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// Copyright Epic Games, Inc. All Rights Reserved.
#include <zencore/iohash.h>
#include <zencore/blake3.h>
#include <zencore/string.h>
#include <doctest/doctest.h>
#include <gsl/gsl-lite.hpp>
namespace zen {
IoHash IoHash::Zero; // Initialized to all zeros
IoHash
IoHash::HashMemory(const void* data, size_t byteCount)
{
BLAKE3 b3 = BLAKE3::HashMemory(data, byteCount);
IoHash io;
memcpy(io.Hash, b3.Hash, sizeof io.Hash);
return io;
}
IoHash
IoHash::FromHexString(const char* string)
{
return FromHexString({string, sizeof(IoHash::Hash) * 2});
}
IoHash
IoHash::FromHexString(std::string_view string)
{
ZEN_ASSERT(string.size() == 2 * sizeof(IoHash::Hash));
IoHash io;
ParseHexBytes(string.data(), string.size(), io.Hash);
return io;
}
const char*
IoHash::ToHexString(char* outString /* 40 characters + NUL terminator */) const
{
ToHexBytes(Hash, sizeof(IoHash), outString);
outString[2 * sizeof(IoHash)] = '\0';
return outString;
}
StringBuilderBase&
IoHash::ToHexString(StringBuilderBase& outBuilder) const
{
String_t Str;
ToHexString(Str);
outBuilder.AppendRange(Str, &Str[StringLength]);
return outBuilder;
}
std::string
IoHash::ToHexString() const
{
String_t Str;
ToHexString(Str);
return Str;
}
} // namespace zen
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