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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/httpserver.h>
#include <spdlog/spdlog.h>
#include <memory>
class ZenCacheStore;
namespace zen {
class CasStore;
class CidStore;
class UpstreamCache;
/**
* Structured cache service. Imposes constraints on keys, supports blobs and
* structured values
*
* Keys are structured as:
*
* {BucketId}/{KeyHash}
*
* Where BucketId is an alphanumeric string, and KeyHash is a 40-character hexadecimal
* sequence. The hash value may be derived in any number of ways, it's up to the
* application to pick an approach.
*
* Values may be structured or unstructured. Structured values are encoded using Unreal
* Engine's compact binary encoding
*
* Additionally, attachments may be addressed as:
*
* {BucketId}/{KeyHash}/{PayloadHash}
*
* Where the two initial components are the same as for the main endpoint
*
* The storage strategy is as follows:
*
* - Structured values are stored in a dedicated backing store per bucket
* - Unstructured values and attachments are stored in the CAS pool
*
*/
class HttpStructuredCacheService : public zen::HttpService
{
public:
HttpStructuredCacheService(ZenCacheStore& InCacheStore,
zen::CasStore& InCasStore,
zen::CidStore& InCidStore,
std::unique_ptr<UpstreamCache> UpstreamCache);
~HttpStructuredCacheService();
virtual const char* BaseUri() const override;
virtual void HandleRequest(zen::HttpServerRequest& Request) override;
void Flush();
private:
struct CacheRef
{
std::string BucketSegment;
IoHash HashKey;
IoHash PayloadId;
};
[[nodiscard]] bool ValidateKeyUri(zen::HttpServerRequest& Request, CacheRef& OutRef);
void HandleCacheRecordRequest(zen::HttpServerRequest& Request, CacheRef& Ref);
void HandleCachePayloadRequest(zen::HttpServerRequest& Request, CacheRef& Ref);
void HandleCacheBucketRequest(zen::HttpServerRequest& Request, std::string_view Bucket);
spdlog::logger m_Log;
ZenCacheStore& m_CacheStore;
zen::CasStore& m_CasStore;
zen::CidStore& m_CidStore;
std::unique_ptr<UpstreamCache> m_UpstreamCache;
};
} // namespace zen
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