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// Copyright Epic Games, Inc. All Rights Reserved.

#include <fmt/format.h>
#include <zencore/except.h>

namespace zen {

#if ZEN_PLATFORM_WINDOWS

class WindowsException : public std::exception
{
public:
	WindowsException(std::string_view Message)
	{
		m_hResult = HRESULT_FROM_WIN32(GetLastError());
		m_Message = Message;
	}

	WindowsException(HRESULT hRes, std::string_view Message)
	{
		m_hResult = hRes;
		m_Message = Message;
	}

	WindowsException(HRESULT hRes, const char* Message, const char* Detail)
	{
		m_hResult = hRes;

		ExtendableStringBuilder<128> msg;
		msg.Append(Message);
		msg.Append(" (detail: '");
		msg.Append(Detail);
		msg.Append("')");

		m_Message = msg.c_str();
	}

	virtual const char* what() const override { return m_Message.c_str(); }

private:
	std::string m_Message;
	HRESULT		m_hResult;
};

void
ThrowSystemException([[maybe_unused]] HRESULT hRes, [[maybe_unused]] std::string_view Message)
{
	if (HRESULT_FACILITY(hRes) == FACILITY_WIN32)
	{
		throw std::system_error(std::error_code(hRes & 0xffff, std::system_category()), std::string(Message));
	}
	else
	{
		throw WindowsException(hRes, Message);
	}
}

#endif	// ZEN_PLATFORM_WINDOWS

void
ThrowSystemError(uint32_t ErrorCode, std::string_view Message)
{
	throw std::system_error(std::error_code(ErrorCode, std::system_category()), std::string(Message));
}

std::string
GetLastErrorAsString()
{
	return GetSystemErrorAsString(zen::GetLastError());
}

std::string
GetSystemErrorAsString(uint32_t ErrorCode)
{
	return std::error_code(ErrorCode, std::system_category()).message();
}

#if defined(__cpp_lib_source_location)
void
ThrowLastErrorImpl(std::string_view Message, const std::source_location& Location)
{
	throw std::system_error(std::error_code(zen::GetLastError(), std::system_category()),
							fmt::format("{}({}): {}", Location.file_name(), Location.line(), Message));
}
#else
void
ThrowLastError(std::string_view Message)
{
	throw std::system_error(std::error_code(zen::GetLastError(), std::system_category()), std::string(Message));
}
#endif

}  // namespace zen