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// Copyright Epic Games, Inc. All Rights Reserved.
#include <zencore/except.h>
namespace zen {
void
ThrowSystemException([[maybe_unused]] HRESULT hRes, [[maybe_unused]] const char* Message)
{
// TODO
int ErrValue = hRes;
throw std::system_error(ErrValue, std::system_category(), Message);
}
} // namespace zen
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