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// Copyright Epic Games, Inc. All Rights Reserved.
#include <zencore/zencore.h>
#if ZEN_PLATFORM_WINDOWS
# include <zencore/windows.h>
#endif
#if ZEN_PLATFORM_LINUX
# include <pthread.h>
#endif
#include <zencore/blake3.h>
#include <zencore/compactbinary.h>
#include <zencore/compactbinarybuilder.h>
#include <zencore/compactbinarypackage.h>
#include <zencore/compositebuffer.h>
#include <zencore/compress.h>
#include <zencore/crypto.h>
#include <zencore/filesystem.h>
#include <zencore/intmath.h>
#include <zencore/iobuffer.h>
#include <zencore/memory.h>
#include <zencore/mpscqueue.h>
#include <zencore/refcount.h>
#include <zencore/sha1.h>
#include <zencore/stats.h>
#include <zencore/stream.h>
#include <zencore/string.h>
#include <zencore/thread.h>
#include <zencore/timer.h>
#include <zencore/uid.h>
namespace zen {
//////////////////////////////////////////////////////////////////////////
bool
IsDebuggerPresent()
{
#if ZEN_PLATFORM_WINDOWS
return ::IsDebuggerPresent();
#else
return false;
#endif
}
std::optional<bool> InteractiveSessionFlag;
void
SetIsInteractiveSession(bool Value)
{
InteractiveSessionFlag = Value;
}
bool
IsInteractiveSession()
{
if (!InteractiveSessionFlag.has_value())
{
#if ZEN_PLATFORM_WINDOWS
DWORD dwSessionId = 0;
if (ProcessIdToSessionId(GetCurrentProcessId(), &dwSessionId))
{
InteractiveSessionFlag = (dwSessionId != 0);
}
else
{
InteractiveSessionFlag = false;
}
#else
// TODO: figure out what actually makes sense here
InteractiveSessionFlag = true;
#endif
}
return InteractiveSessionFlag.value();
}
//////////////////////////////////////////////////////////////////////////
static int s_ApplicationExitCode = 0;
static bool s_ApplicationExitRequested;
bool
IsApplicationExitRequested()
{
return s_ApplicationExitRequested;
}
void
RequestApplicationExit(int ExitCode)
{
s_ApplicationExitCode = ExitCode;
s_ApplicationExitRequested = true;
}
#if ZEN_WITH_TESTS
void
zencore_forcelinktests()
{
zen::blake3_forcelink();
zen::compositebuffer_forcelink();
zen::compress_forcelink();
zen::filesystem_forcelink();
zen::intmath_forcelink();
zen::iobuffer_forcelink();
zen::memory_forcelink();
zen::mpscqueue_forcelink();
zen::refcount_forcelink();
zen::sha1_forcelink();
zen::stats_forcelink();
zen::stream_forcelink();
zen::string_forcelink();
zen::thread_forcelink();
zen::timer_forcelink();
zen::uid_forcelink();
zen::uson_forcelink();
zen::usonbuilder_forcelink();
zen::usonpackage_forcelink();
zen::crypto_forcelink();
}
#endif
} // namespace zen
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