn contain references to other objects (or blobs).

******************************************************************************/

struct ZenCacheValue
{
	IoBuffer Value;
	CbObject IndexData;
};

/** In-memory cache storage

	Intended for small values which are frequently accessed

	This should have a better memory management policy to maintain reasonable
	footprint.

 */
class ZenCacheMemoryLayer
{
public:
	ZenCacheMemoryLayer();
	~ZenCacheMemoryLayer();

	bool Get(std::string_view Bucket, const IoHash& HashKey, ZenCacheValue& OutValue);
	void Put(std::string_view Bucket, const IoHash& HashKey, const ZenCacheValue& Value);
	bool DropBucket(std::string_view Bucket);
	void Scrub(ScrubContext& Ctx);
	void GatherReferences(GcContext& GcCtx);

	struct Configuration
	{
		uint64_t TargetFootprintBytes = 16 * 1024 * 1024;
		uint64_t ScavengeThreshold	  = 4 * 1024 * 1024;
	};

	const Configuration& GetConfiguration() const { return m_Configuration; }
	void				 SetConfiguration(const Configuration& NewConfig) { m_Configuration = NewConfig; }

private:
	struct CacheBucket
	{
		struct BucketValue
		{
			uint64_t LastAccess = 0;
			IoBuffer Payload;
		};

		RwLock								m_bucketLock;
		tsl::robin_map<IoHash, BucketValue> m_cacheMap;

		bool Get(const IoHash& HashKey, ZenCacheValue& OutValue);
		void Put(const IoHash& HashKey, const ZenCacheValue& Value);
		void Scrub(ScrubContext& Ctx);
		void GatherReferences(GcContext& GcCtx);

	private:
		uint64_t GetCurrentTimeStamp();
	};

	RwLock										 m_Lock;
	std::unordered_map<std::string, CacheBucket> m_Buckets;
	Configuration								 m_Configuration;
};

class ZenCacheDiskLayer
{
public:
	explicit ZenCacheDiskLayer(const std::filesystem::path& RootDir);
	~ZenCacheDiskLayer();

	bool Get(std::string_view Bucket, const IoHash& HashKey, ZenCacheValue& OutValue);
	void Put(std::string_view Bucket, const IoHash& HashKey, const ZenCacheValue& Value);
	bool DropBucket(std::string_view Bucket);
	void Flush();
	void Scrub(ScrubContext& Ctx);
	void GatherReferences(GcContext& GcCtx);

	void DiscoverBuckets();

private:
	/** A cache bucket manages a single directory containing
		metadata and data for that bucket
	  */
	struct CacheBucket;

	std::filesystem::path						 m_RootDir;
	RwLock										 m_Lock;
	std::unordered_map<std::string, CacheBucket> m_Buckets;	 // TODO: make this case insensitive
};

class ZenCacheStore : public GcContributor
{
public:
	ZenCacheStore(CasGc& Gc, const std::filesystem::path& RootDir);
	~ZenCacheStore();

	bool		 Get(std::string_view Bucket, const IoHash& HashKey, ZenCacheValue& OutValue);
	void		 Put(std::string_view Bucket, const IoHash& HashKey, const ZenCacheValue& Value);
	bool		 DropBucket(std::string_view Bucket);
	void		 Flush();
	void		 Scrub(ScrubContext& Ctx);
	virtual void GatherReferences(GcContext& GcCtx) override;

private:
	std::filesystem::path			 m_RootDir;
	ZenCacheMemoryLayer				 m_MemLayer;
	ZenCacheDiskLayer				 m_DiskLayer;
	uint64_t						 m_DiskLayerSizeThreshold = 1 * 1024;
	uint64_t						 m_LastScrubTime		  = 0;
	std::unique_ptr<ZenCacheTracker> m_AccessTracker;
};

void z$_forcelink();

}  // namespace zen