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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zenhttp/httpserver.h>
#include <zencore/thread.h>
namespace zen {
class HttpUwsServer : public HttpServer
{
public:
HttpUwsServer();
~HttpUwsServer();
virtual void RegisterService(HttpService& Service) override;
virtual void Initialize(int BasePort) override;
virtual void Run(bool TestMode) override;
virtual void RequestExit() override;
private:
Event m_ShutdownEvent;
int m_BasePort = 0;
};
} // namespace zen
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