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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencore/httpserver.h>
#include <zencore/refcount.h>

#include "cachestore.h"
#include "upstream/jupiter.h"

namespace zen {

class CloudCacheClient;

/**
 * New-style cache service. Imposes constraints on keys, supports blobs and
 * structured values
 * 
 * The storage strategy is as follows:
 * 
 * - 
 * 
 * -
 * 
 */

class HttpStructuredCacheService : public zen::HttpService
{
public:
	HttpStructuredCacheService(std::filesystem::path RootPath, zen::CasStore& InStore);
	~HttpStructuredCacheService();

	virtual const char* BaseUri() const override;

	virtual void HandleRequest(zen::HttpServerRequest& Request) override;

private:
	struct CacheRef
	{
		std::string BucketSegment;
		IoHash		HashKey;
	};

	[[nodiscard]] bool ValidateUri(zen::HttpServerRequest& Request, CacheRef& OutRef);

	zen::CasStore&			 m_CasStore;
	ZenCacheStore			 m_CacheStore;
	RefPtr<CloudCacheClient> m_Cloud;
};

}  // namespace zen