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// Copyright Epic Games, Inc. All Rights Reserved.
#include <stdarg.h>
#include <zencore/memory.h>
#include <zencore/stream.h>
#include <zencore/testing.h>
#include <algorithm>
#include <stdexcept>
namespace zen {
void
BinaryWriter::Write(const void* data, size_t ByteCount, uint64_t Offset)
{
RwLock::ExclusiveLockScope _(m_Lock);
const size_t NeedEnd = Offset + ByteCount;
if (NeedEnd > m_Buffer.size())
{
m_Buffer.resize(NeedEnd);
}
memcpy(m_Buffer.data() + Offset, data, ByteCount);
}
void
SimpleBinaryWriter::Write(const void* Data, size_t Size)
{
const size_t NeededSize = m_Offset + Size;
if (NeededSize > m_Buffer.size())
{
const size_t NewCapacity = RoundUp(NeededSize, m_BlockSize);
m_Buffer.resize(NewCapacity);
}
memcpy(m_Buffer.data() + m_Offset, Data, Size);
m_Offset += Size;
}
void
SimpleBinaryWriter::Clear()
{
m_Buffer.clear();
m_Offset = 0;
}
//////////////////////////////////////////////////////////////////////////
//
// Testing related code follows...
//
#if ZEN_WITH_TESTS
void
stream_forcelink()
{
}
#endif
} // namespace zen
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