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// Copyright Epic Games, Inc. All Rights Reserved.
#include <auth/authservice.h>
#include <zencore/string.h>
namespace zen {
using namespace std::literals;
HttpAuthService::HttpAuthService()
{
m_Router.RegisterRoute(
"token",
[](HttpRouterRequest& RouterRequest) {
HttpServerRequest& ServerRequest = RouterRequest.ServerRequest();
ServerRequest.WriteResponse(HttpResponseCode::OK);
},
HttpVerb::kPost);
}
HttpAuthService::~HttpAuthService()
{
}
const char*
HttpAuthService::BaseUri() const
{
return "/auth/";
}
void
HttpAuthService::HandleRequest(zen::HttpServerRequest& Request)
{
m_Router.HandleRequest(Request);
}
} // namespace zen
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