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// Copyright Epic Games, Inc. All Rights Reserved.
#include "top.h"
#include <zencore/fmtutils.h>
#include <zencore/logging.h>
#include <zencore/uid.h>
#include <zenutil/zenserverprocess.h>
#include <memory>
//////////////////////////////////////////////////////////////////////////
namespace zen {
TopCommand::TopCommand()
{
}
TopCommand::~TopCommand() = default;
int
TopCommand::Run(const ZenCliOptions& GlobalOptions, int argc, char** argv)
{
ZEN_UNUSED(GlobalOptions, argc, argv);
ZenServerState State;
if (!State.InitializeReadOnly())
{
ZEN_CONSOLE("no Zen state found");
return 0;
}
int n = 0;
const int HeaderPeriod = 20;
for (;;)
{
if ((n++ % HeaderPeriod) == 0)
{
ZEN_CONSOLE("{:>5} {:>6} {:>24}", "port", "pid", "session");
}
State.Snapshot([&](const ZenServerState::ZenServerEntry& Entry) {
ZEN_CONSOLE("{:5} {:6} {:24}", Entry.EffectiveListenPort, Entry.Pid, Entry.GetSessionId());
});
zen::Sleep(1000);
if (!State.IsReadOnly())
{
State.Sweep();
}
}
return 0;
}
//////////////////////////////////////////////////////////////////////////
PsCommand::PsCommand()
{
}
PsCommand::~PsCommand() = default;
int
PsCommand::Run(const ZenCliOptions& GlobalOptions, int argc, char** argv)
{
ZEN_UNUSED(GlobalOptions, argc, argv);
ZenServerState State;
if (!State.InitializeReadOnly())
{
ZEN_CONSOLE("no Zen state found");
return 0;
}
State.Snapshot([&](const ZenServerState::ZenServerEntry& Entry) { ZEN_CONSOLE("Port {} : pid {}", Entry.EffectiveListenPort, Entry.Pid); });
return 0;
}
} // namespace zen
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