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// Copyright Epic Games, Inc. All Rights Reserved.

#include <zencore/zencore.h>

#if ZEN_PLATFORM_WINDOWS
#	include <zencore/windows.h>
#endif

#if ZEN_PLATFORM_LINUX
#	include <pthread.h>
#endif

#include <zencore/blake3.h>
#include <zencore/compactbinary.h>
#include <zencore/compactbinarybuilder.h>
#include <zencore/compactbinarypackage.h>
#include <zencore/compositebuffer.h>
#include <zencore/compress.h>
#include <zencore/crypto.h>
#include <zencore/filesystem.h>
#include <zencore/intmath.h>
#include <zencore/iobuffer.h>
#include <zencore/memory.h>
#include <zencore/mpscqueue.h>
#include <zencore/refcount.h>
#include <zencore/sha1.h>
#include <zencore/stats.h>
#include <zencore/stream.h>
#include <zencore/string.h>
#include <zencore/thread.h>
#include <zencore/timer.h>
#include <zencore/uid.h>

namespace zen {

//////////////////////////////////////////////////////////////////////////

bool
IsDebuggerPresent()
{
#if ZEN_PLATFORM_WINDOWS
	return ::IsDebuggerPresent();
#else
	return false;
#endif
}

std::optional<bool> InteractiveSessionFlag;

void
SetIsInteractiveSession(bool Value)
{
	InteractiveSessionFlag = Value;
}

bool
IsInteractiveSession()
{
	if (!InteractiveSessionFlag.has_value())
	{
#if ZEN_PLATFORM_WINDOWS
		DWORD dwSessionId = 0;
		if (ProcessIdToSessionId(GetCurrentProcessId(), &dwSessionId))
		{
			InteractiveSessionFlag = (dwSessionId != 0);
		}
		else
		{
			InteractiveSessionFlag = false;
		}
#else
		// TODO: figure out what actually makes sense here
		InteractiveSessionFlag = true;
#endif
	}

	return InteractiveSessionFlag.value();
}

//////////////////////////////////////////////////////////////////////////

static int	s_ApplicationExitCode = 0;
static bool s_ApplicationExitRequested;

bool
IsApplicationExitRequested()
{
	return s_ApplicationExitRequested;
}

void
RequestApplicationExit(int ExitCode)
{
	s_ApplicationExitCode	   = ExitCode;
	s_ApplicationExitRequested = true;
}

#if ZEN_WITH_TESTS
void
zencore_forcelinktests()
{
	zen::blake3_forcelink();
	zen::compositebuffer_forcelink();
	zen::compress_forcelink();
	zen::filesystem_forcelink();
	zen::intmath_forcelink();
	zen::iobuffer_forcelink();
	zen::memory_forcelink();
	zen::mpscqueue_forcelink();
	zen::refcount_forcelink();
	zen::sha1_forcelink();
	zen::stats_forcelink();
	zen::stream_forcelink();
	zen::string_forcelink();
	zen::thread_forcelink();
	zen::timer_forcelink();
	zen::uid_forcelink();
	zen::uson_forcelink();
	zen::usonbuilder_forcelink();
	zen::usonpackage_forcelink();
	zen::crypto_forcelink();
}
#endif

}  // namespace zen