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// Copyright Epic Games, Inc. All Rights Reserved.
#include "zencore/logging.h"
#include <spdlog/sinks/stdout_color_sinks.h>
namespace zen {
// We shadow the underlying spdlog default logger, in order to avoid a bunch of overhead
spdlog::logger* TheDefaultLogger;
} // namespace zen
namespace zen::logging {
spdlog::logger&
Default()
{
return *TheDefaultLogger;
}
void
SetDefault(std::shared_ptr<spdlog::logger> NewDefaultLogger)
{
spdlog::set_default_logger(NewDefaultLogger);
TheDefaultLogger = spdlog::default_logger_raw();
}
spdlog::logger&
Get(std::string_view Name)
{
std::shared_ptr<spdlog::logger> Logger = spdlog::get(std::string(Name));
if (!Logger)
{
Logger = Default().clone(std::string(Name));
spdlog::register_logger(Logger);
}
return *Logger;
}
std::once_flag ConsoleInitFlag;
std::shared_ptr<spdlog::logger> ConLogger;
spdlog::logger&
ConsoleLog()
{
std::call_once(ConsoleInitFlag, [&] {
ConLogger = spdlog::stdout_color_mt("console");
ConLogger->set_pattern("%v");
});
return *ConLogger;
}
void
InitializeLogging()
{
TheDefaultLogger = spdlog::default_logger_raw();
}
void
ShutdownLogging()
{
spdlog::drop_all();
spdlog::shutdown();
}
} // namespace zen::logging
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