1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
// Copyright Epic Games, Inc. All Rights Reserved.
#include "top.h"
#include <zencore/logging.h>
#include <zenserverprocess.h>
#include <memory>
//////////////////////////////////////////////////////////////////////////
TopCommand::TopCommand()
{
}
TopCommand::~TopCommand() = default;
int
TopCommand::Run(const ZenCliOptions& GlobalOptions, int argc, char** argv)
{
ZEN_UNUSED(GlobalOptions, argc, argv);
ZenServerState State;
if (!State.InitializeReadOnly())
{
ZEN_INFO("no Zen state found");
}
State.Snapshot([&](const ZenServerState::ZenServerEntry& Entry) { ZEN_INFO("Port {} : pid {}", Entry.ListenPort, Entry.Pid); });
return 0;
}
//////////////////////////////////////////////////////////////////////////
PsCommand::PsCommand()
{
}
PsCommand::~PsCommand() = default;
int
PsCommand::Run(const ZenCliOptions& GlobalOptions, int argc, char** argv)
{
ZEN_UNUSED(GlobalOptions, argc, argv);
ZenServerState State;
if (!State.InitializeReadOnly())
{
ZEN_INFO("no Zen state found");
}
State.Snapshot([&](const ZenServerState::ZenServerEntry& Entry) { ZEN_INFO("Port {} : pid {}", Entry.ListenPort, Entry.Pid); });
return 0;
}
|