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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencore/stats.h>
#include <zenhttp/httpserver.h>

#include "monitoring/httpstats.h"
#include "monitoring/httpstatus.h"

#include <memory>

namespace spdlog {
class logger;
}

namespace zen {

class CasStore;
class CidStore;
class CbObjectView;
class ScrubContext;
class UpstreamCache;
class ZenCacheStore;
enum class CachePolicy : uint32_t;

/**
 * Structured cache service. Imposes constraints on keys, supports blobs and
 * structured values
 *
 * Keys are structured as:
 *
 *   {BucketId}/{KeyHash}
 *
 * Where BucketId is a lower-case alphanumeric string, and KeyHash is a 40-character
 * hexadecimal sequence. The hash value may be derived in any number of ways, it's
 * up to the application to pick an approach.
 *
 * Values may be structured or unstructured. Structured values are encoded using Unreal
 * Engine's compact binary encoding (see CbObject)
 *
 * Additionally, attachments may be addressed as:
 *
 *   {BucketId}/{KeyHash}/{PayloadHash}
 *
 * Where the two initial components are the same as for the main endpoint
 *
 * The storage strategy is as follows:
 *
 *  - Structured values are stored in a dedicated backing store per bucket
 *  - Unstructured values and attachments are stored in the CAS pool
 *
 */

class HttpStructuredCacheService : public HttpService, public IHttpStatsProvider, public IHttpStatusProvider
{
public:
	HttpStructuredCacheService(ZenCacheStore&				  InCacheStore,
							   CidStore&					  InCidStore,
							   HttpStatsService&			  StatsService,
							   HttpStatusService&			  StatusService,
							   std::unique_ptr<UpstreamCache> UpstreamCache);
	~HttpStructuredCacheService();

	virtual const char* BaseUri() const override;
	virtual void		HandleRequest(zen::HttpServerRequest& Request) override;

	void Flush();
	void Scrub(ScrubContext& Ctx);

private:
	struct CacheRef
	{
		std::string BucketSegment;
		IoHash		HashKey;
		IoHash		PayloadId;
	};

	struct CacheStats
	{
		std::atomic_uint64_t HitCount{};
		std::atomic_uint64_t UpstreamHitCount{};
		std::atomic_uint64_t MissCount{};
	};

	[[nodiscard]] bool ValidateKeyUri(zen::HttpServerRequest& Request, CacheRef& OutRef);
	void			   HandleCacheRecordRequest(zen::HttpServerRequest& Request, const CacheRef& Ref, CachePolicy Policy);
	void			   HandleGetCacheRecord(zen::HttpServerRequest& Request, const CacheRef& Ref, CachePolicy Policy);
	void			   HandlePutCacheRecord(zen::HttpServerRequest& Request, const CacheRef& Ref, CachePolicy Policy);
	void			   HandleCachePayloadRequest(zen::HttpServerRequest& Request, const CacheRef& Ref, CachePolicy Policy);
	void			   HandleGetCachePayload(zen::HttpServerRequest& Request, const CacheRef& Ref, CachePolicy Policy);
	void			   HandlePutCachePayload(zen::HttpServerRequest& Request, const CacheRef& Ref, CachePolicy Policy);
	void			   HandleRpcRequest(zen::HttpServerRequest& Request);
	void			   HandleRpcGetCacheRecords(zen::HttpServerRequest& Request, CbObjectView BatchRequest);
	void			   HandleRpcGetCachePayloads(zen::HttpServerRequest& Request, CbObjectView BatchRequest);
	void			   HandleCacheBucketRequest(zen::HttpServerRequest& Request, std::string_view Bucket);
	virtual void	   HandleStatsRequest(zen::HttpServerRequest& Request) override;
	virtual void	   HandleStatusRequest(zen::HttpServerRequest& Request) override;

	spdlog::logger&				   Log() { return m_Log; }
	spdlog::logger&				   m_Log;
	ZenCacheStore&				   m_CacheStore;
	HttpStatsService&			   m_StatsService;
	HttpStatusService&			   m_StatusService;
	CidStore&					   m_CidStore;
	std::unique_ptr<UpstreamCache> m_UpstreamCache;
	uint64_t					   m_LastScrubTime = 0;
	metrics::OperationTiming	   m_HttpRequests;
	metrics::OperationTiming	   m_UpstreamGetRequestTiming;
	CacheStats					   m_CacheStats;
};

}  // namespace zen