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// Copyright Epic Games, Inc. All Rights Reserved.

#include <zencore/thread.h>

#include <fmt/format.h>
#include <zencore/except.h>
#include <zencore/string.h>

#if ZEN_PLATFORM_WINDOWS
#	include <zencore/windows.h>
#elif ZEN_PLATFORM_LINUX
#	include <unistd.h>
#endif

namespace zen {

#if ZEN_PLATFORM_WINDOWS
// The information on how to set the thread name comes from
// a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
const DWORD kVCThreadNameException = 0x406D1388;
typedef struct tagTHREADNAME_INFO
{
	DWORD  dwType;		// Must be 0x1000.
	LPCSTR szName;		// Pointer to name (in user addr space).
	DWORD  dwThreadID;	// Thread ID (-1=caller thread).
	DWORD  dwFlags;		// Reserved for future use, must be zero.
} THREADNAME_INFO;
// The SetThreadDescription API was brought in version 1607 of Windows 10.
typedef HRESULT(WINAPI* SetThreadDescription)(HANDLE hThread, PCWSTR lpThreadDescription);
// This function has try handling, so it is separated out of its caller.
void
SetNameInternal(DWORD thread_id, const char* name)
{
	THREADNAME_INFO info;
	info.dwType		= 0x1000;
	info.szName		= name;
	info.dwThreadID = thread_id;
	info.dwFlags	= 0;
	__try
	{
		RaiseException(kVCThreadNameException, 0, sizeof(info) / sizeof(DWORD), reinterpret_cast<DWORD_PTR*>(&info));
	}
	__except (EXCEPTION_CONTINUE_EXECUTION)
	{
	}
}
#endif

void
SetCurrentThreadName([[maybe_unused]] std::string_view ThreadName)
{
#if ZEN_PLATFORM_WINDOWS
	// The SetThreadDescription API works even if no debugger is attached.
	static auto SetThreadDescriptionFunc =
		reinterpret_cast<SetThreadDescription>(::GetProcAddress(::GetModuleHandle(L"Kernel32.dll"), "SetThreadDescription"));

	if (SetThreadDescriptionFunc)
	{
		SetThreadDescriptionFunc(::GetCurrentThread(), Utf8ToWide(ThreadName).c_str());
	}
	// The debugger needs to be around to catch the name in the exception.  If
	// there isn't a debugger, we are just needlessly throwing an exception.
	if (!::IsDebuggerPresent())
		return;

	std::string ThreadNameZ{ThreadName};
	SetNameInternal(GetCurrentThreadId(), ThreadNameZ.c_str());
#else
#endif
}  // namespace zen

void
RwLock::AcquireShared()
{
	m_Mutex.lock_shared();
}

void
RwLock::ReleaseShared()
{
	m_Mutex.unlock_shared();
}

void
RwLock::AcquireExclusive()
{
	m_Mutex.lock();
}

void
RwLock::ReleaseExclusive()
{
	m_Mutex.unlock();
}

//////////////////////////////////////////////////////////////////////////

#if ZEN_PLATFORM_WINDOWS

Event::Event()
{
	m_EventHandle = CreateEvent(nullptr, true, false, nullptr);
}

Event::~Event()
{
	CloseHandle(m_EventHandle);
}

void
Event::Set()
{
	SetEvent(m_EventHandle);
}

void
Event::Reset()
{
	ResetEvent(m_EventHandle);
}

void
Event::Close()
{
	CloseHandle(m_EventHandle);
	m_EventHandle = nullptr;
}

bool
Event::Wait(int TimeoutMs)
{
	using namespace std::literals;

	const DWORD Timeout = (TimeoutMs < 0) ? INFINITE : TimeoutMs;

	DWORD Result = WaitForSingleObject(m_EventHandle, Timeout);

	if (Result == WAIT_FAILED)
	{
		zen::ThrowLastError("Event wait failed"sv);
	}

	return (Result == WAIT_OBJECT_0);
}

//////////////////////////////////////////////////////////////////////////

NamedEvent::NamedEvent(std::u8string_view EventName) : Event(nullptr)
{
	using namespace std::literals;

	ExtendableStringBuilder<64> Name;
	Name << "Local\\"sv;
	Name << EventName;

	m_EventHandle = CreateEventA(nullptr, true, false, Name.c_str());
}

NamedEvent::NamedEvent(std::string_view EventName) : Event(nullptr)
{
	using namespace std::literals;

	ExtendableStringBuilder<64> Name;
	Name << "Local\\"sv;
	Name << EventName;

	m_EventHandle = CreateEventA(nullptr, true, false, Name.c_str());
}

NamedMutex::~NamedMutex()
{
	if (m_MutexHandle)
	{
		CloseHandle(m_MutexHandle);
	}
}

bool
NamedMutex::Create(std::string_view MutexName)
{
	ZEN_ASSERT(m_MutexHandle == nullptr);

	using namespace std::literals;

	ExtendableStringBuilder<64> Name;
	Name << "Global\\"sv;
	Name << MutexName;

	m_MutexHandle = CreateMutexA(nullptr, /* InitialOwner */ TRUE, Name.c_str());

	return !!m_MutexHandle;
}

bool
NamedMutex::Exists(std::string_view MutexName)
{
	using namespace std::literals;

	ExtendableStringBuilder<64> Name;
	Name << "Global\\"sv;
	Name << MutexName;

	void* MutexHandle = OpenMutexA(SYNCHRONIZE, /* InheritHandle */ FALSE, Name.c_str());

	if (MutexHandle == nullptr)
	{
		return false;
	}

	CloseHandle(MutexHandle);

	return true;
}

#endif	// ZEN_PLATFORM_WINDOWS

#if ZEN_PLATFORM_WINDOWS

//////////////////////////////////////////////////////////////////////////

ProcessHandle::ProcessHandle() = default;

void
ProcessHandle::Initialize(void* ProcessHandle)
{
	ZEN_ASSERT(m_ProcessHandle == nullptr);
	// TODO: perform some debug verification here to verify it's a valid handle?
	m_ProcessHandle = ProcessHandle;
	m_Pid			= GetProcessId(m_ProcessHandle);
}

ProcessHandle::~ProcessHandle()
{
	Reset();
}

void
ProcessHandle::Initialize(int Pid)
{
	ZEN_ASSERT(m_ProcessHandle == nullptr);
	m_ProcessHandle = OpenProcess(PROCESS_QUERY_INFORMATION | SYNCHRONIZE, FALSE, Pid);

	using namespace fmt::literals;

	if (!m_ProcessHandle)
	{
		ThrowLastError("ProcessHandle::Initialize(pid: {}) failed"_format(Pid));
	}

	m_Pid = Pid;
}

bool
ProcessHandle::IsRunning() const
{
	DWORD ExitCode = 0;
	GetExitCodeProcess(m_ProcessHandle, &ExitCode);

	return ExitCode == STILL_ACTIVE;
}

bool
ProcessHandle::IsValid() const
{
	return (m_ProcessHandle != nullptr) && (m_ProcessHandle != INVALID_HANDLE_VALUE);
}

void
ProcessHandle::Terminate(int ExitCode)
{
	if (IsRunning())
	{
		TerminateProcess(m_ProcessHandle, ExitCode);
	}

	DWORD WaitResult = WaitForSingleObject(m_ProcessHandle, INFINITE);

	if (WaitResult != WAIT_OBJECT_0)
	{
		// What might go wrong here, and what is meaningful to act on?
	}
}

void
ProcessHandle::Reset()
{
	if (IsValid())
	{
		CloseHandle(m_ProcessHandle);
		m_ProcessHandle = nullptr;
	}
}

bool
ProcessHandle::Wait(int TimeoutMs)
{
	const DWORD Timeout = (TimeoutMs < 0) ? INFINITE : TimeoutMs;

	const DWORD WaitResult = WaitForSingleObject(m_ProcessHandle, Timeout);

	switch (WaitResult)
	{
		case WAIT_OBJECT_0:
			return true;

		case WAIT_TIMEOUT:
			return false;

		case WAIT_FAILED:
			// What might go wrong here, and what is meaningful to act on?
			using namespace std::literals;
			ThrowLastError("Process::Wait failed"sv);
	}

	return false;
}

#endif	// ZEN_PLATFORM_WINDOWS

//////////////////////////////////////////////////////////////////////////

#if ZEN_PLATFORM_WINDOWS

ProcessMonitor::ProcessMonitor()
{
}

ProcessMonitor::~ProcessMonitor()
{
	RwLock::ExclusiveLockScope _(m_Lock);

	for (HANDLE& Proc : m_ProcessHandles)
	{
		CloseHandle(Proc);
		Proc = 0;
	}
}

bool
ProcessMonitor::IsRunning()
{
	RwLock::ExclusiveLockScope _(m_Lock);

	bool FoundOne = false;

	for (HANDLE& Proc : m_ProcessHandles)
	{
		DWORD ExitCode = 0;
		GetExitCodeProcess(Proc, &ExitCode);

		if (ExitCode != STILL_ACTIVE)
		{
			CloseHandle(Proc);
			Proc = 0;
		}
		else
		{
			// Still alive
			FoundOne = true;
		}
	}

	std::erase_if(m_ProcessHandles, [](HANDLE Handle) { return Handle == 0; });

	return FoundOne;
}

void
ProcessMonitor::AddPid(int Pid)
{
	HANDLE ProcessHandle = OpenProcess(PROCESS_QUERY_INFORMATION | SYNCHRONIZE, FALSE, Pid);

	if (ProcessHandle)
	{
		RwLock::ExclusiveLockScope _(m_Lock);
		m_ProcessHandles.push_back(ProcessHandle);
	}
}

bool
ProcessMonitor::IsActive() const
{
	RwLock::SharedLockScope _(m_Lock);
	return m_ProcessHandles.empty() == false;
}

#endif	// ZEN_PLATFORM_WINDOWS

//////////////////////////////////////////////////////////////////////////

bool
IsProcessRunning(int pid)
{
	// This function is arguably not super useful, a pid can be re-used
	// by the OS so holding on to a pid and polling it over some time
	// period will not necessarily tell you what you probably want to know.

#if ZEN_PLATFORM_WINDOWS
	HANDLE hProc = OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid);

	if (!hProc)
	{
		DWORD Error = zen::GetLastError();

		if (Error == ERROR_INVALID_PARAMETER)
		{
			return false;
		}

		using namespace fmt::literals;
		ThrowSystemError(Error, "failed to open process with pid {}"_format(pid));
	}

	CloseHandle(hProc);

	return true;
#else
	ZEN_NOT_IMPLEMENTED();
#endif
}

int
GetCurrentProcessId()
{
#if ZEN_PLATFORM_WINDOWS
	return ::GetCurrentProcessId();
#else
	return getpid();
#endif
}

void
Sleep(int ms)
{
#if ZEN_PLATFORM_WINDOWS
	::Sleep(ms);
#else
	usleep(ms * 1000U);
#endif
}

//////////////////////////////////////////////////////////////////////////
//
// Testing related code follows...
//

void
thread_forcelink()
{
}

}  // namespace zen